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Difference between revisions of "Cyto"

Line 1: Line 1:
 
{{Build
 
{{Build
 
| profession = Engineer
 
| profession = Engineer
 +
| specialization = scrapper
 
| designed for = Conquest
 
| designed for = Conquest
 
| rating = test
 
| rating = test
| focus = Condition Damage, Control
+
| focus = Healing, Support
 
| difficulty = 2
 
| difficulty = 2
 
}}
 
}}
Line 9: Line 10:
  
 
==Overview==
 
==Overview==
Core Vass Grenadier makes use of the {{Relic|Relic of Vass}} while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with {{Skill|Toss Elixir X}}.
+
Shortbow Support Scrapper does high {{tooltip|Barrier}} and {{tooltip|Healing}} while providing your team with {{tooltip|Stability}}.  
 
 
  
 
==Skill Bar==
 
==Skill Bar==
 
{{Skill bar
 
{{Skill bar
 
| profession = Engineer
 
| profession = Engineer
| weapon1 = Pistol
+
| specialization = scrapper
| weapon2 = Shield
+
| weapon1 = shortbow
| healing = Elixir H
+
| weapon2 =  
 +
| healing = Med Kit
 
| utility1 = Elixir Gun
 
| utility1 = Elixir Gun
| utility2 = Thumper Turret
+
| utility2 = Bulwark Gyro
| utility3 = Bomb Kit
+
| utility3 = Elixir S
| elite = Supply Crate
+
| elite =  
 
}}
 
}}
 +
{{Skill bar aux|Med Kit}}
 
{{Skill bar aux|Elixir Gun}}
 
{{Skill bar aux|Elixir Gun}}
{{Skill bar aux|Bomb Kit}}
+
{{Skill bar aux|Elite Mortar Kit}}
  
 
===Skill Variants===
 
===Skill Variants===
  
 +
*{{Skill|Elite Mortar Kit}} - Pulses {{Tooltip|Poison}}, {{Tooltip|Chill}} & {{Tooltip|Blind}}. Provides {{Skill|Elixir Shell}} for water field healing combos.
  
 +
*{{Skill|Supply Crate}} - Ranged burst healing + CC option. Will also trigger {{Relic|Relic of Karakosa}}. Simplifies build but loses soft CC.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMdHQYtLx0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=]
+
code = [&DQMdJy86KxeEAAAAlQEAAF4BAAAOEwAAiQEAAAAAAAAAAAAAAAAAAAAAAAABawAA]
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Alchemy|Mid|Top|Top}}
+
{{Specialization|Alchemy|Bot|Top|Mid}}
{{Specialization|Tools|Bot|Top|Mid}}
+
{{Specialization|Inventions|Mid|Mid|Mid}}
{{Specialization|Inventions|Top|Top|Top}}
+
{{Specialization|Scrapper|Bot|Top|Top}}
 
 
 
===Trait Variant===
 
===Trait Variant===
*{{Trait|Self-Regulating Defenses}} - Slightly more damage and burst resistance. A lot less healing than {{Trait|Backpack Regenerator}}.
 
  
  
 
==Equipment==
 
==Equipment==
 
{{PvP equipment
 
{{PvP equipment
| weapon1 = Pistol
+
| weapon1 = Shortbow
| weapon2 = Shield
+
| weapon2 =  
 
| sigil1 = Energy
 
| sigil1 = Energy
| sigil2 = Cleansing
+
| sigil2 = Transference
 
| rune = Dolyak
 
| rune = Dolyak
| amulet = Rabid
+
| amulet = Avatar
| relic = Relic of Vass
+
| relic = Relic of Karakosa
 
}}
 
}}
  
 
===Equipment Variants===
 
===Equipment Variants===
*{{Sigil|Smoldering}}
+
*{{Rune|Dolyak}}
*{{Sigil|Energy}}
+
*{{Rune|Guardian}}
*{{Amulet|Sinister}} / {{Rune|Traveler}}
 
  
  
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==Usage==
 
==Usage==
* This build is a duelist with team-fighting capabilities.
+
* This build is a support build that provides the team {{Tooltip|Stability}} & {{Tooltip|Regeneration}}  
 
 
In order to work this build uses {{Trait|Shrapnel}}, {{Trait|Steel-Packed Powder}} & {{Relic|Relic of Vass}}  to apply covers from use of {{Skill|Grenade Kit}}, {{Skill|Flame Blast}} or {{Skill|Rocket Fist Prototype}}. Most of your {{Relic|Relic of Vass}} stacks will trigger from defensive play. When in melee range you can use {{Skill|Smoke Vent}} for a bonus cover.
 
Your main damage attacks will be {{Skill|Flame Blast}}, {{Skill|Shrapnel Grenade}}, {{Skill|Poison Grenade}} & {{Skill|Grenade Barrage}} in damaging order. Put simply {{Skill|Grenade Kit}} will apply covers and damage; whilst {{Skill|Flamethrower}} will be your burst condi source.
 
 
 
* {{Skill|Toss Elixir X}} - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.
 
  
 
====How to play====
 
====How to play====
 +
This build makes use of {{Trait|Medical Dispersion Field}}.
  
Keep your range while using {{Skill|Grenade Kit}} and {{Skill|Flame Blast}}. Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use {{Skill|Toss Elixir X}} to assist at opportune moments.
+
*{{tooltip|Shortbow}}, {{Skill|Med Kit}} & {{Relic|Relic of Karakosa}} is where most of your healing will come from.  
 
+
*Start off fights with {{Skill|Essence of Animated Sand}}. Throughout the fight use your blast finishers to combo into {{Skill|Cleansing Field}}.
====Offence====
+
*Heal close by allies with {{Skill|Bandage Blast}}, {{Skill|Vital Burst}}, {{Skill|Bulwark Gyro}} {{Skill|Elixir Shell}} & {{Skill|Super Elixir}}.
 
+
*Heal far away allies with {{Skill|Essence of Animated Sand}}, {{Skill|Essence of Living Shadows}} & {{Skill|Supply Crate}}.
*'''Explosions''': {{Skill|Rocket Fist Prototype}} - {{Skill|Flame Blast}} - {{Skill|Grenade Kit}} - {{Skill|Grenade Barrage}} - {{Trait|Bunker Down}} - {{Trait|Aim-Assisted Rocket}} - {{Skill|Mace Strike}} - {{Trait|Explosive Entrance}} - {{Trait|Grenadier}}
+
*{{Skill|Toss Elixir S}} - Can be used to prevent stomps & stealth res.
 
 
* '''Main Damage Sources''': {{Skill|Rocket Fist Prototype}} - {{Skill|Shrapnel Grenade}} -{{Skill|Flame Blast}} - {{Skill|Poison Grenade}} - {{Skill|Grenade Barrage}}
 
 
 
* '''Covers''': {{Skill|Energizing Slam}} - {{Skill|Freeze Grenade}} - {{Skill|Flash Grenade}} - {{Skill|Smoke Vent}} - {{Skill|Mace Strike}}
 
 
 
*'''Anti Reflect Options''': {{Skill|Fumigate}}, {{Skill|Flame Jet}} & {{Skill|Poison Grenade}}
 
 
 
* Use {{Skill|Grenade Kit}}, {{Skill|Fumigate}}, {{Skill|Grenade Barrage}} & {{Skill|Flame Jet}} to get rid of {{Relic|Relic of Vass}} stacks quickly.
 
 
 
 
====Defense====
 
====Defense====
 +
*{{Skill|Elixir S}} & {{Skill|Toss Elixir S}} - These skills can be used to reposition once put into an unsustainable situation.
  
*'''Anti CC''': {{Skill|Healing Mist}},{{Skill|Elixir X}}(For {{Tooltip|Stability}}) & {{Skill|Static Shield}}(To stop CC chains)
+
*{{Skill|Elite Mortar Kit}} - This skill kit can caps with pulsing {{Tooltip|Poison}}, {{Tooltip|Chill}} & {{Tooltip|Blind}}. Will help with surviability and pressuring enemies off cap.
 
 
* '''Cleanse Sources''': {{Skill|Elixir H}}(3 Cleanse) - {{Trait|Bunker Down}} - {{Skill|Super Elixir}} - {{Sigil|Purging}} - {{Sigil|Cleansing}}
 
 
 
 
 
When low on endurance use {{Tooltip|Protection}} to tank incoming power damage.
 
 
 
====Mobility====
 
Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options for escape and chase.
 
 
 
*{{Skill|Energizing Slam}} - This move is a slightly slower and higher CD {{Skill|Holo Leap}}. Use it to create/close distance easily.
 
 
 
*{{Skill|Acid Bomb}} - When running while in combat or not under {{Tooltip|Superspeed}}, use this skill to create/close distance quickly. Learning how to travel using reverse {{Skill|Acid Bomb}} is fundimental to survival on this build.
 
 
 
*{{Skill|Elixir X}} - The primary use of this skill is for mobility & {{Tooltip|Stability}} rather than damage. Once {{Skill|Acid Bomb}} won't be sufficient use {{Skill|Elixir X}} to create/close distance. As soon as active use skill 5 in either transformations to escape.
 
 
 
*{{Skill|Tranquilizer Dart}} - Use to hit opponents outside of condi grenade range.
 
 
 
*{{Skill|Freeze Grenade}} & {{Skill|Glob Shot}} - To close or widen gaps.
 
 
 
====Burst & Combos====
 
These are also effective on {{Skill|Toss Elixir X}} hit targets.
 
 
 
* {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Shrapnel Grenade}} -> {{Skill|Smoke Vent}} -> {{Skill|Flame Blast}}
 
  
* {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Flame Blast}} -> {{Skill|Smoke Vent}} -> {{Skill|Air Blast}} -> {{Skill|Shrapnel Grenade}}.  
+
*{{Tooltip|Stability}} - Your stability sources are {{Skill|Function Gyro}} & {{Skill|Defense Field}}. Cycle through using the two to maintain your teams stability. Just be aware when you may need to save your {{Skill|Function Gyro}} for a res.
  
* {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Energizing Slam}} -> {{Skill|Shrapnel Grenade}} -> {{Skill|Smoke Vent}}  
+
===Burst Healing===
 +
When you find an ally in desperate need of quick healing your fastest option is:
 +
*{{Skill|Vital Burst}} -> {{Skill|Cleansing Field}} -> {{Skill|Essence of Animated Sand}} -> {{Skill|Essence of Borrowed Time}} - {{Skill|Essence of Living Shadows}} -> {{Skill|Super Elixir}}
  
===Moa Set-Ups===
+
-----
Once the opponent is hit by {{Skill|Toss Elixir X}} they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or {{Tooltip|Immobile}} the target(s) with your fastest option being {{Skill|Magnetic Inversion}},{{Skill|Static Shield}} or use {{Skill|Rocket Fist Prototype}} if nothing else. If you choose to not CC then your burst options are:
 
* {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Flame Blast}}
 
* {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Shrapnel Grenade}}
 
* {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Poison Grenade}}
 
It is most effective to {{Skill|Toss Elixir X}} before you opponent can cleanse since even if you miss your CC you can still be rewarded.
 

Revision as of 23:39, 13 September 2024

This is a test build. You may comment and rate it.

Focused on: Healing and Support

Designed for: PvP Conquest

Difficulty:
Normal


Overview

Shortbow Support Scrapper does high Barrier Barrier and 24px Healing while providing your team with Stability Stability.

Skill Bar

Shortbow
Utility
Med Kit
Elixir Gun
Elite Mortar Kit

Skill Variants

  • Elite Mortar Kit - Pulses Poison Poison, Chill Chill & Blind Blind. Provides Elixir Shell for water field healing combos.
  • Supply Crate - Ranged burst healing + CC option. Will also trigger Relic of Karakosa. Simplifies build but loses soft CC.


Template Code

[&DQMdJy86KxeEAAAAlQEAAF4BAAAOEwAAiQEAAAAAAAAAAAAAAAAAAAAAAAABawAA]
Copy Template Code

Specializations

Trait Variant

Equipment

Shortbow
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

  • Rune of Dolyak
  • Rune of Guardian



Usage

How to play

This build makes use of Medical Dispersion Field.

  • Shortbow Shortbow, Med Kit & Relic of Karakosa is where most of your healing will come from.
  • Start off fights with Essence of Animated Sand. Throughout the fight use your blast finishers to combo into Cleansing Field.
  • Heal close by allies with Bandage Blast, Vital Burst, Bulwark Gyro Elixir Shell & Super Elixir.
  • Heal far away allies with Essence of Animated Sand, Essence of Living Shadows & Supply Crate.
  • Toss Elixir S - Can be used to prevent stomps & stealth res.

Defense

  • Elixir S & Toss Elixir S - These skills can be used to reposition once put into an unsustainable situation.
  • Elite Mortar Kit - This skill kit can caps with pulsing Poison Poison, Chill Chill & Blind Blind. Will help with surviability and pressuring enemies off cap.
  • Stability Stability - Your stability sources are Function Gyro & Defense Field. Cycle through using the two to maintain your teams stability. Just be aware when you may need to save your Function Gyro for a res.

Burst Healing

When you find an ally in desperate need of quick healing your fastest option is:

  • Vital Burst -> Cleansing Field -> Essence of Animated Sand -> Essence of Borrowed Time - Essence of Living Shadows -> Super Elixir

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