Difference between revisions of "Berserker - Quickness Support Power DPS"
(Changed to spear) |
|||
Line 6: | Line 6: | ||
| focus = Direct Damage, Support | | focus = Direct Damage, Support | ||
| meta = y | | meta = y | ||
− | | xpac = hot | + | | xpac = hot, jw |
| difficulty = 2 | | difficulty = 2 | ||
}} | }} | ||
Line 23: | Line 23: | ||
| weapon1 = Axe | | weapon1 = Axe | ||
| weapon2 = Axe | | weapon2 = Axe | ||
− | | weapon3 = | + | | weapon3 = Spear |
| weapon4 = | | weapon4 = | ||
| healing = Blood Reckoning | | healing = Blood Reckoning | ||
Line 34: | Line 34: | ||
===Weapon Variants=== | ===Weapon Variants=== | ||
− | Greatsword | + | * '''Greatsword''' is the best replacement for '''Spear''' for players that don't own Janthir Wilds. Either '''Spear''' or '''Greatsword''' could be swapped out for more utility if desired, though this would be a major DPS loss. |
* You can run an '''off-hand Mace''' (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your '''main-hand Axe''' and maintain damage while still providing decent CC. | * You can run an '''off-hand Mace''' (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your '''main-hand Axe''' and maintain damage while still providing decent CC. | ||
* '''Warhorn''' to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of {{tooltip|Swiftness}} as the buff from {{trait|Warrior's Sprint}} is significant. | * '''Warhorn''' to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of {{tooltip|Swiftness}} as the buff from {{trait|Warrior's Sprint}} is significant. | ||
Line 40: | Line 40: | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | * {{Skill|Mending}} will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals. | + | * You can swap out your healing skill, but be aware that this effectively removes a burst from your loop, and on the '''Spear''' build in particular this means you cannot maintain {{tooltip|Quickness}} without any extra boon duration (or phases short enough that it doesn't matter). |
− | * {{Skill|Defiant Stance}} can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir. | + | ** {{Skill|Mending}} will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals. |
+ | ** {{Skill|Defiant Stance}} can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir. | ||
* {{skill|"For Great Justice!"}} can replace {{skill|Signet of Might}} to provide ~9 stacks of {{tooltip|Might}} for a ~4.5% DPS loss. | * {{skill|"For Great Justice!"}} can replace {{skill|Signet of Might}} to provide ~9 stacks of {{tooltip|Might}} for a ~4.5% DPS loss. | ||
* If you don't need the CC from {{Skill|Head Butt}}, and can start phases with full adrenaline, then {{Skill|Battle Standard}} offers some extra boon generation and an emergency res. | * If you don't need the CC from {{Skill|Head Butt}}, and can start phases with full adrenaline, then {{Skill|Battle Standard}} offers some extra boon generation and an emergency res. | ||
Line 80: | Line 81: | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = Spear |
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
Line 86: | Line 87: | ||
| infusion1 = Mighty +9 Agony Infusion | | infusion1 = Mighty +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | | relic = Relic of the | + | | relic = Relic of the Claw |
| head = | | head = | ||
| shoulders = | | shoulders = | ||
Line 101: | Line 102: | ||
}} | }} | ||
+ | * If you are not using '''Spear''', {{relic|Relic of the Thief}} is the best relic. | ||
* You lose 5% crit chance if taking '''Tactics'''. In this case, run full {{tooltip|Berserker stats}} gear. | * You lose 5% crit chance if taking '''Tactics'''. In this case, run full {{tooltip|Berserker stats}} gear. | ||
+ | * In encounters where the boss does not get stunned, you can replace the {{Sigil|Superior Sigil of Impact}} with a {{sigil|Superior Sigil of Air}} on the '''Axe''' and a {{Sigil|Superior Sigil of Hydromancy}} on the '''Greatsword''' or '''Spear'''. | ||
+ | ** This will be a small DPS increase, but particularly on '''Spear''' it makes the rotation more reliable by providing additional sources of adrenaline. | ||
+ | |||
+ | |||
+ | ===Boon Duration=== | ||
+ | The '''Spear''' build is able to maintain permanent {{tooltip|Quickness}} without any boon duration, but it is quite tight. This can be especially problematic if phases line up poorly and cause you to drop out of berserk, as you won't have enough overcap to last until you can get back in. The '''Greatsword''' overcaps {{tooltip|Quickness}} significantly so this shouldn't be a concern. | ||
+ | |||
+ | You can bring up to ~20% boon duration via {{tooltip|Diviner stats}} gear without compromising your crit chance (with the remaining pieces being {{tooltip|Berserker stats}}). This allows the '''Spear''' build to provide similar amounts of {{tooltip|Quickness}} to the '''Greatsword''' build, while still comfortably dealing more damage. | ||
==Consumables== | ==Consumables== | ||
+ | |||
'''Food''' | '''Food''' | ||
* {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended alternatives | * {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} or ascended alternatives | ||
Line 120: | Line 131: | ||
− | ===Rotation=== | + | ===Spear Rotation=== |
+ | The rotation aims to get as many casts of {{Skill|Decapitate}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. | ||
+ | |||
+ | Using Spear efficiently requires more precision than other weapons. {{skill|Maiming Spear}} and {{skill|Harrier's Toss}} deal extra damage to the target closest to the centre of their AoEs, and {{skill|Disrupting Throw}} and {{skill|Spear Swipe}} do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{Skill|Head Butt}} | ||
+ | # {{Skill|Berserk}} | ||
+ | # {{Skill|Outrage}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Dual Strike}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Whirling Axe}} - make sure to let the entire attack finish! | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Spear Section'''</big> | ||
+ | # {{skill|Maiming Spear}} | ||
+ | # {{skill|Disrupting Throw}} - '''Wild Throw''' will interrupt the cast of this skill if you use it too early so be careful | ||
+ | # {{skill|Outrage}} - if not using a {{sigil|Superior Sigil of Hydromancy}} this may be required to have enough adrenaline for your primal burst | ||
+ | # {{skill|Wild Throw}} | ||
+ | # {{skill|Blood Reckoning}} - this will not interrupt '''Wild Throw''' so you can queue it during the cast of the previous skill | ||
+ | # {{skill|Wild Throw}} | ||
+ | # {{skill|Spearmarshal's Support}} | ||
+ | # {{skill|Maiming Spear}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Axe/Axe Section'''</big> | ||
+ | |||
+ | You have a brief window after swapping weapon where the damage from {{skill|Spearmarshal's Support}} is still ticking. This allows you to use {{Skill|Decapitate}} immediately and then again after a single {{Skill|Cyclone Axe}}. If you're too slow, use a single auto to gain the missing adrenaline. | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Dual Strike}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{Skill|Throw Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Whirling Axe}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Cyclone Axe}} | ||
+ | # {{skill|Dual Strike}} | ||
+ | # {{Skill|Decapitate}} | ||
+ | # {{Skill|Throw Axe}} (optional) - if your target is below 25% health, this is worth using | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of Spear Section | ||
+ | |||
+ | |||
+ | ===Greatsword Rotation=== | ||
+ | {{Collapse start|Click to view}} | ||
The rotation aims to get as many casts of {{Skill|Decapitate}} and {{Skill|Arc Divider}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. | The rotation aims to get as many casts of {{Skill|Decapitate}} and {{Skill|Arc Divider}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. | ||
Line 176: | Line 247: | ||
[https://youtu.be/azG0KtIZYjA Video example (axe/mace)] | [https://youtu.be/azG0KtIZYjA Video example (axe/mace)] | ||
+ | {{Collapse end}} | ||
Revision as of 18:42, 26 September 2024
Overview
A damage-focussed Quickness provider that maintains its group boons by constantly hitting targets with Burst skills. Aside from permanent Fury, this build provides no additional boons and minimal utility.
You can provide Might by swapping utility skills or bringing the Tactics traitline, but this is a fairly large DPS loss.
Skill Bar
Weapon Variants
- Greatsword is the best replacement for Spear for players that don't own Janthir Wilds. Either Spear or Greatsword could be swapped out for more utility if desired, though this would be a major DPS loss.
- You can run an off-hand Mace (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your main-hand Axe and maintain damage while still providing decent CC.
- Warhorn to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of Swiftness as the buff from is significant.
Skill Variants
- You can swap out your healing skill, but be aware that this effectively removes a burst from your loop, and on the Spear build in particular this means you cannot maintain Quickness without any extra boon duration (or phases short enough that it doesn't matter).
- will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
- can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
- Might for a ~4.5% DPS loss. can replace to provide ~9 stacks of
- If you don't need the CC from , and can start phases with full adrenaline, then offers some extra boon generation and an emergency res.
Template Code
Specializations
Tactics Variant
If you want to provide more Might for your subgroup, you can bring the Tactics traitline instead of Strength
- Taking Might. Tactics provides an extra ~16 stacks on top of this, and you can cap Might if you also take , though by this point your DPS loss is quite severe. should be your first choice if you want
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Berserker
x6
x18
- If you are not using Spear, is the best relic.
- You lose 5% crit chance if taking Tactics. In this case, run full Berserker stats gear.
- In encounters where the boss does not get stunned, you can replace the
- This will be a small DPS increase, but particularly on Spear it makes the rotation more reliable by providing additional sources of adrenaline.
with a on the Axe and a on the Greatsword or Spear.
Boon Duration
The Spear build is able to maintain permanent Quickness without any boon duration, but it is quite tight. This can be especially problematic if phases line up poorly and cause you to drop out of berserk, as you won't have enough overcap to last until you can get back in. The Greatsword overcaps Quickness significantly so this shouldn't be a concern.
You can bring up to ~20% boon duration via Diviner stats gear without compromising your crit chance (with the remaining pieces being Berserker stats). This allows the Spear build to provide similar amounts of Quickness to the Greatsword build, while still comfortably dealing more damage.
Consumables
Food
- or ascended alternatives
Utility
- Any applicable slaying potion in Fractals when possible
Usage
The rotation is identical to the Power DPS rotation, the only difference being that your Burst skills are now applying AoE Quickness!
Spear Rotation
The rotation aims to get as many casts of
off as possible, maintaining mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast followed by a combination of skills that gets you back to 10 Adrenaline to recast .Using Spear efficiently requires more precision than other weapons.
and deal extra damage to the target closest to the centre of their AoEs, and and do increased CC to the first target they hit. Additionally, if skills are not used fast enough or at the correct time, it can disrupt later parts of the rotation.
Opener
- - make sure to let the entire attack finish!
- Weapon Swap
Spear Section
- - Wild Throw will interrupt the cast of this skill if you use it too early so be careful
- - if not using a this may be required to have enough adrenaline for your primal burst
- - this will not interrupt Wild Throw so you can queue it during the cast of the previous skill
- Weapon Swap
Axe/Axe Section
You have a brief window after swapping weapon where the damage from
is still ticking. This allows you to use immediately and then again after a single . If you're too slow, use a single auto to gain the missing adrenaline.- ⇒
- (optional) - if your target is below 25% health, this is worth using
- Weapon Swap
- Return to start of Spear Section
Greatsword Rotation
The rotation aims to get as many casts of
and off as possible, maintaining mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast followed by a combination of skills that gets you back to 10 Adrenaline to recast .
Opener
- Weapon Swap
- - the extra adrenaline from means you can immediately Decapitate after this
- - make sure to let the entire attack finish!
- Weapon Swap
Greatsword section
- during Arc Divider
- - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
- Weapon Swap
Axe/Axe section
- ⇒
- Weapon Swap
- Return to start of Greatsword section
General Tips
Axe
- If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next :
- +
- +
- +
- When Weapon Swap instead of . is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and
Berserk
- All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
- This involves using , and to maintain damage rather than a stunbreak/CC.
- If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use ⇒ after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
- Generally you shouldn't be auto-attacking while mode is active.
Outside of Berserk
- Ideally you are always in Berserk during DPS phases.
- Stay on Axe when you're not in Berserk, but as isn't available you should just use your Axe skills as they come off cooldown.
- Try to complete your Axe auto chains when not in Berserk.
- Do not use your rage skills whilst outside of Berserk.
- Use as soon as it is available.
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium