Difference between revisions of "Reaper - Power Greatsword"
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===Weapon Variants=== | ===Weapon Variants=== | ||
{{Tooltip|Greatsword}} is absolutely mandatory. Never replace it. | {{Tooltip|Greatsword}} is absolutely mandatory. Never replace it. | ||
− | * {{Tooltip|Staff}} - alternative to {{Tooltip|Dagger}} / {{Tooltip|Warhorn}}. | + | * {{Tooltip|Staff}} - alternative to {{Tooltip|Dagger}} / {{Tooltip|Warhorn}}. Provides burst damage from range, but has lower life force generation and deals extremely low sustained damage. |
* {{Tooltip|Sword}} offhand - alternative to {{Tooltip|Warhorn}}. Requires [https://wiki.guildwars2.com/wiki/Expanded_Weapon_Proficiency Expanded Weapon Proficiency] with Secrets of the Obscure. More damage but no crowd control. | * {{Tooltip|Sword}} offhand - alternative to {{Tooltip|Warhorn}}. Requires [https://wiki.guildwars2.com/wiki/Expanded_Weapon_Proficiency Expanded Weapon Proficiency] with Secrets of the Obscure. More damage but no crowd control. | ||
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* {{Skill|Spectral Armor}} - power defense and life force generation. | * {{Skill|Spectral Armor}} - power defense and life force generation. | ||
* {{Skill|Spectral Walk}} - condition defense and life force generation. | * {{Skill|Spectral Walk}} - condition defense and life force generation. | ||
− | |||
* {{Skill|"Rise!"}} - great when fighting packs of enemies. | * {{Skill|"Rise!"}} - great when fighting packs of enemies. | ||
;Elite Skills | ;Elite Skills | ||
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{{Specialization|Soul Reaping|top|top|mid}} | {{Specialization|Soul Reaping|top|top|mid}} | ||
{{Specialization|Reaper|mid|top|bot}} | {{Specialization|Reaper|mid|top|bot}} | ||
+ | |||
==Equipment== | ==Equipment== | ||
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* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | * You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | ||
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
− | |||
Revision as of 16:51, 15 September 2024
Overview
Power reaper is a high damage build with great burst and AoE damage. It is resilient, and very self-reliant. It maintains a lot of Might and personal Quickness, and is one of the most reliable open world builds.
Template Code
Skill Bar
Weapon Variants
Greatsword is absolutely mandatory. Never replace it.
- Staff - alternative to Dagger / Warhorn. Provides burst damage from range, but has lower life force generation and deals extremely low sustained damage.
- Sword offhand - alternative to Warhorn. Requires Expanded Weapon Proficiency with Secrets of the Obscure. More damage but no crowd control.
Skill Variants
- Healing Skills
provides decent healing and life force generation.
- - more healing and cleanses all conditions, but doesn't generate life force.
- Utility Skills
and are required for damage. provides amazing utility with life force generation and pulls enemies around you so you can easily kill them.
- - DPS option to replace when there's no need to pull mobs. Also provides might and stunbreaks
- - transfers conditions and chills.
- - destroys projectiles.
- - power defense and life force generation.
- - condition defense and life force generation.
- - great when fighting packs of enemies.
- Elite Skills
does good damage and crowd control and provides boons.
- - tanky pet that can be activated to do crowd control. Generally a worse option to Chilled to the Bone.
Specializations
Equipment
Ascended gear and stat infusions are not required; exotic gear with the same stats is fine.
Standard Equipment
This set uses the same gear as Build:Reaper_-_Power_DPS. This makes it a good option for general PVE.
Assassin
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
is the profession mechanic of the reaper. This offensive shroud is slightly less resilient than necromancer's but, in exchange, provides massive damage.
Damage
Most of the damage comes from Reaper's Shroud thanks to
and . Start fights with greatsword, use all your skills, then enter Reaper's Shroud and do massive damage. Then exit the shroud and continue using your weapons to rebuild your life force.- Opener
When fighting bosses and other tough enemies, you can start fights with the following opener. The general idea is to have your pulsing skills dealing damage while you are in Shroud to benefit from
and .- ⇒ Weapon swap
- ⇒
- inside your wells to make use of the whirl finisher.
- X2
- X2
- X2
- ⇒ Weapon swap
- happens almost immediatly but has a long aftercast that you can cancel with weapon swap.
- Consider casting Stability to ensure you do not get interrupted during your high damage Reaper's Shroud. for
- Use instead of Shroud autos if the enemy is below 50% hp.
- Do not interrupt Shroud autos to benefit from .
- If the enemy is below 50% HP, keep spamming .
- will trigger for a nice damage boost as you prepare to enter Shroud.
- Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with and .
Chill generation
Reaper's inflict much higher damage to chilled foes thanks to . Inflicting chill is very easy:
- - one of the primary sources of chill, but requires the target to already be chilled.
- - one of the primary sources of chill, used at the start of the combo.
- - applies chill in a large area.
- - this skill is usually used as an opener due to its pull, and it also chills.
- - the final hit of the greatsword auto-chain.
- Guide:What_are_Combo_Fields) , , - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly. (See also:
- applies chill in a large area and places an ice field.
- - applies chill to any enemy feared, with no cooldown; this means will apply chill.
Notes and tips
- Pull mobs together with and/or before bursting them all down.
- When dealing with groups of mobs, remember will reset if at least one of them is below 50% HP. Cleave them all.
- You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force.
- has a long aftercast, but can be cancelled almost immediately after casting by weapon swapping or entering shroud.
- Stay in melee range to benefit from .
- destroys projectiles.
- corrupts boons on enemies.
Survivability
- Sidestep and walk or dodge out of enemy attacks.
- Stack blind, chill, and weakness on trash mobs to negate their damage.
- is as a second health bar and has a natural 33% damage redution. further reduces damage taken.
- Use to cleanse conditions. If more is needed, run .
- Stability. provides
Crowd Control
Ratings
Comments
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