Difference between revisions of "Willbender - Power DPS"
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| relic = Relic of the Thief | | relic = Relic of the Thief | ||
| head = Assassin | | head = Assassin | ||
− | | shoulders = | + | | shoulders = Assassin |
− | | chest = | + | | chest = |
| hands = | | hands = | ||
− | | legs = | + | | legs = |
| feet = | | feet = | ||
| backpiece = Assassin | | backpiece = Assassin | ||
| accessory1 = Assassin | | accessory1 = Assassin | ||
| accessory2 = Assassin | | accessory2 = Assassin | ||
− | | amulet = | + | | amulet = Assassin |
| ring1 = Assassin | | ring1 = Assassin | ||
| ring2 = Assassin | | ring2 = Assassin |
Revision as of 21:27, 18 September 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage
Designed for: Raids and Fractals
Overview
A Power DPS build for Willbender.
When running Virtues, Willbender has the advantage that it can more easily maintain Aegis than Dragonhunter and core Guardian thanks to , which can be used to ensure uptime during burst phases where it might otherwise be lost.
Skill Bar
Weapon Variants
- Sword/Focus is the best option for players that don't own Janthir Wilds
- Offhand Sword deals slightly less damage than Focus, but could be useful for the extra mobility from .
- Players that own Secrets of the Obscure can run Longbow instead of Sword/Focus, this is a small DPS loss but has better ranged potential.
Skill Variants
is not only a decent damage skill, but it allows for frequent triggers of on the Sword build.
- You could run Aegis uptime.
- Be aware that this result in fewer triggers of , which slows down your rotation and may end up being less damage overall.
instead of (or if using) for - Bring if you need CC.
Template Code
Specializations
Specialization Variants
Virtues offers a significant damage boost, but is dependent on maintaining a high uptime of Aegis or remaining above 90% health, which requires skill and may not be practical on many encounters. In such an instance you can run Radiance, though in this case Dragonhunter is perhaps a more natural fit.
Equipment
Assassin
Assassin
Berserker
Berserker
Berserker
Berserker
Assassin
Assassin
Assassin
Assassin
Assassin
Assassin
Berserker
Berserker
x6
x18
- This setup has 2322 precision.
- If using Sword, the extra teleports make the stronger option.
Radiance Variant
Berserker
Berserker
Dragon
Berserker
Dragon
Berserker
Dragon
Berserker
Berserker
Dragon
Dragon
Dragon
Berserker
Berserker
x6
x18
- Using berserker stats gear instead of dragon stats is a minor DPS loss, and may work out better if you don't trust your Fury or Resolution uptime.
- If using Sword, the extra teleports make the stronger option.
Consumables
Food
Utility
-
- is slightly better if you're running the Virtues variant.
Usage
Spear Rotation
Spear's unique mechanic is the Illuminated effect. When under the Illuminated effect, skills 2-4 have enhanced effects:
- Resolution to allies you pass through, as well as dealing more damage and applying Weakness to enemies. gains increased healing and applies
- Blindness to enemies, and grants Might and Fury to allies. deals more damage, applies
- hits two additional times and heals allies that it removes conditions from.
In addition, each of these skills itself applies the Illuminated effect for five seconds. Finally, while
gains no extra benefit from Illuminated, it causes all skills to be Illuminated for as long as the symbol is active, regardless of where it is in relation to you.Given that all your main skills on spear apply Illuminated, practically speaking there are only two things you need to consider:
- The first skill (non-auto) you use when swapping to spear will not gain the Illuminated effect. Outside of the opener, this is resolved by using .
- You want to use at least one of your 2-4 skills every five seconds when is not active. The easiest way to maintain it is via as it an ammunition skill with low cooldown.
The most important skill to Illuminate is
.
Opener
It helps a huge amount to precast
and both charges of to gain extra triggers of . If you do not do this you may find yourself needing to perform an extra autoattack or two while waiting for cooldowns.- Weapon Swap
- ⇒ ⇒ x2
- Weapon Swap
Spear Loop
If your opener was fast enough,
will not be immediately available on the first loop, so open with instead as it gains the least benefit from Illuminated of the available skills.- - we want to use this twice each loop, but its long cooldown means you always want to use it as your second skill to avoid delaying your weapon swap
- - this is a targeted movement skill. If you hover your cursor over your UI, you will charge in place and minimise the animation time
- - this shouldn't be available on the first loop
- - this shouldn't be available on the first loop, so use as soon as it comes off cooldown
- until Rushing Justice comes off cooldown
- as soon as it's available
- Weapon Swap
Greatsword Loop
- ⇒ ⇒
- ⇒ ⇒ x3
- Weapon Swap
Sword Virtues Rotation
Opener
You can precast
once to begin with a stack of . Begin on Sword/Focus.
Sword Loop
- ⇒ ⇒ x2
- ⇒ ⇒
- Weapon Swap
Greatsword Loop
- ⇒ ⇒
- ⇒ ⇒
- Weapon Swap
Longbow Rotation
Sword Radiance Rotation
Opener
If you won't need them, you can precast
and to begin with stacks of . Begin on Sword/Focus
Greatsword Loop
- Autoattack until Symbol of Resolution is available
- Autoattack until Symbol of Resolution is available
- Weapon Swap
Sword Loop
- Autoattack until Rushing Justice is available
- , and - the order can vary each loop
- Autoattack until Zealot's Defense is available
- Weapon Swap
General Tips
- Use extra charges of to fill in gaps where you don't have time for a full auto chain - make sure not to let it reach three stacks!
- Use off cooldown, and fill in gaps in Virtue uptime with the other two.
Ratings
Comments
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