Difference between revisions of "Cyto"
Line 1: | Line 1: | ||
{{Build | {{Build | ||
| profession = Engineer | | profession = Engineer | ||
− | + | | specialization = scrapper | |
| designed for = Conquest | | designed for = Conquest | ||
| rating = test | | rating = test | ||
Line 10: | Line 10: | ||
==Overview== | ==Overview== | ||
− | Rifle Burst Scrapper is a Power based PvP build for Engineers. This build is very Fast, Strong & Complicated. The build makes use of {{tooltip|Rifle}}'s synergy with {{Skill|Throw Wrench}} to land deversating ranged bursts capable of one-shotting some of the tankiest builds. | + | Rifle Burst Scrapper is a Power based PvP build for Engineers. This build is very Fast, Strong & Complicated. The build makes use of {{tooltip|Rifle}}'s synergy with {{Skill|Throw Wrench}} to land deversating ranged bursts capable of one-shotting some of the tankiest builds. '''See below''' for details on the mechanics of the burst |
Line 28: | Line 28: | ||
{{Skill bar aux|Tool Kit}} | {{Skill bar aux|Tool Kit}} | ||
{{Skill bar aux|Elite Mortar Kit}} | {{Skill bar aux|Elite Mortar Kit}} | ||
− | + | '''''Utility Variants''''' | |
− | |||
''Heal'' | ''Heal'' | ||
− | * {{Skill|Med Kit}} - | + | * {{Skill|Med Kit}} - Improves cleanse, less healing. |
''Utility'' | ''Utility'' | ||
− | * {{Skill|Personal Battering Ram}} - Over {{Skill|Rifle Turret}}. Less damage & sustain for much more CC | + | * {{Skill|Personal Battering Ram}} - Over {{Skill|Rifle Turret}}. Less damage & sustain for much more CC. |
''Elite'' | ''Elite'' | ||
* {{Skill|Sneak Gyro}} | * {{Skill|Sneak Gyro}} | ||
− | * {{Skill|Elixir X}} | + | * {{Skill|Elixir X}} |
Line 49: | Line 48: | ||
{{Specialization|Scrapper|Bot|Bot|Mid}} | {{Specialization|Scrapper|Bot|Bot|Mid}} | ||
− | === | + | ===Trait Variants=== |
* {{Trait|Blast Shield}} - Increased sustain with damage loss, good for dueling. | * {{Trait|Blast Shield}} - Increased sustain with damage loss, good for dueling. | ||
* {{Trait|Rapid Regeneration}} - Greatly increases sustain. Recommended for newer players. | * {{Trait|Rapid Regeneration}} - Greatly increases sustain. Recommended for newer players. | ||
− | * {{Trait|Lock On}} | + | * {{Trait|Lock On}} - Less damage and mobility. Good in {{tooltip|Stealth}} matchups. |
Line 73: | Line 72: | ||
* {{Rune|Fighter}} - Most higher sustain while still maintaining damage | * {{Rune|Fighter}} - Most higher sustain while still maintaining damage | ||
''Sigil'' | ''Sigil'' | ||
− | * {{Sigil| | + | * {{Sigil|Separation}} |
* {{Sigil|Exposure}} | * {{Sigil|Exposure}} | ||
* {{Sigil|Exploitation}} | * {{Sigil|Exploitation}} | ||
Line 80: | Line 79: | ||
==Usage== | ==Usage== | ||
− | * This build is for ganking and bursting. | + | * This build is for ganking and bursting. |
+ | |||
+ | ==Burst== | ||
+ | Without proper understanding of the burst you will stuggle to make big impacts in games. | ||
+ | |||
+ | '''Spacing is the MOST important part'''. Start the burst '''between 600-850''' range away. This is so {{Skill|Throw Wrench}} lands x2 ASAP. As you cast the burst '''close the gap'''. This is so that {{Skill|Blunderbuss}} does the most damage & you '''end up close''' enough to finish with {{Skill|Pry Bar}}. '''When needed''' you can begin the burst with any single shot from {{Skill|Elite Mortar Kit}} | ||
===Full Burst=== | ===Full Burst=== | ||
− | * {{Skill|Overcharged Shot}} > {{Skill|Throw Wrench}} > {{Skill|Surprise Shot}} > {{Skill|Blunderbuss}} > {{Skill|Net Shot}} > {{Skill| | + | * '''Start between 600-850 range''': {{Skill|Function Gyro}}(To self) > {{Skill|Overcharged Shot}} > {{Skill|Throw Wrench}} >{{Skill|Glob Shot}} - {{Skill|Surprise Shot}} > {{Skill|Blunderbuss}} > {{Skill|Net Shot}} > {{Skill|Pry Bar}} > {{Skill|Smack}}/{{Skill|Acid Bomb}} |
+ | |||
+ | ===Quick Burst=== | ||
+ | Somtimes its best not to CC during the burst. | ||
+ | * '''Quick No-CC burst''': {{Skill|Net Shot}} > {{Skill|Throw Wrench}} > {{Skill|Glob Shot}} > {{Skill|Surprise Shot}} > {{Skill|Blunderbuss}} > {{Skill|Pry Bar}} > {{Skill|Mortar Shot}} | ||
− | |||
− | |||
====Moblity==== | ====Moblity==== | ||
− | * Make use of {{Trait|Streamlined Kits}} | + | * {{tooltip|Superspeed}} - This build can cycle CDs to get up to 40 seconds of {{tooltip|Superspeed}} straight. Make use of that. |
− | * {{Skill|Jump Shot}} - If stuck in a CC chain remember that this skill now has | + | * {{Trait|Streamlined Kits}} Gives abit of {{tooltip|superspeed}} but also has {{Skill|Glue Trail}}. Will make it impossible to follow you on narrow paths. Even with {{tooltip|Resistance}} they can stack up to 10s of {{tooltip|Immobilize}} |
+ | * {{Skill|Jump Shot}} - If stuck in a CC chain remember that this skill now has an instant bufferable dodge. Can take you out of dangerous situations very quickly. | ||
+ | * {{Skill|Acid Bomb}} - Unblockable serves as a "Get-Off-Me" and a mobility option | ||
+ | * {{Skill|Box of Nails}} & {{Skill|Endothermic Shell}} - Applying pulsing {{tooltip|Cripple}} & {{tooltip|Chill}} can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. '''Very effective while kiting'''. | ||
====Defence==== | ====Defence==== | ||
* {{Skill|Flash Shell}} - Good when fighting in melee range. Very good VS skills bursts like {{Skill|Rampage}} | * {{Skill|Flash Shell}} - Good when fighting in melee range. Very good VS skills bursts like {{Skill|Rampage}} | ||
* {{Skill|Gear Shield}} | * {{Skill|Gear Shield}} | ||
− | * {{Skill|Super Elixir}} + {{Skill|Elixir Shell}} - ' | + | * {{Skill|Super Elixir}} + {{Skill|Elixir Shell}} - Acts as a second heal and a way to resustain before re-entering fights. Heals for '''4144hp''' total. Spam {{Skill|Super Elixir}} throughout the fight. |
====Extra Techniques==== | ====Extra Techniques==== | ||
* {{Skill|Fumigate}} - Hits through walls and projectile blocks while triggering {{Trait|Explosive Entrance}} | * {{Skill|Fumigate}} - Hits through walls and projectile blocks while triggering {{Trait|Explosive Entrance}} | ||
− | * | + | * {{Skill|Rifle Turret}} - Use this skills for it's BLAST finisher over damage. It can be used to AOE provide Heal, Weakness, Cleanse, Chaos Aura & Frost Aura |
* {{Skill|Poison Gas Shell}}, {{Skill|Fumigate}}, {{Skill|Acid Bomb}} & {{Skill|Drop Gunk}} - Are good for covering downed bodies. | * {{Skill|Poison Gas Shell}}, {{Skill|Fumigate}}, {{Skill|Acid Bomb}} & {{Skill|Drop Gunk}} - Are good for covering downed bodies. |
Revision as of 15:09, 19 September 2024
This is a test build. You may comment and rate it.
Focused on: Burst damage
Designed for: PvP Conquest
Difficulty:
Hard
Overview
Rifle Burst Scrapper is a Power based PvP build for Engineers. This build is very Fast, Strong & Complicated. The build makes use of Rifle's synergy with to land deversating ranged bursts capable of one-shotting some of the tankiest builds. See below for details on the mechanics of the burst
Skill Bar
Rifle
Utility
Elixir Gun
Tool Kit
Elite Mortar Kit
Utility Variants Heal
- - Improves cleanse, less healing.
Utility
- - Over . Less damage & sustain for much more CC.
Elite
Template Code
[&DQMGNxUVKy8oAQAAlQEAAKMAAACKAQAA+RIAAAAAAAAAAAAAAAAAAAAAAAABVQAA]
Specializations
Trait Variants
- - Increased sustain with damage loss, good for dueling.
- - Greatly increases sustain. Recommended for newer players.
- Stealth matchups. - Less damage and mobility. Good in
Equipment
Rifle
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Rune
- - Increased sustain while still having respectable damage.
- - Good balance of sustain and damage.
- - Most higher sustain while still maintaining damage
Sigil
Usage
- This build is for ganking and bursting.
Burst
Without proper understanding of the burst you will stuggle to make big impacts in games.
Spacing is the MOST important part. Start the burst between 600-850 range away. This is so
lands x2 ASAP. As you cast the burst close the gap. This is so that does the most damage & you end up close enough to finish with . When needed you can begin the burst with any single shot fromFull Burst
- Start between 600-850 range: (To self) > > > - > > > > /
Quick Burst
Somtimes its best not to CC during the burst.
- Quick No-CC burst: > > > > > >
Moblity
- Superspeed - This build can cycle CDs to get up to 40 seconds of Superspeed straight. Make use of that.
- superspeed but also has . Will make it impossible to follow you on narrow paths. Even with Resistance they can stack up to 10s of Immobilize Gives abit of
- - If stuck in a CC chain remember that this skill now has an instant bufferable dodge. Can take you out of dangerous situations very quickly.
- - Unblockable serves as a "Get-Off-Me" and a mobility option
- Cripple & Chill can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. Very effective while kiting. & - Applying pulsing
Defence
- - Good when fighting in melee range. Very good VS skills bursts like
- + - Acts as a second heal and a way to resustain before re-entering fights. Heals for 4144hp total. Spam throughout the fight.
Extra Techniques
- - Hits through walls and projectile blocks while triggering
- - Use this skills for it's BLAST finisher over damage. It can be used to AOE provide Heal, Weakness, Cleanse, Chaos Aura & Frost Aura
- , , & - Are good for covering downed bodies.
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium