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Difference between revisions of "Cyto"

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{{Build
 
{{Build
 
| profession = Engineer
 
| profession = Engineer
| specialization = scrapper
+
| specialization = mechanist
 
| designed for = Conquest
 
| designed for = Conquest
 
| rating = test
 
| rating = test
 
| focus = Burst Damage
 
| focus = Burst Damage
| difficulty = 3
+
| difficulty = 2
| xpac = HoT
+
| xpac = EoD, JW
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Rifle Burst Scrapper is a Power based PvP build for Engineers. This build is very Fast, Strong & Complicated. The build makes use of {{tooltip|Rifle}}'s synergy with {{Skill|Throw Wrench}} to land deversating ranged bursts capable of one-shotting some of the tankiest builds. '''See below''' for details on the mechanics of the burst
+
Power Spear Mechanist is a Power based PvP build for Engineers. The build makes use of {{tooltip|Spear}}'s synergy with {{Skill|Elixir Gun}} &{{Skill|Tool Kit}} to create a unique & strong mixed melee & ranged duelist. While there are other power {{tooltip|Spear}} options none have been as effective as this one.
 
 
  
 
==Skill Bar==
 
==Skill Bar==
 
{{Skill bar
 
{{Skill bar
 
| profession = Engineer
 
| profession = Engineer
| specialization = scrapper
+
| specialization = mechanist
| weapon1 = Rifle
+
| weapon1 = Spear
 
| weapon2 =
 
| weapon2 =
| healing = Healing Turret
+
| healing = Rectifier Signet
 
| utility1 = Elixir Gun
 
| utility1 = Elixir Gun
| utility2 = Rifle Turret
+
| utility2 = Shift Signet
 
| utility3 = Tool Kit
 
| utility3 = Tool Kit
| elite = Elite Mortar Kit
+
| elite = Overclock Signet
 
}}
 
}}
 
{{Skill bar aux|Elixir Gun}}
 
{{Skill bar aux|Elixir Gun}}
 
{{Skill bar aux|Tool Kit}}
 
{{Skill bar aux|Tool Kit}}
{{Skill bar aux|Elite Mortar Kit}}
+
 
'''''Utility Variants'''''
 
''Heal''
 
* {{Skill|Med Kit}} - Improves cleanse, less healing.
 
''Utility''
 
* {{Skill|Personal Battering Ram}} - Over {{Skill|Rifle Turret}}. Less damage & sustain for much more CC.
 
''Elite''
 
* {{Skill|Sneak Gyro}}
 
* {{Skill|Elixir X}}
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMGNxUVKy8oAQAAlQEAAKMAAACKAQAA+RIAAAAAAAAAAAAAAAAAAAAAAAABVQAA]
+
code = [&DQMGHiYvRjoNGwAAEBsAAIoBAACVAQAACRsAAAAAAAAAAAAAAAAAAAAAAAABCQEA]
 
}}
 
}}
  
 
==Specializations==
 
==Specializations==
{{Specialization|Explosives|Bot|Top|Bot}}
+
{{Specialization|Explosives|Mid|Bot|Top}}
{{Specialization|Tools|Top|Top|Top}}
+
{{Specialization|Firearms|Bot|Bot|Mid}}
{{Specialization|Scrapper|Bot|Bot|Mid}}
+
{{Specialization|Mechanist|Mid|Mid|Bot}}
  
 
===Trait Variants===
 
===Trait Variants===
* {{Trait|Blast Shield}} - Increased sustain with damage loss, good for dueling.
+
* {{Trait|Big Boomer}} - Increased damage with sustain loss, better for bursting.
* {{Trait|Rapid Regeneration}} - Greatly increases sustain. Recommended for newer players.
 
* {{Trait|Lock On}} - Less damage and mobility. Good in {{tooltip|Stealth}} matchups.
 
  
  
 
==Equipment==
 
==Equipment==
 
{{PvP equipment
 
{{PvP equipment
| weapon1 = Rifle
+
| weapon1 = Spear
 
| weapon2 =  
 
| weapon2 =  
 
| sigil1 = Energy
 
| sigil1 = Energy
 
| sigil2 = Cleansing
 
| sigil2 = Cleansing
| rune = Eagle
+
| rune = Fighter
 
| amulet = Berserker
 
| amulet = Berserker
| relic = Relic of the Pack
+
| relic = Relic of Antitoxin
 
}}
 
}}
  
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===Equipment Variants===
 
===Equipment Variants===
 
''Rune''
 
''Rune''
* {{Rune|Deadeye}} - Increased sustain while still having respectable damage.
 
 
* {{Rune|Reaper}} - Good balance of sustain and damage.
 
* {{Rune|Reaper}} - Good balance of sustain and damage.
* {{Rune|Fighter}} - Most higher sustain while still maintaining damage
+
* {{Rune|Scholar}} - Maxmimum damage
 
''Sigil''
 
''Sigil''
* {{Sigil|Separation}}
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* {{Sigil|Purging}}
* {{Sigil|Exposure}}
+
 
* {{Sigil|Exploitation}}
+
==Usage==
* {{Sigil|Battle}}
+
* This build is for taking 1v1s and bursting.
  
 +
===How to Play===
  
==Usage==
+
Close the gap with your target using {{Skill|Conduit Surge}}, {{Skill|Devastator}}, {{Skill|Acid Bomb}}, {{Skill|Shift Signet}} & {{Skill|Magnet}}. Get big damage using {{tooltip|Spear}}, {{Skill|Tool Kit}} & {{Skill|Explosive Knuckle}} skills. Once closing the gap isn't necassary or possible use {{Skill|Elixir Gun}} to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.  
* This build is for ganking and bursting.
 
  
==Burst==
+
Try not to use the attack on {{Skill|Overclock Signet}} and save it for when {{Skill|Crash Down}} has been put on cooldown.
Without proper understanding of the burst you will stuggle to make big impacts in games.
 
  
'''Spacing is the MOST important part'''. Start the burst '''between 600-850''' range away. This is so {{Skill|Throw Wrench}} lands x2 ASAP. As you cast the burst '''close the gap'''. This is so that {{Skill|Blunderbuss}} does the most damage & you '''end up close''' enough to finish with {{Skill|Pry Bar}}. '''When needed''' you can begin the burst with any single shot from {{Skill|Elite Mortar Kit}}
+
When using {{Skill|Glob Shot}} next to your mech, it will bounce between you two then return to your target, doing double the damage total.
  
===Full Burst===
+
Use the {{Skill|Tool Kit}} autoattack {{Skill|Smack}} since it's much stronger than the {{tooltip|Spear}} autoattack {{Skill|Puncturing Jab}}.
* '''Start between 600-850 range''': {{Skill|Function Gyro}}(To self) > {{Skill|Overcharged Shot}} > {{Skill|Throw Wrench}} >{{Skill|Glob Shot}} - {{Skill|Surprise Shot}} > {{Skill|Blunderbuss}} > {{Skill|Net Shot}} > {{Skill|Pry Bar}} > {{Skill|Smack}}/{{Skill|Acid Bomb}}
+
===Burst===
 +
Since it is an instant cast you can start any burst with {{Skill|Crash Down}}. Does more damage when using {{Skill|Overclock Signet}}.
  
===Quick Burst===
+
''Full burst''
Somtimes its best not to CC during the burst.
+
* {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Devastator}} > {{Skill|Explosive Knuckle}} > {{Skill|Conduit Surge}} > {{Skill|Pry Bar}}
* '''Quick No-CC burst''': {{Skill|Net Shot}} > {{Skill|Throw Wrench}} > {{Skill|Glob Shot}} > {{Skill|Surprise Shot}} > {{Skill|Blunderbuss}} > {{Skill|Pry Bar}} > {{Skill|Mortar Shot}}
+
''Alternative''
 +
* {{Trait|Explosive Entrance}} + {{Skill|Electric Artillery}} > {{Skill|Conduit Surge}} > {{Skill|Explosive Knuckle}} > {{Skill|Devastator}}  
  
  
 
====Moblity====
 
====Moblity====
* {{tooltip|Superspeed}} - This build can cycle CDs to get up to 40 seconds of {{tooltip|Superspeed}} straight. Make use of that.  
+
* {{Skill|Conduit Surge}} - Your basic short CD leap option.
* {{Trait|Streamlined Kits}} Gives abit of {{tooltip|superspeed}} but also has {{Skill|Glue Trail}}. Will make it impossible to follow you on narrow paths. Even with {{tooltip|Resistance}} they can stack up to 10s of {{tooltip|Immobilize}}
+
* {{Skill|Devastator}} - Can canceled the aftercast early by using {{Skill|Elixir Gun}}/{{Skill|Tool Kit}} and {{tooltip|Weapon Swap}} canceling.
* {{Skill|Jump Shot}} - If stuck in a CC chain remember that this skill now has an instant bufferable dodge. Can take you out of dangerous situations very quickly.  
+
* {{Skill|Shift Signet}} - Use this to instantly escape dangerous situtations.
* {{Skill|Acid Bomb}} - Unblockable serves as a "Get-Off-Me" and a mobility option
+
* {{Skill|Acid Bomb}} - Unblockable serves as a "Get-Off-Me" and a mobility option.
* {{Skill|Box of Nails}} & {{Skill|Endothermic Shell}} - Applying pulsing {{tooltip|Cripple}} & {{tooltip|Chill}} can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. '''Very effective while kiting'''.
+
* {{Skill|Box of Nails}} - Applying pulsing {{tooltip|Cripple}} can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. Very effective while kiting.
  
====Defence====
+
====Defense====
* {{Skill|Flash Shell}} - Good when fighting in melee range. Very good VS skills bursts like {{Skill|Rampage}}
+
This build is low on cleanse but has alternative options to make up for that.
* {{Skill|Gear Shield}}
+
* {{Skill|Shift Signet}} - Use this to instantly escape dangerous situtations.
* {{Skill|Super Elixir}} + {{Skill|Elixir Shell}} - Acts as a second heal and a way to resustain before re-entering fights. Heals for '''4144hp''' total. Spam {{Skill|Super Elixir}} throughout the fight.
+
* {{Skill|Super Elixir}} - Can be used for minor healing throughout the fight. A way to resustain before re-entering fights.
 +
* {{Skill|Gear Shield}}  
 +
* {{Skill|Explosive Knuckle}} - {{tooltip|Weakness}} application on a low CD. Easy to use to reduce enemy bursts.
 +
* {{Skill|Crisis Zone}} - {{tooltip|Stability}} & {{tooltip|Protection}}, can be used before bursts.
  
 
====Extra Techniques====
 
====Extra Techniques====
 
* {{Skill|Fumigate}} - Hits through walls and projectile blocks while triggering {{Trait|Explosive Entrance}}
 
* {{Skill|Fumigate}} - Hits through walls and projectile blocks while triggering {{Trait|Explosive Entrance}}
* {{Skill|Rifle Turret}} - Use this skills for it's BLAST finisher over damage. It can be used to AOE provide Heal, Weakness, Cleanse, Chaos Aura & Frost Aura
+
* {{Skill|Overclock Signet}} has a few very fun quirks when using it to cast {{Skill|Crash Down}}: It will interrupt any move you're casting. This includes stuns/CC making it an effective 3rd stunbreak. On top of that the {{Skill|Crash Down}} will cast on any random target ~600 radius around you. If you manage to cast this in a 1v1 situation with no other NPCs around it will hit for PvE scaling, this hits for with {{Skill|Pry Bar}} damage. Very fun and strong way to start a burst if you use a CC to confirm the hit. Alot more fair for damage on a 90 second CD elite at least compared to Jade Buster Cannon damage.
* {{Skill|Poison Gas Shell}}, {{Skill|Fumigate}}, {{Skill|Acid Bomb}} & {{Skill|Drop Gunk}} - Are good for covering downed bodies.
+
* {{Skill|Conduit Surge}}/{{Skill|Devastator}} - Can jump-cast this skill while kiting to make long jumps. Jumps that dodge jumping can't.
 +
 
 +
----

Revision as of 18:23, 19 September 2024

This is a test build. You may comment and rate it.

Focused on: Burst damage

Designed for: PvP Conquest

Expansions required: End of Dragons buildsJanthir Wilds builds

Difficulty:
Normal

Overview

Power Spear Mechanist is a Power based PvP build for Engineers. The build makes use of Spear Spear's synergy with Elixir Gun &Tool Kit to create a unique & strong mixed melee & ranged duelist. While there are other power Spear Spear options none have been as effective as this one.

Skill Bar

Spear
Utility
Elixir Gun
Tool Kit


Template Code

[&DQMGHiYvRjoNGwAAEBsAAIoBAACVAQAACRsAAAAAAAAAAAAAAAAAAAAAAAABCQEA]
Copy Template Code

Specializations

Trait Variants

  • Big Boomer - Increased damage with sustain loss, better for bursting.


Equipment

Spear
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Rune

  • Rune of Reaper - Good balance of sustain and damage.
  • Rune of Scholar - Maxmimum damage

Sigil

  • Sigil of Purging

Usage

  • This build is for taking 1v1s and bursting.

How to Play

Close the gap with your target using Conduit Surge, Devastator, Acid Bomb, Shift Signet & Magnet. Get big damage using Spear Spear, Tool Kit & Explosive Knuckle skills. Once closing the gap isn't necassary or possible use Elixir Gun to keep applying pressure from range. Keep yourself alive using the same mobility skills you used to close the gap to widen it.

Try not to use the attack on Overclock Signet and save it for when Crash Down has been put on cooldown.

When using Glob Shot next to your mech, it will bounce between you two then return to your target, doing double the damage total.

Use the Tool Kit autoattack Smack since it's much stronger than the Spear Spear autoattack Puncturing Jab.

Burst

Since it is an instant cast you can start any burst with Crash Down. Does more damage when using Overclock Signet.

Full burst

  • Explosive Entrance + Electric Artillery > Devastator > Explosive Knuckle > Conduit Surge > Pry Bar

Alternative

  • Explosive Entrance + Electric Artillery > Conduit Surge > Explosive Knuckle > Devastator


Moblity

  • Conduit Surge - Your basic short CD leap option.
  • Devastator - Can canceled the aftercast early by using Elixir Gun/Tool Kit and Weapon Swap Weapon Swap canceling.
  • Shift Signet - Use this to instantly escape dangerous situtations.
  • Acid Bomb - Unblockable serves as a "Get-Off-Me" and a mobility option.
  • Box of Nails - Applying pulsing Cripple Cripple can make a huge difference. Always cover your tracks with these skills to maintain distance when chased. Very effective while kiting.

Defense

This build is low on cleanse but has alternative options to make up for that.

  • Shift Signet - Use this to instantly escape dangerous situtations.
  • Super Elixir - Can be used for minor healing throughout the fight. A way to resustain before re-entering fights.
  • Gear Shield
  • Explosive Knuckle - Weakness Weakness application on a low CD. Easy to use to reduce enemy bursts.
  • Crisis Zone - Stability Stability & Protection Protection, can be used before bursts.

Extra Techniques

  • Fumigate - Hits through walls and projectile blocks while triggering Explosive Entrance
  • Overclock Signet has a few very fun quirks when using it to cast Crash Down: It will interrupt any move you're casting. This includes stuns/CC making it an effective 3rd stunbreak. On top of that the Crash Down will cast on any random target ~600 radius around you. If you manage to cast this in a 1v1 situation with no other NPCs around it will hit for PvE scaling, this hits for with Pry Bar damage. Very fun and strong way to start a burst if you use a CC to confirm the hit. Alot more fair for damage on a 90 second CD elite at least compared to Jade Buster Cannon damage.
  • Conduit Surge/Devastator - Can jump-cast this skill while kiting to make long jumps. Jumps that dodge jumping can't.

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