Difference between revisions of "Holosmith - Celestial Elixir Holo Roamer"
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==Consumables== | ==Consumables== | ||
'''Food''' | '''Food''' | ||
− | * {{Food|Bowl of Orrian Truffle and Meat Stew}} - defensive option with {{Trait|Explosive Entrance}} and {{Trait|Thermal Release Valve}} synergy. | + | * {{Food|Bowl of Orrian Truffle and Meat Stew}} - defensive option with {{Trait|Explosive Entrance}}, {{Relic|Relic of Rivers}} and {{Trait|Thermal Release Valve}} synergy. |
** {{Food|Bowl of Meat and Winter Vegetable Stew}} - budget version. | ** {{Food|Bowl of Meat and Winter Vegetable Stew}} - budget version. | ||
Latest revision as of 15:16, 12 October 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Hybrid damage, Mobility and Sustain
Designed for: WvW Roaming
Overview
A Celestial Holosmith build for WvW roaming built around elixirs, boon stacking and Burning. As far as Holo builds go, it's one of the more tanky ones while still dishing out respectable damage.
Skill Bar
Skill Variants
Utility
Viable choices for the optional slot:
- - another block to use.
- - endurance refill on low CD, has synergy with various offensive traits. The toolbelt skill is the strongest part of this, allows you to revive yourself if you'd lose a duel provided that you can drop it under your character at the right moment.
- - if you're struggling against conditions a lot then this could solve your problem.
Weapons
- Sword - focuses more on the strike damage aspect of the build. Better burst damage, worse sustain and range. Also adds an extra leap finisher.
Elite
- - unblockable CC to set up burst.
Template Code
Specializations
Specialization Variants
Firearms over Explosives is also a viable option. While this makes your condi bursts a bit stronger, you lose the Fury (take on Alchemy to compensate) and procs to even it out. Your sustain's also going to be a bit weaker due to the loss of frequent Blind and barrier procs:
Equipment
Celestial
Celestial
Ritualist
Celestial
Ritualist
Celestial
Celestial
Celestial
Celestial
Viper
Viper
Celestial
Celestial
Celestial
x6
x18
Equipment Variants
Relics
- - offensive option.
Stats
- You could still play full Celestial, it makes the build more forgiving, but it also trades a lot of offensive stats for defensive ones you already have enough of.
Consumables
Food
- - defensive option with
- - budget version.
, and synergy.
- - defensive ascended choice with passive damage mitigation while also providing a decent amount of offensive stats.
Utility
Usage
Elite specialization basics
- Holosmith grants access to the Photon Forge (sometimes referred to as holo mode) and introduces a new resource: heat. Heat is generated passively while the forge is active and also by activating forge skills. Higher CD skills generate more heat.
- Reaching maximum heat (100) should be avoided as Overheating damages you and locks you out of the forge until heat goes back to 0.
- is used to activate the forge, after which your weapon skills will be replaced by 5 new ones. You can't exit the forge for at least 6 seconds, so think twice before reentering with high heat levels. You can however manage heat levels by dodging, both in and out of holo mode.
- Both Engage Photon Forge and Disengage Photon Forge count as toolbelt skills and will work with related traits. Both skills can proc weapon swap sigils too.
General
- Relic-dependent Every elixir you use makes your next 3 attacks apply Poison thanks to .
- Your healing skill applies 6 stacks of Vass instead of 3.
- Vass works with toolbelt and kit elixirs too, giving the builds a constant stream of Poison applications.
- Your best burst skill is . It does high damage and hits several times over its duration, making it ideal for unloading Vass stacks.
- Elixirs provide a steady stream of cleansing via . There's also (which you can activate by entering/leaving holo mode or swapping in and out of kits) and the + combo. You might need to be more careful against condition builds so make good use of your blocks, blinds and CC effects.
Ratings
Comments
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