Difference between revisions of "Daredevil - SA Axedevil"
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===Equipment Variants=== | ===Equipment Variants=== | ||
'''Amulets''' | '''Amulets''' | ||
− | * {{Amulet|Tyrant}} - this hybrid approach overall has slightly better damage but weaker bursts. Take {{Rune|Necromancer}} to compensate for the | + | * {{Amulet|Tyrant}} - this hybrid approach overall has slightly better damage but weaker bursts. Take {{Rune|Necromancer}} to compensate for the low HP. Replace {{Sigil|Exploitation}} with {{Sigil|Courage}} and take {{Relic|Relic of the Wayfinder}}. |
Latest revision as of 14:27, 21 October 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on October 21, 2024 and is up to date for the October 8, 2024 patch.
Overview
A high damage PvP Daredevil build using Thief's Axe.
Skill Bar
Axe/Pistol
Sword/Dagger
Utility
Skill Variants
Utility
- Stealth stacking and has a decent offensive passive. over - low CD defensive skill with blocking and a stunbreak vs a condi management tool with endurance refill that could also aid with
Template Code
[&DQUUKiwnBzkMAQAANAEAAFgAAABXAQAAnwEAAAAAAAAAAAAAAAAAAAAAAAAEBQA2AFoALwAA]
Specializations
Equipment
Axe
Pistol
Sigil
Sigil
Sword
Dagger
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Amulets
- - this hybrid approach overall has slightly better damage but weaker bursts. Take to compensate for the low HP. Replace with and take .
Relics
- - passive mobility at the expense of damage.
- - while there aren't many tools in the build that proc this, the healing reduction is still useful.
- - makes your condi bursts stronger and adds more cover conditions to the build.
- - better condi variety and a strong damage boost you can easily proc with Steal or .
Usage
General
- Axe/Pistol is your main set, most of the time you'll be camping this.
- Sword/Dagger is more of a defensive/backup set. It has decent damage and even survival tools of its own, plus it provides an alternative when facing builds with projectile-denial against which Axe simply doesn't work.
Steal
- is the most powerful tool in a thief's kit and should not be wasted! Do not start fights with steal, keep it for the right moment (mainly to interupt important skills such as heals or elites).
- Stealing grants initiative, boons, dazes enemies and refills a portion of your endurance among other things. Its most important function however is the instant boonstrip that prioritizes Stability which goes off before the Daze does, resulting in an instant interrupt.
Axe/Pistol
Main set
- Axe has its own weapon-specific mechanic. Autoattacks and leave behind spinning axes on the ground. You can stack these up to 6 and check your active axe count above your utility bar.
- Spamming the auto is going to leave behind axes even if they hit nothing. This allows you to stack axes for free while your target is in stealth or out of range.
- is a cone-shaped attack and therefore needs to be used in melee range for maximum effectiveness. ing at the end of the animation can help with that.
- This skill also evades attacks when used, allowing you to use Initiative defensively in desperate situations.
is your finishing move, pulling all of your axes into your target. Try to use it with 5-6 axes whenever possible.
- is a quick interrupt. It's a very situational skill with no real pressure of its own.
- Stealth tool when combined with a dodge. plays a very important role as a
Rotation
- Dodge inside Black Powder to combo Stealth
- Optional: do an auto attack or two to up your Axe count
- Repeat
Note: if you can get this rotation going, it's going to take care of everything from damage to survival. Not only is this a burst rotation, it's also made to minimize contact with the enemy via Blind and Stealth while restoring initiative at multiple points. It even cleanses conditions.
Utilities
- The first half is a stun break and teleport, which already has countless uses. A few applications include teleporting to safety while pressured or extending your reach in combat.
- The second half is called . This skill becomes available for 10 seconds after using Shadowstep, and cures 3 conditions in addition to breaking stun again before returning you to your starting location.
- These can also be combined to safe stomp targets: begin stomping, away to safety, and then follow up with at the end of the animation in order to finish the target.
is easily the most versatile and one of the strongest skills in the build. It has 2 parts:
- is fairly simple. This is your second stun breaker, and another source of stealth. As a Blast finisher you can combo it with for AoE stealth. Just like Signet of Agility, this is a skill you can use to your allies' benefit by sharing its effect with them.
- Note: skills like or are able to interrupt Dagger Storm, so don't be completely careless.
is both a defensive and offensive elite. The rather lengthy evade frame with increased movement speed makes it an excellent panic button when you're being focused by the enemy team. On the other hand the skill deals heavy AoE damage whilst evading, which makes it great for pressuring melee targets in general with next to no risk.
Related Builds
- Daredevil - Celestial A/P Roamer - WvW version of the build.
Ratings
Insanely good damage and sustain for a thief build. It's basically the power version of the condi stealth spam build, except it actually does damage to people, while being hard to interact with because of its high stealth up time. I've also hit a couple of one shots while playing this surprisingly. Only downside I can think of is that it is relatively slower than other thief builds due to lack of shortbow/swiftness. Wouldn't take shortbow though because it makes you 100% reliant on projectiles. It's good, but other thieves, like s/d and d/p who play dash over bound are gonna out rotate you. I've been using dagger/pistol as the second set for more stealth access in order to disengage properly, because you are already kinda slow for a thief, it makes it difficult to get out using sword/dagger unless you hit a really lucky backstab before running. Due to shadow arts, the dagger/pistol also provides more healing(from pure heals and lifesteal) and cleansing, more initiative gain and higher super speed access.
Fairly common ranked build. It's a lot like Willbender in a sense that you can absolutely carry games with it in ranked while being easy to play, but sees very little play at tournaments. High damage high sustain.
Comments
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