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Difference between revisions of "Mirage - Power Mirage"

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==Specializations==
 
==Specializations==
 
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{{Specialization|Dueling|top|bot|top}}
{{Specialization|Illusions|mid|mid|top}}
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{{Specialization|Domination|mid|mid|top}}
 
{{Specialization|Mirage|mid|mid|top}}
 
{{Specialization|Mirage|mid|mid|top}}
 
===Variants===
 
===Variants===

Revision as of 22:38, 12 February 2025

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Path of Fire BuildsSecrets of the Obscure buildsJanthir Wilds builds

Difficulty:
Easy
This build was last updated on February 12, 2025.

Overview

Power mirage offers great burst damage. It has access to plentiful utility, including invulnerability, blocks and teleports, making it a great solo build.

This build revolves around the spear's Ambush skill

which, thanks to , will provide you with a 25% damage increase for 10 seconds from Sharp Edges Sharp Edges. Unfortunately, this means that power mirage is much worse if you do not have access to land spear with Janthir Wilds.

As a downside, this build has very litle access to boons.

Template Code

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Skill Bar

Dagger/Sword
Spear
Utility


Weapon Variants

If you don't have access to land spear with Janthir Wilds, replace it with Focus Focus or Greatsword Greatsword, but your damage will be greatly reduced without access to Sharp Edges Sharp Edges.
If you don't have access to dagger with Weaponmaster Training from Secrets of the Obscure, replace it with mainhand sword mainhand sword.

  • Mainhand sword Mainhand sword - replaces dagger for players without Secrets of the Obscure. It deals less damage but it has a helpful evade.
  • Focus Focus or Greatsword Greatsword - replaces spear for players without Janthir Wilds. Focus has decent damage, extremely helpful pull with and the phantasm blocks projectiles, while greatsword deals ranged damage and has great tagging potential and requires .

Skill Variants

Heal skill

We default to

for the extra . Another option can be considered:

  • - in rare situations where you'd like to trade damage for extra healing or condition cleanse, use Ether Feast.

Utility skill

We default to:

is a good source of damagee with its extra .
is a good source of damagee with its extra .
is extra damage with no cast time.
If you want or need to run other skills, here are some suggestions:

Elite skill

We default to

as it provides excellent CC on a short cooldown. If required, it can be replaced by:

  • - brief burst of Quickness Quickness but it has a ridiculously long cooldown for what it does.


Specializations

Variants

Equipment

This build uses the same gear as Build:Chronomancer_-_Power_DPS for raids for ease of gearing. Infusions are completely optional.

Head
Berserker
Shoulders
Assassin
Chest
Berserker
Hands
Assassin
Legs
Assassin
Feet
Assassin
Backpiece
Berserker
Accessory
Assassin
Accessory
Assassin
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Sword
Berserker
Sigil
Sigil
Spear
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

Budget consumables are acceptable for use in open world.

DPS

Defense

Farming


Usage

Mirage Cloak

is the profession mechanic of the mirage. Whenever you dodge or pick up a , you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, but cannot be used while under the effects of hard crowd control or immobilization.

Sharp Edges

24px Shard Edges is a buff that you get when hitting with

thanks to . It increases your damage by 25% for 10 seconds, and the duration can stack up to 20 seconds. You want to maintain permanent uptime of this buff. With its long duration, it will remain active while you weapon swap to your second weapon set.

If you don't have access to land spear with Janthir Wilds, your damage potential will considerably reduced.

Dagger/Sword

On dagger/sword you want to spam all your skills except

which should be saved for blocking.

If using sword instead of dagger,

deals no damage and should only be used if you're missing a third clone before shattering.

Spear

On spear, try to always hit your target with the outer edge of

to deal more damage, if you hit with both the outer and inner halves it will count as an outer edge hit, so it's easy to always deal empowered damage. Hitting with gives you "Clarity", which empowers your next spear skill. You want to always cast empowered by Clarity. should be saved for an extra dodge or to cleanse conditions.

If using greatsword instead of spear, use all skills but save

for defiance bars.

Damage

Work in progress.

Defense

  • Never stop moving, get out of enemy attacks or dodge them.
  • Clones and phantasms will tank some hits for you.
  • is an extra dodge, heals and cleanses conditions.
  • When using sword, dodges incoming attacks for 1 second. Use this to avoid attacks instead of dodging.
  • is a block plus evade.
  • If you need condition cleanse, slot .
  • makes you immune to damage.

Crowd Control


Ratings

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