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Difference between revisions of "Cyto/Core1"

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| designed for = Conquest
 
| designed for = Conquest
 
| rating = test
 
| rating = test
| focus = Power Damage, Control
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| focus = Power Damage, Burst Damage
 
| difficulty = 3
 
| difficulty = 3
 
| xpac = Hot, JW
 
| xpac = Hot, JW
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=Overview=
 
=Overview=
Overheat Holo is a high damage roaming PvP build with plentiful access to {{tooltip|Stealth}}. Use {{Trait|Photonic Blasting Module}} & holo go '''BOOM'''.
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Overheat Holo is a high burst damage roaming PvP build with plentiful access to {{tooltip|Stealth}}. Use {{Trait|Photonic Blasting Module}} & holo go '''BOOM'''.
  
  
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==Usage==
 
==Usage==
This build is for roaming, taking 1v1s and can even hold outnumbers while kiting. This build is strong at ranged but is much more deadly when used at melee.  
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This build is for roaming, 1v1 combaat and can withstand outnumbered fights though effective kiting. It thirives in melee engagements but also offers ranged options, providing versatility in playstyle.
This build have relativly poor healing. Instead make us of {{Skill|Elixir S}} & various {{tooltip|Stealth}} options to make yourself much hard to kill.
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While its healing is relatively weak, it compensates with {{Skill|Elixir S}} & various other {{tooltip|Stealth}} options, making it notably harder to kill.
  
 
===How to Play===
 
===How to Play===
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Once you trigger {{Trait|Photonic Blasting Module}} then {{Skill|Engage Photon Forge}} is left on a 20 second cooldown. In that time you can keep up the damage using Spear, Elixir Gun and Bomb Kit.
 
Once you trigger {{Trait|Photonic Blasting Module}} then {{Skill|Engage Photon Forge}} is left on a 20 second cooldown. In that time you can keep up the damage using Spear, Elixir Gun and Bomb Kit.
  
A critical part of your sustain is also {{tooltip|Stealth}}, with this builds respectable access you are able to exit combat and re-sustain with ease.
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A critical part of your sustain is also {{tooltip|Stealth}}, you are able to exit combat or confrontation and re-sustain with ease.
  
 
'''{{tooltip|Stealth}} Sources:'''
 
'''{{tooltip|Stealth}} Sources:'''
 
*{{Skill|Smoke Bomb (engineer)}} - Your main source. Short CD but high duration potential.
 
*{{Skill|Smoke Bomb (engineer)}} - Your main source. Short CD but high duration potential.
 
*{{Skill|Toss Elixir S}} - Your quick and easy access. Use when you don't have the time to cast {{Skill|Smoke Bomb (engineer)}}.
 
*{{Skill|Toss Elixir S}} - Your quick and easy access. Use when you don't have the time to cast {{Skill|Smoke Bomb (engineer)}}.
*{{Skill|Supply Crate}}({{Skill|Smoke Screen (engineer)}}) - To trigger the smoke field use any skill while holding target on enemies within range of the turrets. Do this as soon as the {{Skill|Flame Turret}} spawns in. After the {{Skill|Cleansing Burst}} water field vanishes, you with have 4 seconds to use the {{Skill|Smoke Screen (engineer)}} to {{tooltip|Stealth}} as much as needed.
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*{{Skill|Supply Crate}}({{Skill|Smoke Screen (engineer)}}) - To trigger the smoke field use any skill while holding target on enemies within range of the turrets. Do this as soon as the {{Skill|Flame Turret}} spawns in. After the {{Skill|Cleansing Burst}} water field vanishes, you with have 4 seconds to use the {{Skill|Smoke Screen (engineer)}} to {{tooltip|Stealth}} as much as needed. By using instant ground targeting you can make the crate and stun appear in different locations making the stun invisible.
  
 
'''Finishers:'''
 
'''Finishers:'''
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*{{Skill|Devastator}}
 
*{{Skill|Devastator}}
 
*{{Skill|Big Ol' Bomb}}
 
*{{Skill|Big Ol' Bomb}}
*{{Skill|Detonante Supply Crate Turrets}}
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*{{Skill|Detonate Supply Crate Turrets}}
 
*{{Trait|Photonic Blasting Module}}
 
*{{Trait|Photonic Blasting Module}}
 
*{{Skill|Supply Crate}}
 
*{{Skill|Supply Crate}}

Revision as of 00:44, 22 May 2025

Cyto's core sandbox page

This is a test build. You may comment and rate it.

Focused on: Power damage and Burst damage

Designed for: PvP Conquest

Expansions required: Heart of Thorns buildsJanthir Wilds builds

Difficulty:
Hard

Overview

Overheat Holo is a high burst damage roaming PvP build with plentiful access to Stealth Stealth. Use Photonic Blasting Module & holo go BOOM.


Skill Bar

Spear
Utility
Elixir Gun
Bomb Kit


Skill Variants

Weapon

  • Sword Sword & Pistol Pistol - Viable alternative for players without JW.


Template Code

[&DQMGPiYvOT5VFgAAlQEAAF4BAAAHAQAAiQEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code

Specializations


Equipment

Spear
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Rune

  • Rune of Scholar - Maximum overheat damage.
  • Rune of Warrior - Vitality alternative.

Sigil

  • Sigil of Intelligence - Good synergy with overheat.


Usage

This build is for roaming, 1v1 combaat and can withstand outnumbered fights though effective kiting. It thirives in melee engagements but also offers ranged options, providing versatility in playstyle. While its healing is relatively weak, it compensates with Elixir S & various other Stealth Stealth options, making it notably harder to kill.

How to Play

Use overheat(Photonic Blasting Module) to go BOOM. If you do this from Stealth Stealth nobody can see the BOOM coming.

Once you trigger Photonic Blasting Module then Engage Photon Forge is left on a 20 second cooldown. In that time you can keep up the damage using Spear, Elixir Gun and Bomb Kit.

A critical part of your sustain is also Stealth Stealth, you are able to exit combat or confrontation and re-sustain with ease.

Stealth Stealth Sources:

  • Smoke Bomb (engineer) - Your main source. Short CD but high duration potential.
  • Toss Elixir S - Your quick and easy access. Use when you don't have the time to cast Smoke Bomb (engineer).
  • Supply Crate(Smoke Screen (engineer)) - To trigger the smoke field use any skill while holding target on enemies within range of the turrets. Do this as soon as the Flame Turret spawns in. After the Cleansing Burst water field vanishes, you with have 4 seconds to use the Smoke Screen (engineer) to Stealth Stealth as much as needed. By using instant ground targeting you can make the crate and stun appear in different locations making the stun invisible.

Finishers:

  • Coolant Blast
  • Acid Bomb
  • Conduit Surge
  • Holo Leap
  • Holographic Shockwave
  • Devastator
  • Big Ol' Bomb
  • Detonate Supply Crate Turrets
  • Photonic Blasting Module
  • Supply Crate
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