Difference between revisions of "Holosmith - Explosive Sword"
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'''Variants''' | '''Variants''' | ||
* {{Trait|Explosive Temper}} offers more damage at the expense of sustain. | * {{Trait|Explosive Temper}} offers more damage at the expense of sustain. | ||
+ | |||
* {{Trait|Big Boomer}} is better for burst damage, but not necessarily for sustain as the CC from {{Trait|Flashbang}} often ends up cancelling out more damage than what Big Boomer could heal for. | * {{Trait|Big Boomer}} is better for burst damage, but not necessarily for sustain as the CC from {{Trait|Flashbang}} often ends up cancelling out more damage than what Big Boomer could heal for. | ||
{{Specialization|Alchemy|mid|mid|top}} | {{Specialization|Alchemy|mid|mid|top}} |
Revision as of 18:37, 21 August 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Direct damage and Mobility
Designed for: PvP Conquest
Overview
A Holosmith PvP build with great damage, pulling its weight anywhere from duels to teamfights.
Skill Bar
Skill Bar Variants
Elite
- - another viable option. Could be used for CC, burst and even mobility.
Template Code
Specializations
Variants
- offers more damage at the expense of sustain.
- is better for burst damage, but not necessarily for sustain as the CC from often ends up cancelling out more damage than what Big Boomer could heal for.
Equipment
Usage
Elite specialization basics
Holosmith grants access to the Photon Forge (sometimes referred to as holo mode) and introduces a new resource: heat. Heat is generated passively while the forge is active and also by activating forge skills. Higher CD skills generate more heat.
Reaching maximum heat (150) should be avoided as 24px Overheating damages you and locks you out of the forge until heat goes back to 0.
is used to activate the forge, after which your weapon skills will be replaced by 5 new ones. You can't exit the forge for at least 6 seconds, so be careful about reentering with high heat levels. Try not to reenter it above ~50-70 heat else you may risk overheating.
- Both Engage Photon Forge and Disengage Photon Forge count as toolbelt skills and will work with related traits. Both skills can proc weapon swap sigils too.
- If absolutely necessary you can abort Photon Forge by using to stop the heat from getting higher. Note that Elixir S won't help if you use it *after* overheating, as the damage bypasses even the invulnerability frame.
Forge skills
Although the auto attack chain got significant nerfs in March 2018, it can still do considerable cleave damage especially with Quickness.
should be used on CD most of the time as this is an incredibly loaded skill with a very short CD. This skill provides mobility/cleansing via , does decent damage, and even functions as a Leap Finisher (although the default build doesn't really have combo fields, variants or your allies may do).
Might. The second strike goes off after a delay, making it ideal to combo with other skills for burst damage. Try to squeeze in 2 Corona Bursts before exiting the form.
tends to be the first skill Holosmiths use in combat right after entering holo mode. This is a two-parter that also stackscan be useful for reaching targets trying to escape, otherwise it should only be used if you can make sure that all of its projectiles are going to land (for example if the target is CC'd).
is an excellent AoE CC and also a Blast Finisher. You can also fake cast it by stowing your weapon right after activation in order to bait enemy dodges.
General
The build has rather poor access to condition removal, limited only to a few holo traits. When you're under heavy condition pressure always try to get a
in before leaving the forge, increasing the chance of removing damaging conditions with .- Against condition burst 's immunity can bail you out.
is the go-to panic button in the build, making you immortal for the time being (well, except for fall damage). Beside just avoiding cerain death, this elixir's also useful for stomping enemies or reviving allies without any risk of interrupts.
- Stealth in the build, and it's AoE. There are plenty of situations where stealth can be a powerful thing to have. These include hiding allies who are being stomped thus saving them, removing pressure from yourself by turning invisible, or concealing your movement before an engagement to catch enemies off-guard. is the only source of
If taken
is a bit RNG but both forms are fairly versatile. Whether you need to get away from a fight, have to interrupt something, or want to do some extra damage, you can't go wrong with this skill (although Rampage has far better damage, even after the nerfs):- Blind, and hard-CC. is fairly simple, you want to use skill 5 and skill 4 right away. If all you want to do is a quick interrupt or a decap you may consider exiting the form after just these two skills (even in the middle of Dust Charge in order to stay on the node). You could also just keep going and toss enemies around, taking pressure off of your team. The first 3 skills are used to adapt Tornado to the given situation - you can choose between doing damage, mitigating damage via
- can do some massive damage through the auto chain and . Dash is also great for mobility in general. All the other skills on the set are strong CC effects with next to no damage.
- is a popular opener in Rampage, allowing you to CC targets from range and then either follow up with for burst damage or to keep the CC chain rolling.
is generally used as a CC skill to set up burst. One of the turrets also drop a smoke field which you could use with leap/blast finishers to disengage if you're getting low.
Damage
The more heat you have, the more damage you do thanks to
and .- is the best burst skill in the build and should be used while your heat is high. Being a toolbelt skill, this can be used while the forge is active. Using it in melee range is optimal as it reduces counterplay (opponent won't have time to react to the projectiles).
After every dodge roll you gain
which adds a decent damage proc to your next attack.While the forge is cooling down focus on spamming
skills as filler.Right after exiting the forge follow up with
and while your heat is still high, preferably in this order (Radiant Arc is a leap which makes it easier to land Refraction Cutter in melee range which increases the chance of landing all projectiles on one target).Once your heat is back at a reasonably low level enter holo mode and spam those skills, that's really all there is to it.
Mobility
Keep spamming
while moving between capture points, but don't overheat.If you're not going to need your healing skill in the immediate future you could sacrifice it for some Swiftness while the forge is cooling down.
Top Streamers
Related Builds
- Explosive Roamer - WvW Roaming version.
Ratings
Comments
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