Difference between revisions of "Mechanist - Alacrity Support Power DPS"
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'''Utility:''' | '''Utility:''' | ||
* {{utility|Superior Sharpening Stone}} | * {{utility|Superior Sharpening Stone}} | ||
+ | |||
+ | |||
+ | |||
+ | ==Usage== | ||
+ | |||
+ | |||
+ | ===Rotation=== | ||
+ | The rotation below assumes you are using offhand '''Pistol'''. | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | # {{Skill|Crisis Zone}} | ||
+ | # {{Skill|Barrier Burst}} | ||
+ | # {{Skill|Blowtorch}} | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}} | ||
+ | # {{Skill|Poison Grenade}} | ||
+ | # {{Skill|Freeze Grenade}} | ||
+ | # {{tooltip|Weapon Swap}} (or stow kit) | ||
+ | # {{Skill|Energizing Slam}} | ||
+ | # {{Skill|Mace Strike}} → {{Skill|Mace Smash (Mechanist)}} → {{Skill|Barrier Blast}} | ||
+ | # {{Skill|Rocket Fist Prototype}} | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}} | ||
+ | # {{tooltip|Weapon Swap}} (or stow kit) | ||
+ | |||
+ | |||
+ | <big>'''Rest of the Rotation'''</big><br> | ||
+ | After the opener, your basic loop is as follows: | ||
+ | # Autoattack and use {{Skill|Energizing Slam}} on '''Mace''' until either '''Blowtorch''' or '''Rocket Fist Prototype''' are available - make sure to finish your auto chains! | ||
+ | # {{Skill|Blowtorch}} or {{Skill|Rocket Fist Prototype}} - these should alternate between loops | ||
+ | # {{Skill|Grenade Kit}} | ||
+ | # {{Skill|Shrapnel Grenade}}, {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} (if available) | ||
+ | # {{tooltip|Weapon Swap}} (or stow kit) | ||
+ | # Repeat | ||
+ | |||
+ | |||
+ | ===General Tips=== | ||
+ | * You will need to use {{Skill|Crisis Zone}} to maintain {{tooltip|Alacrity}}, but it can be delayed slightly if the {{tooltip|Aegis}} is needed. | ||
+ | * Use {{Skill|Barrier Burst}} off cooldown. You can delay it by a second if it will coincide with {{Skill|Barrier Blast}}, as the internal cooldown of {{trait|Mech Frame: Channeling Conduits}} would prevent the first tick from applying {{tooltip|Alacrity}} in this case. | ||
+ | * If you are using {{Skill|Barrier Signet}}, use it instead of {{Skill|Barrier Burst}} in the opener, then use {{Skill|Barrier Burst}} one second after the final pulse of {{Skill|Barrier Signet}}. Make sure never to have these two skills overlap - this is to avoid the internal cooldown from {{trait|Mech Frame: Channeling Conduits}}. | ||
+ | * Try to keep an eye on your mech, as it is a major source of {{tooltip|Alacrity}} thanks to {{trait|Mech Core: Barrier Engine}}. If it ends up more than 600 units from the stack, don't hesitate to use {{Skill|Shift Signet}} to force it to the correct location. |
Revision as of 21:31, 20 May 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Support
Designed for: Raids and Fractals
Difficulty:
TBD
This build was last updated on May 20, 2022 and is up to date for the October 8, 2024 patch.
Overview
A power boon support build for Mechanist. Provides permanent Alacrity and high Fury uptimes.
Skill Bar
Mace/Shield
Utility
Weapon Variants
- If no CC is required, offhand Pistol will offer a small amount of extra damage.
Template Code
[&DQMGOyYvRikqDyoPhgCGABobGhsQGwsbCRuJAQAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Trait Variants
- If you have two or more condi DPS players in your subgroup, should be a group DPS increase.
- It would be a minor DPS loss to take Might for doing so. , and you would generate a decent amount of
Equipment
Head
Diviner
Diviner
Shoulders
Berserker
Berserker
Chest
Diviner
Diviner
Hands
Berserker
Berserker
Legs
Diviner
Diviner
Feet
Berserker
Berserker
Backpiece
Diviner
Diviner
Accessory
Assassin
Assassin
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Mace
Diviner
Diviner
Shield
Diviner
Diviner
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
- If you also want to be your subgroup's primary Might source, you can run . Ensure you are running in this case.
Boon duration variants
The equipment above provides a generous amount of boon duration for two reasons:
- The internal cooldown on Alacrity if your syncs up with . can lead to lost
- Alacrity, but it's useful to be able to keep it for negating certain attacks afterwards. is needed at the start of an encounter to provide a buffer of
Consumables
Food:
- or ascended versions
Utility:
Usage
Rotation
The rotation below assumes you are using offhand Pistol.
Opener
- Weapon Swap (or stow kit)
- → →
- Weapon Swap (or stow kit)
Rest of the Rotation
After the opener, your basic loop is as follows:
- Autoattack and use on Mace until either Blowtorch or Rocket Fist Prototype are available - make sure to finish your auto chains!
- or - these should alternate between loops
- , and (if available)
- Weapon Swap (or stow kit)
- Repeat
General Tips
- You will need to use Alacrity, but it can be delayed slightly if the Aegis is needed. to maintain
- Use Alacrity in this case. off cooldown. You can delay it by a second if it will coincide with , as the internal cooldown of would prevent the first tick from applying
- If you are using , use it instead of in the opener, then use one second after the final pulse of . Make sure never to have these two skills overlap - this is to avoid the internal cooldown from .
- Try to keep an eye on your mech, as it is a major source of Alacrity thanks to . If it ends up more than 600 units from the stack, don't hesitate to use to force it to the correct location.
Ratings
Great alacrity DPS build that has become a standard of many raid comps, boon provision on DPS alacrity builds can be a bit sparse, and mechanist offers some of the best.
Good damage, permanent boon uptime. The rotation is easy enough. The hardest part is managing your mech. Other than that it's a great build I've been using in Raids since release.
Comments
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