Difference between revisions of "Harbinger - Power Quick Harbinger"
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==Overview== | ==Overview== | ||
− | A relatively simple to play strike damage based Harbinger build for general open world play focused on quickly clearing enemies with strong self-{{Tooltip|Might}}/{{Tooltip|Vulnerability}} generation and AoE {{Tooltip|Quickness}}. Not recommended for soloing harder content as your sustain is limited. | + | A relatively simple to play strike damage based Harbinger build for general open world play focused on quickly clearing enemies with strong self-{{Tooltip|Might}}/{{Tooltip|Vulnerability}} generation and AoE {{Tooltip|Quickness}}. Can also be used with Minions if desired. Not recommended for soloing harder content as your sustain is limited. |
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|weapon3 = Dagger | |weapon3 = Dagger | ||
|weapon4 = Warhorn | |weapon4 = Warhorn | ||
− | |healing = | + | |healing = Elixir of Promise |
− | |utility1 = | + | |utility1 = Elixir of Anguish |
|utility2 = Signet of Spite | |utility2 = Signet of Spite | ||
|utility3 = Signet of Undeath | |utility3 = Signet of Undeath | ||
− | |elite = | + | |elite = Elixir of Ambitionw |
}} | }} | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | :'''Healing Skills''' | ||
+ | * {{Skill|Summon Blood Fiend}} - For minion builds. | ||
+ | |||
+ | :'''Utility Skills''' | ||
+ | * {{Skill|Spectral Grasp}} - Pulls in enemies. | ||
+ | * {{Skill|Spectral Armor}} - Stunbreak + Life force and defense vs strike damage. | ||
+ | * {{Skill|Spectral Walk}} - Stunbreak + Life force and defense vs conditions. | ||
+ | * {{Skill|Summon Shadow Fiend}} - For minion builds. | ||
+ | * {{Skill|Well of Suffering}} - AoE Damage. | ||
+ | * {{Skill|Well of Darkness}} - AoE {{Tooltip|Blind}} and Damage. | ||
+ | * {{Skill|Signet of the Locust}} - Passive movement speed and damage/heal/boon-rip when activated | ||
+ | |||
+ | :'''Elite Skills''' | ||
+ | * {{Skill|Summon Flesh Golem}} - For minion builds or a strong CC with the command skill. | ||
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{{Specialization|Spite|top|bot|mid}} | {{Specialization|Spite|top|bot|mid}} | ||
{{Specialization|Harbinger|top|top|mid}} | {{Specialization|Harbinger|top|top|mid}} | ||
+ | |||
+ | |||
+ | ===Specialization Variants=== | ||
+ | * {{Trait|Awaken the Pain}} - More damage if not using signets. | ||
+ | * {{Trait|Vital Persistence}} - Extra HP and self/incoming healing. | ||
==Equipment== | ==Equipment== | ||
− | * Ascended gear and stat infusions are not required | + | * Ascended gear and stat infusions are not required. |
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Eagle |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Axe | | weapon1 = Axe | ||
| weapon2 = Focus | | weapon2 = Focus | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Accuracy |
− | | weapon3 = | + | | weapon3 = Pistol |
| weapon4 = Warhorn | | weapon4 = Warhorn | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Accuracy |
− | | amulet = | + | | amulet = |
− | | accessory1 = | + | | accessory1 = |
− | | accessory2 = | + | | accessory2 = |
}} | }} | ||
+ | |||
+ | ===Equipment Variants=== | ||
+ | :'''Stats''' | ||
+ | * {{Tooltip|Assassin}} - More crit chance without increasing HP. | ||
+ | * {{Tooltip|Marauder}} and/or {{Tooltip|Dragon stats}} - Defensive options which also can manipulate your critical strike chance. | ||
+ | * {{Tooltip|Diviner}} - More boon duration at the cost of damage. | ||
+ | |||
+ | :'''Runes''' | ||
+ | * {{Rune|Superior Rune of the Golemancer}} - Extra summon to distract enemies which also can gain {{Tooltip|quickness}}/{{Tooltip|fury}} from your shroud aura. | ||
+ | * {{Rune|Superior Rune of the Scholar}} - Damage if using equipment with more critical hit chance. | ||
+ | |||
+ | :'''Sigils''' | ||
+ | * {{Sigil|Superior Sigil of Energy}} - defense | ||
==Consumables== | ==Consumables== | ||
− | '''Food''' | + | :'''Food''' |
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable. | * Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable. | ||
* {{food|Peppermint Omnomberry Bar}} - farming | * {{food|Peppermint Omnomberry Bar}} - farming | ||
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* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense | * {{food|Bowl of Orrian Truffle and Meat Stew}} - defense | ||
− | '''Utility''' | + | :'''Utility''' |
* {{Utility|Sharpening Skull}} (and variants) - farming | * {{Utility|Sharpening Skull}} (and variants) - farming | ||
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - DPS | * {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - DPS | ||
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==Usage== | ==Usage== | ||
− | + | This build is relatively simple to use as most of your damage comes from your Harbinger Shroud auto-attack. | |
+ | :'''Harbinger Shroud''' | ||
+ | * With {{Trait|Signets of Suffering}}, the passive effect of {{Skill|Signet of Undeath}} continues to regenerate your lifeforce even while in shroud. | ||
+ | * Your auto-attack {{Skill|Tainted Bolts}} also generates {{Tooltip|might}} as long as you are attacking so try to always be attacking if possible. | ||
+ | * {{Skill|Dark Barrage}} - burst cleave damage. | ||
+ | * {{Skill|Vital Draw}} generates life force when striking enemies. If possible try to strike as many foes as possible to maximise lifeforce gains. | ||
+ | * The other Shroud skills should be saved mostly for mobility or to quickly finish off weakened foes. | ||
− | + | :'''Crowd Control''' | |
− | + | * {{Skill|Vile Blast}} - AoE Stun | |
− | + | * {{Skill|Wail of Doom}} - Fear with bonus defiance damage | |
− | ''' | + | * {{Skill|Vital Draw}} - Long duration PBAoE Float |
− | * {{Skill| | ||
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Revision as of 14:56, 26 July 2022
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage
Designed for: Open World and Open World General
Difficulty:
TBD
This build was last updated on July 26, 2022.
Overview
A relatively simple to play strike damage based Harbinger build for general open world play focused on quickly clearing enemies with strong self- Might/ Vulnerability generation and AoE Quickness. Can also be used with Minions if desired. Not recommended for soloing harder content as your sustain is limited.
Template Code
[&DQg1LTIlQCWiAAAAdQEAAG8BAACBAAAAlQAAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Axe/Focus
Dagger/Warhorn
Utility
Skill Variants
- Healing Skills
- - For minion builds.
- Utility Skills
- - Pulls in enemies.
- - Stunbreak + Life force and defense vs strike damage.
- - Stunbreak + Life force and defense vs conditions.
- - For minion builds.
- - AoE Damage.
- Blind and Damage. - AoE
- - Passive movement speed and damage/heal/boon-rip when activated
- Elite Skills
- - For minion builds or a strong CC with the command skill.
Specializations
Specialization Variants
- - More damage if not using signets.
- - Extra HP and self/incoming healing.
Equipment
- Ascended gear and stat infusions are not required.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Axe
Berserker
Berserker
Focus
Berserker
Berserker
Sigil
Sigil
Pistol
Berserker
Berserker
Warhorn
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Equipment Variants
- Stats
- Assassin - More crit chance without increasing HP.
- Marauder and/or Dragon stats - Defensive options which also can manipulate your critical strike chance.
- Diviner - More boon duration at the cost of damage.
- Runes
- quickness/ fury from your shroud aura. - Extra summon to distract enemies which also can gain
- - Damage if using equipment with more critical hit chance.
- Sigils
- - defense
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- - DPS
- - defense
- Utility
- (and variants) - farming
- , - DPS
Usage
This build is relatively simple to use as most of your damage comes from your Harbinger Shroud auto-attack.
- Harbinger Shroud
- With , the passive effect of continues to regenerate your lifeforce even while in shroud.
- Your auto-attack might as long as you are attacking so try to always be attacking if possible. also generates
- - burst cleave damage.
- generates life force when striking enemies. If possible try to strike as many foes as possible to maximise lifeforce gains.
- The other Shroud skills should be saved mostly for mobility or to quickly finish off weakened foes.
- Crowd Control
- - AoE Stun
- - Fear with bonus defiance damage
- - Long duration PBAoE Float
Ratings
Compared to condi quickness harbinger, this build is simply lacking. The condition version is way superior because necromancer in general doesn't have good power damage options. The only thing this build does better is burst damage, but it falls off super fast.
A Big Green 'Pew Pew' Machine...
I don't know if it'll ever get into the testing stage, but in my opinion this build is good to go.
Very powerful shroud especially for veteren/elite and champions where you have a little more time - With full exotics with a few ascended accessories averaging 9k dps on longish fights. Easy to use too.
Comments
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