Difference between revisions of "Bladesworn - Power Bladesworn"
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==Overview== | ==Overview== | ||
− | Power Bladesworn is a | + | Power Bladesworn is a very unique specialization to use in open world due to it's restricted mobility, caused by the reliance on {{Skill|Dragon Trigger}}. This iteration supplies itself with permanent {{tooltip|Fury}}, 25 {{tooltip|Might}} for 5 allies as well as large amounts of self-healing through the synergies between {{Trait|Forceful Greatsword}}, {{Trait|Might Makes Right}}, {{Trait|Mending Might}} and {{Trait|Phalanx Strength}}. This allows it to be highly survivable in the same gear as the standard PvE DPS build, making it a very convenient option for overall PvE gameplay. |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIEKwstRCmmAAAAqAAAAPIaAADiAQAA/BoAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 23: | Line 23: | ||
|specialization = bladesworn | |specialization = bladesworn | ||
|weapon1 = Axe | |weapon1 = Axe | ||
− | |weapon2 = | + | |weapon2 = Axe |
− | |weapon3 = | + | |weapon3 = Greatsword |
|weapon4 = | |weapon4 = | ||
|healing = "To the Limit!" | |healing = "To the Limit!" | ||
Line 36: | Line 36: | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Strength|bot|mid|top}} | {{Specialization|Strength|bot|mid|top}} | ||
− | {{Specialization| | + | {{Specialization|Tactics|top|bot|mid}} |
{{Specialization|Bladesworn|bot|bot|top}} | {{Specialization|Bladesworn|bot|bot|top}} | ||
+ | |||
+ | ===Alternative Traits=== | ||
+ | * {{Trait|Phalanx Strength}} for any situation where you're not alone. This triggers {{Trait|Mending Might}} for every afected ally - including yourself. | ||
==Equipment== | ==Equipment== | ||
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| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Axe | | weapon1 = Axe | ||
− | | weapon2 = | + | | weapon2 = Axe |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Accuracy | | sigil2 = Superior Sigil of Accuracy | ||
Line 56: | Line 59: | ||
| sigil4 = Superior Sigil of | | sigil4 = Superior Sigil of | ||
}} | }} | ||
+ | |||
+ | * You can also use a pistol instead of the offhand axe, which will facilitate maintaining {{Trait|Guns and Glory}} outside of gunsaber. | ||
+ | * You should aim for 67.5% critical chance before {{Skill|Banner of Discipline}}, {{Trait|Spotter}} and {{tooltip|Fury}} so you reach 100% with those buffs. If you know that you won't have any of these buffs (you supply fury yourself), you can add in more assassins pieces or use food with Precision + Ferocity on it. | ||
* {{Tooltip|Knight}} - defensive trinkets | * {{Tooltip|Knight}} - defensive trinkets | ||
* {{Tooltip|Marauder}} - defensive gear | * {{Tooltip|Marauder}} - defensive gear | ||
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==Usage== | ==Usage== | ||
− | + | ||
+ | * Using ammo skills will increase your damage done through {{Trait|Firece as Fire}} and explosions will increase your ferocity via {{Trait|Guns and Glory}}. | ||
+ | * {{Skill|Dragon Trigger}} is responsible for the vast majority of your damage, so you should never delay it. Whenever possible, you | ||
+ | * {{Skill|Whirling Axe}} is the highest damage skill on dual axes, so it takes priority there. | ||
+ | * {{Skill|Triggerguard}} & {{Skill|Flicker Step}} cause you to deal more damage through {{Trait| Fierce as Fire}}, so you can use them when you know you won't need them for defense. They are your sole defense in {{Skill|Dragon Trigger}} though, so you might have to keep them. | ||
+ | * You can also use any physical-type skill like {{Skill|Throw Bolas}} or {{Skill|Kick}} before going into {{Skill|Dragon Trigger}} to empower it by an additional 10%. | ||
+ | *Greatsword should only be used whenever you need additional survivability from {{Trait|Forceful Greatsword}} or a short-cooldown evade through {{Skill|Whirlwind Attack}}. | ||
+ | |||
+ | * The rotation used for group content with dual axes has higher cleave and is a bit more straightforward to execute than the pistol rotation. | ||
+ | * It uses {{Skill|Blooming Fire}} instead of {{Skill|Artillery Slash}} or {{Skill|Cyclone Trigger}} since that procs {{Trait|Guns and Glory}} thrice. | ||
+ | * Detailed explanations and a rotation showcase are given down below. | ||
+ | |||
+ | [https://youtu.be/zOKcfDU1rdo?t=877 Rotation Guide Video (as of May 2022)] |
Revision as of 21:45, 6 May 2022
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Strike damage
Designed for: Open World and Open World General
Difficulty:
TBD
This build was last updated on May 06, 2022.
Overview
Power Bladesworn is a very unique specialization to use in open world due to it's restricted mobility, caused by the reliance on Fury, 25 Might for 5 allies as well as large amounts of self-healing through the synergies between , , and . This allows it to be highly survivable in the same gear as the standard PvE DPS build, making it a very convenient option for overall PvE gameplay.
. This iteration supplies itself with permanent
Template Code
[&DQIEKwstRCmmAAAAqAAAAPIaAADiAQAA/BoAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Axe/Axe
Greatsword
Utility
Specializations
Alternative Traits
- for any situation where you're not alone. This triggers for every afected ally - including yourself.
Equipment
Ascended gear is not required.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Axe
Berserker
Berserker
Axe
Berserker
Berserker
Sigil
Sigil
Sigil
Sigil
Rune
x6
x6
- You can also use a pistol instead of the offhand axe, which will facilitate maintaining outside of gunsaber.
- You should aim for 67.5% critical chance before Fury so you reach 100% with those buffs. If you know that you won't have any of these buffs (you supply fury yourself), you can add in more assassins pieces or use food with Precision + Ferocity on it. , and
- Knight - defensive trinkets
- Marauder - defensive gear
- , - budget DPS
- , - defense
- , - alt DPS
- - defensive
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
- Using ammo skills will increase your damage done through and explosions will increase your ferocity via .
- is responsible for the vast majority of your damage, so you should never delay it. Whenever possible, you
- is the highest damage skill on dual axes, so it takes priority there.
- & cause you to deal more damage through , so you can use them when you know you won't need them for defense. They are your sole defense in though, so you might have to keep them.
- You can also use any physical-type skill like or before going into to empower it by an additional 10%.
*Greatsword should only be used whenever you need additional survivability fromor a short-cooldown evade through .
- The rotation used for group content with dual axes has higher cleave and is a bit more straightforward to execute than the pistol rotation.
- It uses instead of or since that procs thrice.
- Detailed explanations and a rotation showcase are given down below.
Ratings
This build works really well in most all PVE content. I certainly don't have any problems beating everything to a pulp.
This build is a godsend. This is one of the best Bladesworn builds I have ever tried out. You, Sir, are a saint for posting this. Thank you.
Comments
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