Difference between revisions of "Druid - Group Support"
(minor skill/trait changes after trying out the build more) |
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==Overview== | ==Overview== | ||
− | Druid provides strong zerg support through high healing, stunbreaks, downstate control, and crowd control. It also provides both offensive and defensive boons. | + | Druid provides strong zerg support through high healing, stunbreaks, downstate control, and crowd control. It also provides both offensive and defensive boons. As it focuses on supporting allies and has no damage of its own, this build is not recomended for solo play. |
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==Skill Bar== | ==Skill Bar== | ||
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|utility1 = "Search and Rescue!" | |utility1 = "Search and Rescue!" | ||
|utility2 = "Protect Me!" | |utility2 = "Protect Me!" | ||
− | |utility3 = | + | |utility3 = "Guard!" |
|pet1 = Fern Hound | |pet1 = Fern Hound | ||
|pet2 = Rock Gazelle | |pet2 = Rock Gazelle | ||
|elite = Entangle | |elite = Entangle | ||
}} | }} | ||
− | + | Command skills provide regeneration to nearby allies thanks to {{Trait|Resounding Timbre}}, which in turn heals thanks to {{Trait|Windborne Notes}}. Both things also contribute to building up your Astral Force {{Trait|Celestial Being}} and make it very easy to upkeep {{Trait|Natural Mender}}. | |
===Skill Variants=== | ===Skill Variants=== | ||
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====Heal Skills==== | ====Heal Skills==== | ||
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* {{Skill|Healing Spring}} - decent option to help cleanse conditions from allies. | * {{Skill|Healing Spring}} - decent option to help cleanse conditions from allies. | ||
− | + | * {{Skill|Troll Unguent}} - all the heal pulses provide Astral Force, and heal pulses on the pet also heal you due to {{Trait|Live Vicariously}}. But it doesn't provide regeneration to nearby allies. | |
====Utilities==== | ====Utilities==== | ||
− | + | * {{Skill|Frost Spirit}} - powerful DPS increase for allies when fighting in one location. | |
+ | * {{Skill|Glyph of Equality}} - more cc or stunbreak for yourself and allies. | ||
+ | * {{Skill|Glyph of the Tides}} - to pull enemies together so the zerg can cleave them, or to push enemies like the bomb in Tarir south lane. | ||
+ | * {{Skill|Lightning Reflexes}} - evade and stunbreak. | ||
+ | * {{skill|Muddy Terrain}} - greatly hinders movement of trash mobs. | ||
+ | * {{Skill|Signet of Renewal}} - decent condition cleanse for the zerg. | ||
* {{Skill|Signet of Stone}} - panic button to negate strike damage. | * {{Skill|Signet of Stone}} - panic button to negate strike damage. | ||
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* {{Skill|Stone Spirit}} - defensive option for allies when fighting in one location. | * {{Skill|Stone Spirit}} - defensive option for allies when fighting in one location. | ||
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====Elites==== | ====Elites==== | ||
− | * {{Skill| | + | * {{Skill|Glyph of the Stars}} - good AoE heal and either condi cleanse {{skill|Glyph of the Stars (non-celestial)}} or revive {{Skill|Glyph of the Stars (Celestial Avatar)}}. |
− | * {{Skill|Spirit of Nature}} - AoE healing and | + | * {{Skill|Spirit of Nature}} - AoE healing and revive. |
− | * | + | * {{Skill|"Strength of the Pack!"}} - 10 stacks of stability. |
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===Pet variants=== | ===Pet variants=== | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Beastmastery|bot|bot| | + | {{Specialization|Beastmastery|bot|bot|mid}} |
{{Specialization|Nature Magic|bot|bot|bot}} | {{Specialization|Nature Magic|bot|bot|bot}} | ||
{{Specialization|Druid|top|bot|top}} | {{Specialization|Druid|top|bot|top}} | ||
− | * {{Trait| | + | * {{Trait|Beastly Warden}} – if more cc is needed. |
* {{Trait|Nature's Vengeance}} – when running Spirits. | * {{Trait|Nature's Vengeance}} – when running Spirits. | ||
* {{Trait|Celestial Shadow}} – superspeed and stealth for your group. | * {{Trait|Celestial Shadow}} – superspeed and stealth for your group. | ||
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* Don't stay inside Celestial Avatar until your Astral Force depletes. Enter, cast the skills you need, then manually leave it. | * Don't stay inside Celestial Avatar until your Astral Force depletes. Enter, cast the skills you need, then manually leave it. | ||
* Position yourself so {{Skill|Solar Beam}} heals allies in between you and the enemy. | * Position yourself so {{Skill|Solar Beam}} heals allies in between you and the enemy. | ||
− | * Spam {{Skill|" | + | * Spam {{Skill|"Guard!"}}, {{Skill|Call of the Wild}} and {{Skill|Astral Wisp}} off cooldown. |
− | * Use your Blast finishers {{Skill|Call of the Wild}}, {{Skill|Ancestral Grace}}, {{Skill|Lunar Impact}} on water fields such as {{Skill|Sublime Conversion}} for extra healing, or light fields such as {{Skill|Seed of Life}} to cleanse conditions. | + | * Use your Blast finishers ({{Skill|Call of the Wild}}, {{Skill|Ancestral Grace}}, {{Skill|Lunar Impact}}) on water fields such as {{Skill|Sublime Conversion}} for extra healing, or light fields such as {{Skill|Seed of Life}} to cleanse conditions. |
Revision as of 18:21, 29 May 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Support
Designed for: Open World and [[|]]
Overview
Druid provides strong zerg support through high healing, stunbreaks, downstate control, and crowd control. It also provides both offensive and defensive boons. As it focuses on supporting allies and has no damage of its own, this build is not recomended for solo play.
Skill Bar
Command skills provide regeneration to nearby allies thanks to
, which in turn heals thanks to . Both things also contribute to building up your Astral Force and make it very easy to upkeep .Skill Variants
Heal Skills
- - decent option to help cleanse conditions from allies.
- - all the heal pulses provide Astral Force, and heal pulses on the pet also heal you due to . But it doesn't provide regeneration to nearby allies.
Utilities
- - powerful DPS increase for allies when fighting in one location.
- - more cc or stunbreak for yourself and allies.
- - to pull enemies together so the zerg can cleave them, or to push enemies like the bomb in Tarir south lane.
- - evade and stunbreak.
- - greatly hinders movement of trash mobs.
- - decent condition cleanse for the zerg.
- - panic button to negate strike damage.
- - defensive option for allies when fighting in one location.
Elites
- - good AoE heal and either condi cleanse or revive .
- - AoE healing and revive.
- - 10 stacks of stability.
Pet variants
Fern Hound and Rock Gazelle provide good damage and crowd control, but you can consider other options.
- High damage pets
- Fanged Iboga, Jacaranda, any feline such as Lynx.
- Good mix of damage and crowd control
- Smokescale, Rock Gazelle, any canine such as Wolf.
- Good on-demand crowd control
- Tanky pets
- Drakes such as Marsh Drake provide the best mix of damage and tankiness, but bears and devourers are also very tanky pets.
Specializations
- – if more cc is needed.
- – when running Spirits.
- – superspeed and stealth for your group.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This build uses the same gear as Build:Druid - Boon Support Healer allowing one single gear set for both open world and instanced content.
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
Variant Equipment
Runes
- , , , - healing alternatives
- , , , , - Strong defensive options
Consumables
- Food
- Ascended food is superior to any other food. In the event you do not have or cannot find any, see below:
- Use for general farming.
- for maxing out magic find.
- if you need more healing.
- Utility:
- or equivalent
Usage
Healing and supporting
This build focuses on healing and providing offensive and defensive boons to allies.
- Enter Celestial Avatar and use ⇒ to give healing and Might to allies. Use right before leaving Celestial Avatar so the delayed heal starts rebuilding your Astral Force.
- Don't stay inside Celestial Avatar until your Astral Force depletes. Enter, cast the skills you need, then manually leave it.
- Position yourself so heals allies in between you and the enemy.
- Spam , and off cooldown.
- Use your Blast finishers ( , , ) on water fields such as for extra healing, or light fields such as to cleanse conditions.
Tagging
- allows you to tag enemies easily, specially when using the keybind for "next target".
- Use for mobility, try to aim near allies to reduce its cooldown.
- You can manually command your pet to attack certain mobs while you do other things.
Crowd Control
- Your pet and their Beast skill (F2) depending on the pet.
Ratings
Comments
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