Difference between revisions of "Necromancer - Vanilla Condi Necro"
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** You're able to interrupt blocking enemies with {{Skill|Reaper's Mark}} on '''Staff'''. | ** You're able to interrupt blocking enemies with {{Skill|Reaper's Mark}} on '''Staff'''. | ||
− | *Entering Shroud triggers {{Trait|Weakening Shroud}}. If you're CC'd and | + | *Entering Shroud triggers {{Trait|Weakening Shroud}}. If you're CC'd and getting focused you can enter shroud to rip boons and apply {{Tooltip|Weakness}} as a defensive measure. |
*Entering {{Skill|Lich Form}} near the end of the ready up phase at the beginning of a game (right before the final 10 second countdown starts) makes you start off with 15% Life Force. You can skip this when playing with {{Trait|Eternal Life}}. | *Entering {{Skill|Lich Form}} near the end of the ready up phase at the beginning of a game (right before the final 10 second countdown starts) makes you start off with 15% Life Force. You can skip this when playing with {{Trait|Eternal Life}}. |
Revision as of 11:54, 20 June 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Boon removal
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on June 20, 2022 and is up to date for the October 8, 2024 patch.
Overview
A Condition Necromancer PvP build with heavy boon corruption made to teamfight. Usable by F2P players as well.
Skill Bar
Scepter/Dagger
Staff
Utility
Slot Changes
Utility
Viable utility options:
- - the Blind is great at surviving in melee and the Chill could be used to pressure targets.
- - AoE boon corruption.
- Poison - AoE projectile counter and anti-direct damage skill that also helps with killing bunkers with the
Template Code
[&DQgnHhMuMj6iAKIAvQEAAC4BAABsAQAAegEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Scepter
Dagger
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Usage
General
- Positioning: Necromancer sustain is far from great. Keep out of melee range whenever possible, and abuse spots which break teleport skills to make it harder to get to you. Don't stand on capture points unless you absolutely have to.
- All of your marks are unblockable and generate Life Force.
- Never spam your marks on the ground out of combat - they are easy to spot and a single dodge from the enemy can get rid of them. The only exception can be (because it's not a key skill and has a low CD), which you can freely place at an entrance or under yourself to potentially give away Stealthed enemy movement.
- You're able to interrupt blocking enemies with on Staff.
- Entering Shroud triggers Weakness as a defensive measure. . If you're CC'd and getting focused you can enter shroud to rip boons and apply
- Entering near the end of the ready up phase at the beginning of a game (right before the final 10 second countdown starts) makes you start off with 15% Life Force. You can skip this when playing with .
Damage
- Most of the pressure comes from various sources of boon corruption and condition applications over time, this build isn't really about burst rotations (bar 1-2 combos).
- adds some direct damage burst to the build, this skill is great for finishing off opponents.
- Shroud burst rotation (in melee range this doubles as a defensive rotation):
- to proc
- just before Dark Path reaches the target
- Spam
Support
- Blood Magic adds a small degree of team support to the build. The most notable benefit here is the improved rez potential.
- places a Well under target ally which not only revives downed players, but also heals everyone in range including yourself (and it's quite a significant bit of healing). However, if the Well gets placed while you're in shroud, you won't be healed at all!
Sustain
- The build has above average condition cleansing by Necromancer standards.
- Both entering and exiting shroud removes conditions thanks to and .
- Activate SW ⇒ jump off a cliff while being chased ⇒ when your enemies jump after you.
- Activate SW ⇒ (if using Flesh Wurm) ⇒ teleport back when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
(SW) is great for preventing condition pressure from ramping up on you. Activating its chain skill which "ends" Spectral Walk does not stop the cleansing. This skill has many uses, for example:
- should be placed well before entering combat, preferably at a spot where your enemies can't reach it easily. Wurm provides you with an escape route and makes it easier to travel around the map in general. Last but not least, teleporting to the wurm with grants 10% life force, which means you could consider using the teleport before even leaving spawn at the start of a game in order to start off with enough LF for a activation.
- Even at maximum LF you may consider activating Spectral skills before entering death shroud. The added LF generation and sustain can prolong its duration significantly.
- is more of a last resort option that should only be used at or below ~50% HP and when other forms of cleansing/healing won't suffice.
Top Streamers
- Twitch: Naru
Related Builds
- Core Condition Roamer - the WvW Roaming version of this sPvP build.
Ratings
Core necro has always been a force to be reckoned with. The fear on this build hits extremely hard, and with multiple sources chainable it keeps the enemy cc'd while deleting their healthbar. Only thing I can say is normal nec issues, lack of mobility and relative reliance on supports in teamfights. Tankier than condi reaper if you want an easier option that has higher range, but reaper definitely hits harder if that's more your thing. Sword as an offhand is strong but not necessarily the best option, as warhorn's fear is unblockable, making it more versatile in this very willbender forward meta. And if you want more damage, albeit forcing you into projectiles, pistol is also a good option, even offering a very strong stun, however you loose a boonstrip
Updated for the Relic patch, it's still quite good. Great CC and damage with decent sustain. Far from meta but definitely solid in ranked.
Been a strong build since 2012. Good teamfighter, versatile, tanky, positioning is important though.
Extremely comfy teamfighter and surprisingly proficient in 1v1. Very tanky and survivable, and very uncomfortable for teams to play against with large AoE condi spam. Secretly a support build with vampiric presence and if you drop your Spectral Ring in the middle of a teamfight, the prot and fear together can singlehandedly turn the tide of the battle. Personally, I run Lingering Curse for the AoE boon strip and +200 condi dmg, and my secret sauce is replacing Spectral Walk with Signet of Undeath. Signet of Undeath gives you like endless shroud, 500+hp every 3 seconds which supercharges your sustain and a res too, but you have to time it well because it costs 1/3 of your hp.
Amazing sustain and dps, perfect for any situation and has basically 0 skill cap
This is one of the best build for the necro. Simple but tankier and better sustain than scourge and reaper.
I've being playing core necro exclusively for about 6 months and I must admit, I got pretty good with it, i fell like I can play it better than with the expansions.
And now after the new patch uhuhuh, I need to say that being able to use skill 4 and 5 on shroud with lower CD is very good, just the skill 2 i would say that now is kinda crap.
Regardless, any 1v1 against reaper, scourge, all types of engineer, warriors and guardians, I can deal without much of a problem.
The only traits that I change are blood Bond and terror, and I'm good to go 😄👍
Good if you want blood and curses. Tanky is the best word for this one
Lol, I honestly thought I would do bad without reaper, but it's actually VERY good, nice condition damage.
Call me crazy, but this build is amazing even though it loses out on the superior dealers shroud, it has amazing Condi damage, plus good survivability, anyone who says this is garbage is smoking.
Quite literally the best f2p build out there, good Condi dmg, good survivability,
Necro without Reaper is still decent as boon corruption is such a big part of it. That being said, I can't give it great rating since Reaper brings much more burst, damage, and CC that vanilla Neco just doesn't have. However, if you don't have HoT, this Necro build is the best you can run.
A little hard to give up the Reaper shroud, but necro is in such a good place right now that even non-elite gets a good recommendation!
Comments
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