Difference between revisions of "Soulbeast - Power Soulbeast"
(Greater focus on beastmode bc that's why you play soulbeast. Removing video bc it was private) |
(Switching skirmishing to main trait, and marksmanship to variant. The build greatly benefits from fury generation from skirmishing) |
||
Line 29: | Line 29: | ||
|utility1 = "Sic 'Em!" | |utility1 = "Sic 'Em!" | ||
|utility2 = Moa Stance | |utility2 = Moa Stance | ||
− | |utility3 = | + | |utility3 = x |
|pet1 = Smokescale | |pet1 = Smokescale | ||
|pet2 = Rock Gazelle | |pet2 = Rock Gazelle | ||
Line 38: | Line 38: | ||
===Pets=== | ===Pets=== | ||
You are always going to be merged with your pet for the massive bonuses from the Beastmastery traitline. | You are always going to be merged with your pet for the massive bonuses from the Beastmastery traitline. | ||
− | * {{Tooltip|Eagle}} - DPS and mobility | + | * {{Tooltip|Eagle}} - DPS and mobility. |
− | * {{Tooltip|Jacaranda}} - heal and condi cleanse | + | * {{Tooltip|Jacaranda}} - heal and condi cleanse. |
− | * {{Tooltip|Black Bear}} - Very strong defensive abilities | + | * {{Tooltip|Black Bear}} - Very strong defensive abilities. |
===Weapon Variants=== | ===Weapon Variants=== | ||
− | * Mainhand Axe - Good for might, better in short fights than other options | + | * Mainhand Axe - Good for might, better in short fights than other options. |
− | * Sword - Similar DPS to dagger with slightly higher burst | + | * Sword - Similar DPS to dagger with slightly higher burst and mobility. |
− | * Greatsword - Good burst and cleave | + | * Greatsword - Good burst and cleave. |
===Skill Variants=== | ===Skill Variants=== | ||
− | * {{Skill|Bear Stance}} - extreme condi cleanse | + | ====Heal skill==== |
− | * {{Skill|Dolyak Stance}} - stability | + | * {{Skill|Bear Stance}} - extreme condi cleanse but no boon extension. |
− | * {{Skill|Frost Spirit}} - | + | ====Utility skill==== |
− | * {{Skill|Signet of Stone}} - passive toughness + panic button | + | Don't replace "Sic 'Em!" nor Moa Stance as they are core to the build. Consider these skills for the last slot: |
− | * {{Skill|Lightning Reflexes}} - stunbreak + evade | + | * {{Skill|Frost Trap}} - highest damage utility skill. |
− | * {{Skill|Quickening Zephyr}} - stunbreak + quickness | + | * {{Skill|Vulture Stance}} - the only thing this build lacks is Might generation. Vulture Stance can help slightly with that. |
+ | * {{Skill|Dolyak Stance}} - removes and prevents immob, chill, and cripple, and gives stability. | ||
+ | * {{Skill|Frost Spirit}} - decent boost to squad DPS. | ||
+ | * {{Skill|Signet of Stone}} - passive toughness + panic button. | ||
+ | * {{Skill|Lightning Reflexes}} - stunbreak + evade. | ||
+ | * {{Skill|Quickening Zephyr}} - stunbreak + quickness. | ||
+ | ====Elite skill==== | ||
+ | * {{Skill|"Strength of the Pack!"}} - massively lower damage than One Wolf Pack, but 10 stacks of stability and might generation. | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Skirmishing|bot|top|bot}} |
{{Specialization|Beastmastery|bot|bot|bot}} | {{Specialization|Beastmastery|bot|bot|bot}} | ||
{{Specialization|Soulbeast|mid|mid|bot}} | {{Specialization|Soulbeast|mid|mid|bot}} | ||
− | * {{Trait|Two-Handed Training}} - when using greatsword | + | * {{Trait|Primal Reflexes}} - if you need more dodges. |
− | * {{Trait|Leader of the Pack}} - boosts stance duration & shares stances with allies; always take this if playing with a group | + | * {{Trait|Two-Handed Training}} - when using greatsword. |
+ | * {{Trait|Leader of the Pack}} - boosts stance duration & shares stances with allies; always take this if playing with a group. | ||
− | === | + | ===Marksmanship Variant=== |
− | Marksmanship can | + | Marksmanship can replace Skirmishing for high burst damage, but quickly falls off. You will note that despite using a longbow this build does not use {{Trait|Lead the Wind}}, this is because we only use longbow to start the fight and quickly swap to our other set. Longbow has great burst but absolutely atrocious sustained damage. |
− | {{Specialization| | + | {{Specialization|Marksmanship|mid|mid|top|variant=y}} |
+ | |||
Line 120: | Line 129: | ||
==Usage== | ==Usage== | ||
===Damage=== | ===Damage=== | ||
− | You will always be merged in {{Skill|Beastmode}} with your pet to gain the massive bonuses from the Beastmastery traitline. When fighting durable enemies, use {{Skill|"Sic 'Em!"}} for a massive 40% damage increase. {{Skill|Whirling Defense}} deals massive damage but has a long casting time, try to use while under the effects of quickness after casting Wordly Impact. | + | * You will always be merged in {{Skill|Beastmode}} with your pet to gain the massive bonuses from the Beastmastery traitline. |
+ | * When fighting durable enemies, use {{Skill|"Sic 'Em!"}} for a massive 40% damage increase. | ||
+ | * {{Skill|Whirling Defense}} deals massive damage but has a long casting time, try to use while under the effects of quickness after casting Wordly Impact due to {{Trait|Live Fast}}. | ||
+ | * Try to flank your enemy (attacking from behind or the sides) to benefit from {{Trait|Hunter's Tactics}}. | ||
+ | * Try to use Crowd Control before unleashing your burst to benefit from {{Trait|Twice as Vicious}}. | ||
+ | * Always use {{Skill|Moa Stance}} before fights to start with {{Tooltip|Fury}} to benefit from {{Trait|Furious Strength}}. Remember that {{Skill|"We Heal As One!"}} extends the duration of your existing boons. | ||
+ | |||
====Longbow==== | ====Longbow==== | ||
Start from range and close up on your enemy. | Start from range and close up on your enemy. | ||
Line 135: | Line 150: | ||
* Your highest damage skills are {{Skill|Worldly Impact}}, {{Skill|Whirling Defense}}, {{Skill|Rapid Fire}}, and {{Skill|Barrage}}. | * Your highest damage skills are {{Skill|Worldly Impact}}, {{Skill|Whirling Defense}}, {{Skill|Rapid Fire}}, and {{Skill|Barrage}}. | ||
− | |||
====Greatsword==== | ====Greatsword==== |
Revision as of 12:24, 30 May 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Soulbeast offers extremely high burst damage from any range, high mobility, decent boons, and good cc.
Template Code
Skill Bar
Pets
You are always going to be merged with your pet for the massive bonuses from the Beastmastery traitline.
- Eagle - DPS and mobility.
- Jacaranda - heal and condi cleanse.
- Black Bear - Very strong defensive abilities.
Weapon Variants
- Mainhand Axe - Good for might, better in short fights than other options.
- Sword - Similar DPS to dagger with slightly higher burst and mobility.
- Greatsword - Good burst and cleave.
Skill Variants
Heal skill
- - extreme condi cleanse but no boon extension.
Utility skill
Don't replace "Sic 'Em!" nor Moa Stance as they are core to the build. Consider these skills for the last slot:
- - highest damage utility skill.
- - the only thing this build lacks is Might generation. Vulture Stance can help slightly with that.
- - removes and prevents immob, chill, and cripple, and gives stability.
- - decent boost to squad DPS.
- - passive toughness + panic button.
- - stunbreak + evade.
- - stunbreak + quickness.
Elite skill
- - massively lower damage than One Wolf Pack, but 10 stacks of stability and might generation.
Specializations
- - if you need more dodges.
- - when using greatsword.
- - boosts stance duration & shares stances with allies; always take this if playing with a group.
Marksmanship Variant
Marksmanship can replace Skirmishing for high burst damage, but quickly falls off. You will note that despite using a longbow this build does not use
, this is because we only use longbow to start the fight and quickly swap to our other set. Longbow has great burst but absolutely atrocious sustained damage.
Equipment
Berserker
This set uses gear similar to that of Build:Soulbeast_-_Power_DPS, making it excellent for general PvE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Gear
Runes
- , - defense
Sigils
- , - budget DPS
- - more dodges
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Damage
- You will always be merged in with your pet to gain the massive bonuses from the Beastmastery traitline.
- When fighting durable enemies, use for a massive 40% damage increase.
- deals massive damage but has a long casting time, try to use while under the effects of quickness after casting Wordly Impact due to .
- Try to flank your enemy (attacking from behind or the sides) to benefit from .
- Try to use Crowd Control before unleashing your burst to benefit from .
- Always use Fury to benefit from . Remember that extends the duration of your existing boons. before fights to start with
Longbow
Start from range and close up on your enemy.
- - be sure not to interrupt the long chaneling time.
- + +
- - skip this if it would push the enemy away from nearby players.
- while walking towards the enemy to get into melee range.
- Weapon Swap
- - skip this if you're already in melee range
- Your highest damage skills are , , , and .
Greatsword
- + +
- Weapon Swap
- Auto-attack
- Weapon Swap
- can be useful to fill gaps in the rotation.
- It is useful to use to extend boon duration.
Defense
- Most of the defense with this build will come from dodging, as it has few blocks or other defensive cooldowns. Greatsword offers more thanks to and Smoke Assault is a very useful evade.
- When under preassure, use to unmerge with your pet so it may tank while you disengage.
- When merged with a bear, you can use and Defy Pain to negate strike damage for up to 7 seconds.
- When merged with a Jacaranda you can use Photosynthesize to heal and cleanse conditions, and to heal.
Crowd Control
- if using Greatsword
- if using Axe
- if using Greatsword
Ratings
Comments
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