Difference between revisions of "Reaper - Power Greatsword"
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'''Elite Skills''' | '''Elite Skills''' | ||
* {{Skill|Summon Flesh Golem}} - tanky CC pet. | * {{Skill|Summon Flesh Golem}} - tanky CC pet. | ||
− | * {{Skill|Lich Form}} - burst damage. Use skill 4 and | + | * {{Skill|Lich Form}} - burst damage. Use skill 4 and exit Lich Form immediatly. |
'''Minions''' | '''Minions''' | ||
Line 140: | Line 140: | ||
* {{Skill|Chilling Scythe}} - the final hit of the greatsword auto-chain, this skill is essential to the build during shroud downtime. | * {{Skill|Chilling Scythe}} - the final hit of the greatsword auto-chain, this skill is essential to the build during shroud downtime. | ||
* {{Skill|Executioner's Scythe}} - applies chill in a large area and places an ice field. | * {{Skill|Executioner's Scythe}} - applies chill in a large area and places an ice field. | ||
− | * {{Skill|Soul Spiral}}, {{Skill|Gravedigger}} - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly. | + | ** {{Skill|Soul Spiral}}, {{Skill|Gravedigger}}, {{Skill|Death Spiral}} - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly. |
* {{Trait|Shivers of Dread}} - applies chill to any enemy feared, with no cooldown; this means {{Skill|Terrify}} will apply chill. | * {{Trait|Shivers of Dread}} - applies chill to any enemy feared, with no cooldown; this means {{Skill|Terrify}} will apply chill. | ||
Line 172: | Line 172: | ||
* {{Skill|Reaper's Shroud}} is as a second health bar and has a natural 33% damage redution. {{Skill|Infusing Terror}} further reduces damage taken. | * {{Skill|Reaper's Shroud}} is as a second health bar and has a natural 33% damage redution. {{Skill|Infusing Terror}} further reduces damage taken. | ||
* Use {{Skill|Consume Conditions}} to cleanse conditions. If more is needed, run {{Skill|"Suffer!"}} or bring a dagger offhand for {{Skill|Deathly Swarm}}. | * Use {{Skill|Consume Conditions}} to cleanse conditions. If more is needed, run {{Skill|"Suffer!"}} or bring a dagger offhand for {{Skill|Deathly Swarm}}. | ||
− | * If downed, | + | * {{Skill|"Chilled to the Bone!"}} provides {{Tooltip|Stability}}. |
+ | * If downed, use {{Skill|Life Leech}} to get back up. | ||
===Crowd Control=== | ===Crowd Control=== | ||
− | * {{Skill|Grasping Darkness}} - | + | * {{Skill|Grasping Darkness}} - {{Tooltip|Pull}}. |
− | * {{Skill|Wail of Doom}} - | + | * {{Skill|Wail of Doom}} - 1 second {{Tooltip|Fear}}. |
− | * {{Skill|Charge (necromancer)}} - 1 second | + | * {{Skill|Charge (necromancer)}} - 1 second {{Tooltip|Knockdown}} but can hit big enemies multiple times. |
− | * {{Skill|Infusing Terror}} {{to}} {{Skill|Terrify}} - 1 second | + | * {{Skill|Infusing Terror}} {{to}} {{Skill|Terrify}} - 1 second {{Tooltip|Fear}}. |
− | * {{Skill|Executioner's Scythe}} - 1,5 seconds | + | * {{Skill|Executioner's Scythe}} - 1,5 seconds {{Tooltip|Stun}}. |
+ | * {{Skill|"Chilled to the Bone!"}} - 2 seconds {{Tooltip|Stun}}. |
Revision as of 17:46, 9 September 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power reaper is a high damage build with great burst and AoE. It is resilient, and very self-reliant. It maintains a lot of Might, and is one of the most reliable open world builds.
Template Code
Skill Bar
Weapon Variants
- Staff - ranged AoE damage for tagging in groups.
Skill Variants
Healing Skills
- - works great when hitting multiple targets.
- - condi cleanse.
Utility Skills
- - DPS option to replace when there's no need to pull mobs.
- - transfers conditions and chills.
- - destroys projectiles.
- - defense and life force generation.
- - might and stunbreak
- - minion with decent DPS
- - excellent mix of damage and defense.
Elite Skills
- - tanky CC pet.
- - burst damage. Use skill 4 and exit Lich Form immediatly.
Minions
Minions can provide extra bodies for defense, though their damage is very low. This should be run with the Death Magic // Minion variant below.
- - it is usually better to run instead.
Specializations
- - combine with , , and to sacrifice strong area damage for a low intensity playstyle. You can spam Locus and Vampirism as they will recharge quickly while in Shroud.
- - when running multiple shouts.
Death Magic / Minions
If using several minions, Death Magic can replace Spite for a boost to defense, though this will drastically lower DPS. If using this, it is best to also take
in Reaper.
Equipment
Ascended gear and stat infusions are not required; exotic gear with the same stats is fine.
This set uses the same gear as Build:Reaper_-_Power_DPS. This makes it a good option for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- Knight - defensive trinkets for increased defense
- - budget dps
- - defensive options
Variant Equipment
If flanking for Thief runes is impractical, you can use
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Damage
Chill Application
This build's damage focuses on
to get a powerful modifier against chilled foes. The following skills apply chill:- - one of the primary sources of chill, used at the start of the combo.
- , - if running them, these skills apply chill in a large area.
- - this skill is usually used as an opener due to its pull, and it also chills.
- - the final hit of the greatsword auto-chain, this skill is essential to the build during shroud downtime.
- , , - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly.
- applies chill in a large area and places an ice field.
- - applies chill to any enemy feared, with no cooldown; this means will apply chill.
Dealing Damage
Most of the damage comes from Reaper's Shroud thanks to
and together with the aforementioned . As such, the general idea is to chill your enemy and have your pulsing skills dealing damage while you are in Shroud. A general rotation goes as follows:- has a long casting animation, you can enter Reaper's Shroud inmediatly after casting to skip it.
- (consider casting for Stablity to ensure you do not get interrupted during your high damage Reaper's Shroud).
- inside your wells to make use of the whirl finisher.
- x5. Do not interrupt Shroud autos to benefit from .
If the enemy is below 50% HP, keep spamming Gravedigger. Otherwise, cast greatsword autos. When your wells come off cooldown, start again from step 1.
If your life force is low, use
after step 4 to generate some life force, use it again after exiting Shroud on step 8, then continue with greatsword.- Make sure your target is chilled before unleashing your high damage and Shroud autos. If following the rotation, your will cover that, otherwise use before spinning.
- Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. Consider opening with then . When the bar is almost broken, cast your wells and Nightfall and enter Shroud. If needed, finish off the bar with . Then do your Shroud rotation.
- When dealing with groups of mobs, remember will reset if at least one of them is below 50% HP. Cleave them all.
- You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force.
Survivability
- Sidestep and walk or dodge out of enemy attacks.
- Stack blind, chill, and weakness on trash mobs to negate their damage.
- is as a second health bar and has a natural 33% damage redution. further reduces damage taken.
- Use to cleanse conditions. If more is needed, run or bring a dagger offhand for .
- Stability. provides
- If downed, use to get back up.
Crowd Control
Ratings
Comments
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