Difference between revisions of "Mechanist - Power Mechanist"
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==Skill Variants== | ==Skill Variants== | ||
Spamming Bomb from {{Skill|Bomb Kit}} is slightly stronger than rifle autos, but it's melee only. You can replace Bomb Kit for any other utility skill such as: | Spamming Bomb from {{Skill|Bomb Kit}} is slightly stronger than rifle autos, but it's melee only. You can replace Bomb Kit for any other utility skill such as: | ||
+ | * {{Skill|Grenade Kit}} - ranged damage. | ||
* {{Skill|Elixir U}} - {{tooltip|quickness}}, combine with {{Trait|Mech Core: Jade Dynamo}} and {{Sigil|Superior Sigil of Rage}} for good quickness uptime. | * {{Skill|Elixir U}} - {{tooltip|quickness}}, combine with {{Trait|Mech Core: Jade Dynamo}} and {{Sigil|Superior Sigil of Rage}} for good quickness uptime. | ||
* {{Skill|Barrier Signet}} - for a full signet build. | * {{Skill|Barrier Signet}} - for a full signet build. |
Revision as of 10:27, 6 July 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Difficulty:
TBD
This build was last updated on July 06, 2022 and is up to date for the October 8, 2024 patch.
Overview
Power Mechanist is a power build with great damage and is very easy to play. Even with low access to boons, this build will delete most enemies simply by pressing 1 due to the strong rifle auto attack,
, while the Mech also attacks. The build also has a lot of CC.
Template Code
[&DQMmLwY2Rj8NGw0bBwGGABobBwEQG40BCRuJAQAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Rifle
Utility
- You can instead use Mace-Shield for about the same damage but only in melee range.
Skill Variants
Spamming Bomb from
is slightly stronger than rifle autos, but it's melee only. You can replace Bomb Kit for any other utility skill such as:- - ranged damage.
- quickness, combine with and for good quickness uptime. -
- - for a full signet build.
- - mobility.
Specializations
- Remember you have to be 150 units away from your enemy to fire your high damage
- Mace attacks have a range of about 155-160, so you can use when playing with mace if you don't want to bother finding the exact range to fire the rockets while still landing your mace skills.
.
- - personal quickness, great pick when you're comfortable pressing all your buttons. Whereas J-Drive works best with a simpler playstyle.
Equipment
Ascended gear is not required.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Rifle
Berserker
Berserker
Sigil
Sigil
Mace
Berserker
Berserker
Shield
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
- With Fury, , and you have 100% critical chance.
- Knight - defensive gear
- budget DPS
- , - defense
- - alt DPS
- - defensive
- - good quickness uptime when combined with and
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
- In rifle, spam and off cooldown. The auto attack, , is also great and fires which is an Explosion.
- If using mace, spam and off cooldown.
- Spam your Mech skills off cooldown. Remember usinng your third weapon skill causes the Mech to fire , this doesn't interrupt any action the Mech is doing.
Crowd control
- ⇒
- ⇒
Ratings
Stupidly easy to play, great damage, great crowd control, super tanky pet. All in all a great build.
Hammer is the perfect weapon for this build. Tons of cc, ridiculous burst, and a significant amount of defense are available with just a few key presses. With mech skills on full auto, just drop hammer 5, then inside the electric field do some or all of Throw Mine, hammer 2, and hammer 3, then add a couple of auto attacks if needed and anything less than the hardest hero points will be dead, usually without you taking damage due to the built in defense, heavy cc, and mech tanking. Kills most open world stuff faster and with less effort than anything else I've tried. Biggest downside is that, due to long weapon skill cooldowns and lack of an engineer kit to swap into, for anything that survives your burst you'll spend a lot of time with nothing to do except dodge and auto attack. Also it's a melee build, which isn't great for those who strongly prefer ranged attacks.
love this build it gives my mechanic a power of dps
With Weaponmaster, Mechanist has gained a significant boost in its power and overall feeling for general open world play. PMech has gone from a build I'd never recommend to one I think is fantastic for people that are new to engineer or just want a laid back, easy farming build to play.
Comments
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