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Difference between revisions of "Mechanist - Power Mechanist"

m (Formatting and minor variant changes)
(-mace)
Line 29: Line 29:
 
|elite = Overclock Signet
 
|elite = Overclock Signet
 
}}
 
}}
* You can instead use Mace-Shield for about the same damage but only in melee range.
 
  
 
==Skill Variants==
 
==Skill Variants==
Line 43: Line 42:
 
{{Specialization|Firearms|bot|bot|mid}}
 
{{Specialization|Firearms|bot|bot|mid}}
 
{{Specialization|Mechanist|bot|bot|bot}}
 
{{Specialization|Mechanist|bot|bot|bot}}
 
 
==Specialization Variants==
 
* Remember you have to be 150 units away from your enemy to fire your high damage {{Trait|Aim-Assisted Rocket}}.
 
** Mace attacks have a range of about 155-160, so you can use {{Trait|Explosive Temper}} when playing with mace if you don't want to bother finding the exact range to fire the rockets while still landing your mace skills.
 
 
* {{Trait|Mech Core: Jade Dynamo}} - personal quickness, great pick when you're comfortable pressing all your buttons. Whereas J-Drive works best with a simpler playstyle.
 
* {{Trait|Mech Core: Jade Dynamo}} - personal quickness, great pick when you're comfortable pressing all your buttons. Whereas J-Drive works best with a simpler playstyle.
 
* {{Trait|Glass Cannon}} - DPS increase for group bosses if other players are providing fury.
 
* {{Trait|Glass Cannon}} - DPS increase for group bosses if other players are providing fury.
Line 62: Line 56:
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Air
 
| sigil2 = Superior Sigil of Air
| weapon3 = Mace
+
| weapon3 =  
| weapon4 = Shield
+
| weapon4 =  
| sigil3 = Superior Sigil of Force
+
| sigil3 =  
| sigil4 = Superior Sigil of Air
+
| sigil4 =  
 
}}
 
}}
 
  
 
==Equipment Variants==
 
==Equipment Variants==
Line 89: Line 82:
 
* {{Sigil|Superior Sigil of Energy}} - General defensive sigil
 
* {{Sigil|Superior Sigil of Energy}} - General defensive sigil
 
* {{Sigil|Superior Sigil of Rage}} - good quickness uptime when combined with {{Trait|Mech Core: Jade Dynamo}} and {{Skill|Elixir U}}
 
* {{Sigil|Superior Sigil of Rage}} - good quickness uptime when combined with {{Trait|Mech Core: Jade Dynamo}} and {{Skill|Elixir U}}
 +
  
 
==Consumables==
 
==Consumables==
Line 103: Line 97:
  
 
==Usage==
 
==Usage==
* In rifle, spam {{Skill|Blunderbuss}} and {{Skill|Jump Shot}} off cooldown. The auto attack, {{Skill|Rifle Burst}}, is also great and fires {{Skill|Rifle Burst Grenade}} which is an Explosion.
+
* Spam {{Skill|Blunderbuss}} and {{Skill|Jump Shot}} off cooldown. The auto attack, {{Skill|Rifle Burst}}, is also great and fires {{Skill|Rifle Burst Grenade}} which is an Explosion.
* If using mace, spam {{Skill|Energizing Slam}} and {{Skill|Rocket Fist Prototype}} off cooldown.
+
* Spam your Mech skills off cooldown. Remember using your third weapon skill causes the Mech to fire {{Skill|Rocket Punch (Mechanist)}}, this doesn't interrupt any action the Mech is doing.
* Spam your Mech skills off cooldown. Remember usinng your third weapon skill causes the Mech to fire {{Skill|Rocket Punch (Mechanist)}}, this doesn't interrupt any action the Mech is doing.
+
* You can put the Mech's F1 ability on auto-cast if you want by pressing control+mouse 2 on the skill. Don't use autocast on F2 and F3 because these skills inflict crowd control, and you want to be able to decide when and when not to use crowd control.
 +
* {{Trait|Aim-Assisted Rocket}} onlie fires the rokect if the projectile strikes the enemy. This means that when using AoE projectiles like {{Skill|Grenade Kit}} or {{Skill|Mortar Kit}}, you must hit the enemy with the projectile and not just the explosion in order to fire an Aim-Assisted Rocket.
 +
 
 
===Crowd control===
 
===Crowd control===
 
* {{Skill|Overcharged Shot}}
 
* {{Skill|Overcharged Shot}}
 
* {{Skill|Net Shot}} {{to}} {{Skill|Rocket Punch (Mechanist)}}
 
* {{Skill|Net Shot}} {{to}} {{Skill|Rocket Punch (Mechanist)}}
* {{Skill|Rocket Fist Prototype}} {{to}} {{Skill|Rocket Punch (Mechanist)}}
 
 
* {{Skill|Core Reactor Shot}}
 
* {{Skill|Core Reactor Shot}}
 
* {{Skill|Sky Circus}}
 
* {{Skill|Sky Circus}}
 
* {{Skill|Force Signet}}
 
* {{Skill|Force Signet}}

Revision as of 18:17, 2 August 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
TBD
This build was last updated on August 02, 2022 and is up to date for the October 8, 2024 patch.

Overview

Power Mechanist is a power build with great damage and is very easy to play. Even with low access to boons, this build will delete most enemies with the combined force of the Mechanist rifle and their Mech's cannons. The build also has a lot of CC.


Template Code

[&DQMmLwY2Rj8NGw0bBwGGABobBwEQG40BCRuJAQAAAAAAAAAAAAAAAAAAAAA=]
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Skill Bar

Rifle
Utility

Skill Variants

The suggested skills are optimized for dps, but feel free to use other utilities such as:

  • Bomb Kit - AoE damage in melee and some utility.
  • Elixir U - quickness quickness, combine with Mech Core: Jade Dynamo and Sigil of Superior Sigil of Rage for good quickness uptime.
  • Barrier Signet - for a full signet build.
  • Rocket Boots - mobility.


Specializations

  • Mech Core: Jade Dynamo - personal quickness, great pick when you're comfortable pressing all your buttons. Whereas J-Drive works best with a simpler playstyle.
  • Glass Cannon - DPS increase for group bosses if other players are providing fury.


Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Rifle
Berserker
Sigil
Sigil
Rune
x6


Equipment Variants

Gear

With Fury Fury, High Caliber, and Hematic Focus you have 100% critical chance when using Berserker_stats Berserker_stats.

  • Knight Knight - defensive gear at the expense of dps
  • Marauder Marauder and/or Dragon_stats Dragon_stats - Luxury defensive open world stats that provide extra health at the cost of some damage
    • Note that these stats change your critical chance so be aware of crit cap.
    • Also be aware of the effects of stat choices on the mech's critical chance (75% without fury is ideal as the mech does not inherit flat critical chance from traits)

Runes

  • Rune of Superior Rune of the Golemancer - slightly better than Scholar because of how Mech scaling works, but then this gear set wouldn't work too well for power holosmith or scrapper.
  • Rune of Superior Rune of Strength budget DPS
  • Rune of Superior Rune of Durability, Rune of Superior Rune of Vampirism - defense at the expense of dps

Sigils

  • Sigil of Superior Sigil of Strength - great when soloing, replaces Air
  • Sigil of Superior Sigil of Energy - General defensive sigil
  • Sigil of Superior Sigil of Rage - good quickness uptime when combined with Mech Core: Jade Dynamo and Elixir U


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

  • Spam Blunderbuss and Jump Shot off cooldown. The auto attack, Rifle Burst, is also great and fires Rifle Burst Grenade which is an Explosion.
  • Spam your Mech skills off cooldown. Remember using your third weapon skill causes the Mech to fire Rocket Punch (Mechanist), this doesn't interrupt any action the Mech is doing.
  • You can put the Mech's F1 ability on auto-cast if you want by pressing control+mouse 2 on the skill. Don't use autocast on F2 and F3 because these skills inflict crowd control, and you want to be able to decide when and when not to use crowd control.
  • Aim-Assisted Rocket onlie fires the rokect if the projectile strikes the enemy. This means that when using AoE projectiles like Grenade Kit or Mortar Kit, you must hit the enemy with the projectile and not just the explosion in order to fire an Aim-Assisted Rocket.

Crowd control

  • Overcharged Shot
  • Net Shot Rocket Punch (Mechanist)
  • Core Reactor Shot
  • Sky Circus
  • Force Signet


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Warming Hearth gave this build 5 stars • April 2024
Stupidly easy to play, great damage, great crowd control, super tanky pet. All in all a great build.
5 stars
Devinci gave this build 5 stars • January 2024
Hammer is the perfect weapon for this build. Tons of cc, ridiculous burst, and a significant amount of defense are available with just a few key presses. With mech skills on full auto, just drop hammer 5, then inside the electric field do some or all of Throw Mine, hammer 2, and hammer 3, then add a couple of auto attacks if needed and anything less than the hardest hero points will be dead, usually without you taking damage due to the built in defense, heavy cc, and mech tanking. Kills most open world stuff faster and with less effort than anything else I've tried. Biggest downside is that, due to long weapon skill cooldowns and lack of an engineer kit to swap into, for anything that survives your burst you'll spend a lot of time with nothing to do except dodge and auto attack. Also it's a melee build, which isn't great for those who strongly prefer ranged attacks.
5 stars
Zilhn.7961 gave this build 5 stars • November 2023
love this build it gives my mechanic a power of dps
4 stars
Starlitjupiter gave this build 4 stars • September 2023
With Weaponmaster, Mechanist has gained a significant boost in its power and overall feeling for general open world play. PMech has gone from a build I'd never recommend to one I think is fantastic for people that are new to engineer or just want a laid back, easy farming build to play.

Comments

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