Difference between revisions of "Mechanist - Alacrity Support Power DPS"
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===Weapon Variants=== | ===Weapon Variants=== | ||
* If no CC is required, offhand '''Pistol''' will offer a small amount of extra damage. | * If no CC is required, offhand '''Pistol''' will offer a small amount of extra damage. | ||
+ | * '''Rifle''' will provide more DPS and better {{tooltip|Might}} generation, though you will need more boon duration to make up for the lack of barrier to trigger {{trait|Mech Frame: Channeling Conduits}}. | ||
Line 89: | Line 90: | ||
===Boon duration variants=== | ===Boon duration variants=== | ||
− | The equipment above provides a generous amount of boon duration for two reasons: | + | * The equipment above provides a generous amount of boon duration for two reasons: |
− | * The internal cooldown on {{Trait|Mech Frame: Channeling Conduits}} can lead to lost {{tooltip|Alacrity}} if your {{Skill|Barrier Blast}} syncs up with {{trait|Mech Core: Barrier Engine}}. | + | ** The internal cooldown on {{Trait|Mech Frame: Channeling Conduits}} can lead to lost {{tooltip|Alacrity}} if your {{Skill|Barrier Blast}} syncs up with {{trait|Mech Core: Barrier Engine}}. |
− | * {{Skill|Crisis Zone}} is needed at the start of an encounter to provide a buffer of {{tooltip|Alacrity}}, but it's useful to be able to keep it for negating certain attacks afterwards. | + | ** {{Skill|Crisis Zone}} is needed at the start of an encounter to provide a buffer of {{tooltip|Alacrity}}, but it's useful to be able to keep it for negating certain attacks afterwards. |
+ | * If using '''Rifle''', you should run at least 50% boon duration. With this build, all your {{tooltip|Alacrity}} generation is centred around the mech, so you will need to make sure it's on the group at all times. | ||
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# {{tooltip|Weapon Swap}} (or stow kit) | # {{tooltip|Weapon Swap}} (or stow kit) | ||
# Repeat | # Repeat | ||
+ | |||
+ | |||
+ | [https://youtu.be/GkihjyOY2g0 Rifle video example] - see the [[Build:Mechanist_-_Power_DPS|DPS Build]] for the written rotation. | ||
Revision as of 15:30, 22 September 2022
This build was last updated on September 22, 2022 and is up to date for the October 8, 2024 patch.
Overview
A power boon support build for Mechanist. Provides permanent Alacrity and high Fury uptimes.
Skill Bar
Mace/Shield
Utility
Weapon Variants
- If no CC is required, offhand Pistol will offer a small amount of extra damage.
- Rifle will provide more DPS and better Might generation, though you will need more boon duration to make up for the lack of barrier to trigger .
Template Code
[&DQMGOyYvRikqDyoPhgCGABobGhsQGwsbCRuJAQAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Trait Variants
- It would be a minor DPS loss to take Might for doing so. , and you would generate a decent amount of
Equipment
Head
Diviner
Diviner
Shoulders
Berserker
Berserker
Chest
Diviner
Diviner
Hands
Assassin
Assassin
Legs
Diviner
Diviner
Feet
Assassin
Assassin
Backpiece
Diviner
Diviner
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Mace
Diviner
Diviner
Shield
Diviner
Diviner
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
- If you also want to be your subgroup's primary Might source, you can run . Ensure you are running in this case.
Boon duration variants
- The equipment above provides a generous amount of boon duration for two reasons:
- If using Rifle, you should run at least 50% boon duration. With this build, all your Alacrity generation is centred around the mech, so you will need to make sure it's on the group at all times.
Consumables
Food
- or ascended versions
Utility
Usage
Rotation
The rotation below assumes you are using offhand Pistol.
Opener
- Weapon Swap (or stow kit)
- → →
- Weapon Swap (or stow kit)
Rest of the Rotation
After the opener, your basic loop is as follows:
- Autoattack and use on Mace until either Blowtorch or Rocket Fist Prototype are available - make sure to finish your auto chains!
- or - these should alternate between loops
- , and (if available)
- Weapon Swap (or stow kit)
- Repeat
Rifle video example - see the DPS Build for the written rotation.
General Tips
- You will need to use Alacrity, but it can be delayed slightly if the Aegis is needed. to maintain
- Use Alacrity in this case. off cooldown. You can delay it by a second if it will coincide with , as the internal cooldown of would prevent the first tick from applying
- If you are using , use it instead of in the opener, then use one second after the final pulse of . Make sure never to have these two skills overlap - this is to avoid the internal cooldown from .
- Try to keep an eye on your mech, as it is a major source of Alacrity thanks to . If it ends up more than 600 units from the stack, don't hesitate to use to force it to the correct location.
Ratings
Great alacrity DPS build that has become a standard of many raid comps, boon provision on DPS alacrity builds can be a bit sparse, and mechanist offers some of the best.
Good damage, permanent boon uptime. The rotation is easy enough. The hardest part is managing your mech. Other than that it's a great build I've been using in Raids since release.
Comments
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