Logo Albion iconAlbion Online AoC iconAshes of Creation Deadlock iconDeadlock GW2 iconGuild Wars 2 TL iconThrone & Liberty

Difference between revisions of "Weaver - Staff Weaver"

m
(Usage: damage and defense)
Line 147: Line 147:
 
==Usage==
 
==Usage==
 
'''Damage / Tagging'''
 
'''Damage / Tagging'''
* Your damage skills are {{Skill|Lava Font}}, {{Skill|Pyroclastic Blast}}, {{Skill|Eruption}}, {{Skill|Lightning Surge}}, and {{Skill|Plasma Blast}}. Fill in the gaps with auto attacks.
+
* Your damage skills are {{Skill|Lava Font}}, {{Skill|Pyroclastic Blast}}, {{Skill|Eruption}}, {{Skill|Lightning Surge}}, {{Skill|Plasma Blast}}, {{Skill|Shock Wave}}, and {{Skill|Ice Spike}}. Fill in the gaps with auto attacks.
 
* Use {{Skill|Firestorm (Glyph of Storms)}} and {{Skill|Meteor Shower}} on large, static groups of enemies or bosses.
 
* Use {{Skill|Firestorm (Glyph of Storms)}} and {{Skill|Meteor Shower}} on large, static groups of enemies or bosses.
 
* {{Skill|Arcane Blast}} - Instant cast single target tagging.
 
* {{Skill|Arcane Blast}} - Instant cast single target tagging.
* {{Skill|Flame Burst}} - Useful for rapidly tagging weaker enemies.
+
* {{Skill|Flame Burst}} and {{Skill|Chain Lightning}} - Useful for rapidly tagging weaker enemies.
 
* {{Skill|Arcane Wave}} - Instant cast wide area tagging (If equipped).
 
* {{Skill|Arcane Wave}} - Instant cast wide area tagging (If equipped).
 
* When playing the tempest variant, {{Skill|"Feel the Burn!"}} and other shouts are an instant cast AoE tagging.
 
* When playing the tempest variant, {{Skill|"Feel the Burn!"}} and other shouts are an instant cast AoE tagging.
Line 156: Line 156:
  
 
'''Defense & Support'''
 
'''Defense & Support'''
* The best defense is to dodge attacks or get out of the way. Your Dual Attacks provide {{Tooltip|Swiftness}} to help with that.
+
* The best defense is to dodge attacks or get out of the way. Your Dual Attacks provide {{Tooltip|Swiftness}} thanks to {{Trait|Swift Revenge}} to help run out of attacks.
* {{Skill|Burning Retreat}} - Powerful defensive evade and movement skill, can be used in any direction by rotating your character.
+
* {{Skill|Burning Retreat}}is a powerful defensive evade and movement skill, can be used in any direction by rotating your character.
* {{Skill|Sandstorm}} - A large area blind.  
+
* {{Skill|Sandstorm}} inflicts {{Tooltip|Blinded}} in a large AoE, useful against groups of trash mobs.  
 
* You can attune to Water and then to another element to access {{Skill|Healing Rain}} to remove conditions, provide {{Tooltip|Regeneration}}, and a water field. You can double attune to Water to use {{Skill|Geyser}} for healing and a water field.
 
* You can attune to Water and then to another element to access {{Skill|Healing Rain}} to remove conditions, provide {{Tooltip|Regeneration}}, and a water field. You can double attune to Water to use {{Skill|Geyser}} for healing and a water field.
* {{Skill|Ice Spike}}, {{Skill|Eruption}} and {{Skill|Transmute Earth}} - Can be used on water fields for additional area healing or on fire fields for extra might.
+
* {{Skill|Ice Spike}}, {{Skill|Eruption}} and {{Skill|Transmute Earth}} can be used on water fields for additional area healing or on fire fields for extra might.
 +
* {{Skill|Magnetic Aura}} provides {{Tooltip|Magnetic Aura}} for projectile reflection.
 
* If you need more defense, you can slot and use {{Skill|Stone Resonance}}.
 
* If you need more defense, you can slot and use {{Skill|Stone Resonance}}.
* {{Skill|Lahar}} - 1 stack of personal {{Tooltip|Stability}}.
+
* {{Skill|Lahar}} provides 1 stack of personal {{Tooltip|Stability}}.
 
* {{Skill|Arcane Shield}} can be used to block dangerous attacks.
 
* {{Skill|Arcane Shield}} can be used to block dangerous attacks.
  

Revision as of 23:07, 20 August 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on August 20, 2022 and is up to date for the February 11, 2025 patch.

Overview

A long-ranged staff build for elementalist for open world farming with a zerg. This build is primarily focused on dealing area damage in group farms and does not function well solo. Most of the damage of this build comes from AoE pulsing ground attacks, so this build can struggle against very mobile targets.

There are two variants of this build:

  • Weaver: this is the default variant, a fully ranged build with even more pulsing AoE ground attacks through and more long range attacks with . On top of that, as a weaver, the cooldown for swapping attunements is much shorter, which greatly benefits this build that, while wanting to use different attunements like all elementalist builds, has the bast majority of its damage tied to Fire Attunement so it wants to return to Fire as soon as possible.
  • Tempest: this variant has to be played in melee range but is simpler and provides more melee AoE attacks through and , better tagging potential by using shouts like or , and some boons to your subgroup. However, it greatly suffers from the increased recharge to attunements. If you leave Fire Attunement, it goes on cooldown for 10 seconds, or 20 if you overload, and the bast majority of this build's damage comes from Fire Attunement. But if you never leave Fire Attunement, you obviously cannot cast skills from the other attunements.


Template Code

[&DQYfHSkbOBkXARcBUAFQAfYA9gC+ATUXJgASFwAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Staff
Utility


Skill Variants

Let's explain why we recommened these skills, and alternatives you can consider:

Healing

is a great burst heal and povides a boon.

  • - the strongest heal if there are enemies in range, plus a blast finisher, but very weak healing if there are no nearby enemies.
  • - very situational heal that removes up to 8 conditions throughout its long channeling time. Arcane Shield can help with channellig it without getting interrupted.
  • - passive healing over time, but very weak heal on demand, leaving you vulnerable to burst damage.
  • When playing the tempest variant, is a weak AoE heal, but also cleanses 1 condition.

Utility Skills

provides ranged AoE damage, use it on Fire. provides ranged AoE burst damage. is a stun break and blocks 3 attacks.

Elite Skills

- provides high damage with skills 4 and 5, and mobility with skill 3.


Specializations

Trait Variants


Arcane

Replaces Air. Adds defense and utility at the cost of damage.

Tempest

The tempest variant has to be played in melee range but is simpler and provides more melee AoE attacks through

and and better tagging potential by using shouts like or , and some boons to your subgroup. However, it greatly suffers from the increased recharge to attunements. If you leave Fire Attunement, it goes on cooldown for 10 seconds, or 20 if you overload, and the bast majority of this build's damage comes from Fire Attunement. But if you never leave Fire Attunement, you obviously cannot cast skills from the other attunements.


Equipment

This build uses the same gear as Build:Weaver_-_Power_DPS, making it a good option for general PVE.

  • Ascended gear is not required for open world, exotic works fine.
  • Note the second staff is for stacking sigil purposes and is not required.
Head
Berserker
Shoulders
Assassin
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Staff
Berserker
Sigil
Sigil
staff
Berserker
Sigil
Sigil
Rune
x6
Infusion
x14
Infusion
x4

Variant Equipment

Gear

  • Marauder Marauder - Trades 10% damage for +60% effective health.
  • Knight Knight - Defensive (trinkets only).

Runes


Sigils


Consumables

Food

Utility

Consumable Variants

Food

Utility


Usage

Damage / Tagging


Defense & Support

  • The best defense is to dodge attacks or get out of the way. Your Dual Attacks provide Swiftness Swiftness thanks to to help run out of attacks.
  • is a powerful defensive evade and movement skill, can be used in any direction by rotating your character.
  • inflicts Blinded Blinded in a large AoE, useful against groups of trash mobs.
  • You can attune to Water and then to another element to access to remove conditions, provide Regeneration Regeneration, and a water field. You can double attune to Water to use for healing and a water field.
  • , and can be used on water fields for additional area healing or on fire fields for extra might.
  • provides Magnetic Aura Magnetic Aura for projectile reflection.
  • If you need more defense, you can slot and use .
  • provides 1 stack of personal Stability Stability.
  • can be used to block dangerous attacks.


Crowd Control


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Warming Hearth gave this build 4 stars • February 2025
A good build for staff lovers. I love all the AoE it has, though it takes a bit of practice to place them correctly and it can be a bit frustrating vs. enemies that move a lot. As the build mentions, it doesn't have the greatest damage and you should swap to another build if you want to tackle harder content. But it works great for casual open world and story content.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Split Metabattle Logo