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Difference between revisions of "Willbender - Radiant Celestial Roamer"

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* Try to get as many hits in during this time frame as possible using Symbols or skills that strike multiple times such as {{Skill|Whirling Light}} or {{Skill|Zealot's Defense}}.
 
* Try to get as many hits in during this time frame as possible using Symbols or skills that strike multiple times such as {{Skill|Whirling Light}} or {{Skill|Zealot's Defense}}.
  
* {{Skill|Zealot's Flame}} is a great source of passive AoE burning  - it's instant and doesn't interfere with your combos. While active you'll have access to its chain skill {{Skill|Zealot's Flame}} which lets you throw a ball of fire at your target for burst damage, but that also ends your Zealot's Flame passive. The two most common uses for this is to either let the passive pulse for a few seconds and then throw it before it ends, or throw it right away for some ranged damage if you can't get into melee.
+
* {{Skill|Zealot's Flame}} is a great source of passive AoE burning  - it's instant and doesn't interfere with your combos. While active you'll have access to its chain skill {{Skill|Zealot's Fire}} which lets you throw a ball of fire at your target for burst damage, but that also ends your Zealot's Flame passive. The two most common uses for this is to either let the passive pulse for a few seconds and then throw it before it ends, or throw it right away for some ranged damage if you can't get into melee.
 
** {{Skill|Chains of Light}} can help with landing the active of this skill against ranged targets because of the {{Tooltip|Immobilize}}.
 
** {{Skill|Chains of Light}} can help with landing the active of this skill against ranged targets because of the {{Tooltip|Immobilize}}.
 
** The trait {{Trait|Radiant Fire}} occasionally procs its own version of {{Skill|Zealot's Flame}}, you can throw this too if you're on Torch.
 
** The trait {{Trait|Radiant Fire}} occasionally procs its own version of {{Skill|Zealot's Flame}}, you can throw this too if you're on Torch.

Revision as of 10:15, 19 September 2022

This is a test build. You may comment and rate it.

Focused on: Hybrid damage and Mobility

Designed for: WvW Roaming

Difficulty:
TBD
This build was last updated on September 19, 2022.

Overview

The hybrid damage and sustain offered by Celestial, combined with the outstanding mobility of Willbender makes this a rather formidable roamer in WvW.


Skill Bar

Scepter/Torch
Sword/Sword
Utility


Template Code

[&DQEQOS4aQS/jGgMBBAEEAUcBeAHYGooANwE3AQAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Scepter
Celestial
Torch
Celestial
Sigil
Sigil
Sword
Celestial
Sword
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18


Runes

  • Rune of Superior Rune of Speed - better mobility, lower sustain.
  • Rune of Superior Rune of Divinity - tanky option with a bit of extra damage, and it's relatively cheap.
  • Rune of Superior Rune of Balthazar - high damage option with significantly increased Burn Burn damage.


Sigils

  • Sigil of Superior Sigil of Doom - if you can afford to give up either the sustain of Cleansing or Energy sigils, Doom adds a new condition to the build which is also a source of healing reduction and good damage.


Consumables

Food

  • - great defensive food that also provides some offensive stats, much like Celestial.
  • - active damage mitigation via more access to dodging and a bit more Might Might stacking.
    • is a cheaper version of Orrian Truffle and Meat Stew and sufficient enough in most cases.


Utility

  • or or


Usage

General

  • What sets Willbender apart from other burn Guardian specs is how they apply Burning Burning. Unlike other builds where you're holding on to the F1 for passive condition stacking, here you're encouraged to use Rushing Justice on CD because the passive only works for an 8 second period after using the active of the F1.
  • Resolution Resolution increases your critical strike chance by 25% via Righteous Instincts while Inner Fire passively provides a high uptime of Fury Fury for another 20%.
    • Every Virtue and shadowstep (teleport) grants Resolution Resolution from the traits Vanguard Tactics and Virtue of Resolution. Most of the time these skills are part of your burst combos so you don't have to worry too much about maintaining this boon.
  • Every Virtue skill is a mobility skill on Willbender. Besides their base functionality they are great for sticking to targets or escaping damage.
  • Rushing Justice is refreshed after each kill so make sure you always have it on cooldown right before a kill (this is very useful when soloing camps). Using it also applies AoE Blind Blind which is great for stomping or making high priority skills miss. It's also one of the hardest hitting skills in the build.
  • Try to burn through all of your virtues before resorting to Renewed Focus. RF is a great skill to use if you're being focues by the enemy team and you don't have any CDs left. Just keep in mind that this skill makes you lose capture point contribution for its duration.
  • Whirling Light is as much of a defensive skill as it is offensive, offering AoE Weakness Weakness application on top of great damage.
  • One of Willbender's greatest strengths is its mobility:
    • Every virtue skill is a mobility skill.
    • Most of the teleports require a target, but you can get creative with that by doing things like selecting a far away enemy target (even a random NPC) and spamming teleports to get away from an enemy chasing you.
    • Advancing Strike is a good mobility skill even without a target as it makes you dash forward.


Damage

  • Use Rushing Justice on CD. While the skill itself hits rather hard, the main purpose of this is the 8s burst window that follows, a window where every 3rd attack inflicts Burning Burning on your foe.
  • Try to get as many hits in during this time frame as possible using Symbols or skills that strike multiple times such as Whirling Light or Zealot's Defense.
  • Zealot's Flame is a great source of passive AoE burning - it's instant and doesn't interfere with your combos. While active you'll have access to its chain skill Zealot's Fire which lets you throw a ball of fire at your target for burst damage, but that also ends your Zealot's Flame passive. The two most common uses for this is to either let the passive pulse for a few seconds and then throw it before it ends, or throw it right away for some ranged damage if you can't get into melee.
    • Chains of Light can help with landing the active of this skill against ranged targets because of the Immobilize Immobilize.
    • The trait Radiant Fire occasionally procs its own version of Zealot's Flame, you can throw this too if you're on Torch.
  • Advancing Strike deals good damage and sets up your next attack perfectly with Immobilize Immobilize and Resolution Resolution (it's a shadowstep).
  • Executioner's Calling combos well with Advancing Strike as it benefits from the setup of the Immob.
  • Scepter acts as your best source of ranged damage in the build, but that's not saying much. The projectiles are rather unreliable at a distance so most of the time this is more of a midrange/melee weapon. Even skill #2 Symbol of Punishment is best used in melee as that way you're getting buffed while the enemy's taking damage.


Sustain

  • Flowing Resolve is an excellent reactive skill with multiple charges which cleanses several conditions and even has an evade frame in case you need to dodge something but don't have the endurance.
  • Reversal of Fortune (your healing skill) is best used when an attack is already coming your way or you're absolutely certain that you're going to be hit in order to get maximum healing (and block value) out of it. If you're not being focused but want to heal consider moving briefly into an enemy AoE skill.
  • Contemplation of Purity is a purely defensive stun break and your best answer against an overwhelming amount of conditions. Usually a last resort for when you're heavily pressured and other options don't cut it anymore.
  • Crashing Courage is an excellent and versatile defensive skill. Short CD, grants boons, it's also a ground targeted ranged teleport which adds a lot of vertical mobility to the build. Leaving attackers behind while teleporting to the highground can save your life. As with most Willbender skills, it's not purely defensive - the AoE it leaves behind upon landing is a good source of cleave damage too, so you could sacrifice this skill to chase or pressure targets if you're fine with giving up a defensive CD.
  • Judge's Intervention is also a stun break but most of the time it'll be used to execute burst combos from range. Worth holding onto for defensive purposes when every other stun break is on CD though.
  • As long as you have Renewed Focus you're somewhat safe. It's an incredibly powerful defensive skill which grants you immunity to incoming damage and CC (other than fall damage) when under heavy pressure, and refreshes all of your Virtues which could either help you stay alive longer or run away.
  • Conceited Curate causes Willbender flames left behind by your Virtue skills to heal you when they damage an enemy, further encouraging you to fight inside the flames.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Hogwarts Zebra gave this build 4 stars • June 2024
Update: After buffs this is now the best all-round build for guard roaming. It loses many 1v1 matchups that DH would win/draw, but smurfs on newbs 1vX and flees from ganks/losing fights far better than DH can. (Also use sword, it's far better than axe.)
5 stars
Hanz gave this build 5 stars • September 2022
Great burst damage and mobility, both of which are very important things for roaming. Makes good use of Celestial stats too, although it doesn't have the healing output of other cele builds. It's somewhere between "great" and "good" for me, I could be convinced of either of them. Depends on the situation really but one thing's for certain, it's viable. I'm giving this a 5 for now because I consider it to be better than other Guardian builds in most situations.

Comments

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