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Difference between revisions of "Scrapper - Power DPS"

Line 22: Line 22:
 
| utility1 = Grenade Kit
 
| utility1 = Grenade Kit
 
| utility2 = Shredder Gyro
 
| utility2 = Shredder Gyro
| utility3 = Rifle Turret
+
| utility3 = Throw Mine
 
| elite = Elite Mortar Kit
 
| elite = Elite Mortar Kit
 
}}
 
}}
Line 96: Line 96:
  
 
===Rotation===
 
===Rotation===
 +
If possible, precast {{Skill|Throw Mine}} and {{Skill|Mine Field}}
  
 
<big>'''Opener'''</big>
 
<big>'''Opener'''</big>
# {{Skill|Rifle Turret}}
+
# {{Skill|Static Shock}} - thanks to {{trait|Speed of Synergy}} this means you start with {{tooltip|Superspeed}}
# {{Skill|Surprise Shot}}
+
# {{Skill|Shredder Gyro}}
# {{Skill|Static Shock}}
 
 
# {{Skill|Thunderclap}}
 
# {{Skill|Thunderclap}}
# {{Skill|Shredder Gyro}}
 
 
# {{Skill|Electro-whirl}}
 
# {{Skill|Electro-whirl}}
 +
# {{Skill|Grenade Barrage}}
 +
# {{skill|Detonate (engineer)}} and {{skill|Detonate Mine Field}} if you precast them
 
# Enter {{Skill|Grenade Kit}}
 
# Enter {{Skill|Grenade Kit}}
 
# {{Skill|Shrapnel Grenade}}
 
# {{Skill|Shrapnel Grenade}}
# {{Skill|Grenade Barrage}}
+
# {{Skill|Throw Mine}}
 
# {{Skill|Poison Grenade}}
 
# {{Skill|Poison Grenade}}
# {{Skill|Freeze Grenade}} ==> Leave {{Skill|Grenade Kit}}
+
# {{Skill|Freeze Grenade}} {{to}} Leave {{Skill|Grenade Kit}}
# {{Skill|Spare Capacitor}}
+
# {{Skill|Function Gyro}} for more {{tooltip|Superspeed}}
  
  
Line 126: Line 127:
  
  
[https://youtu.be/pj7vJO9_d8E Example Rotation]
+
[https://youtu.be/OqCA8WZcqJg Example Rotation]
  
  
 
===General Tips===
 
===General Tips===
 
* The general goal of the rotation is to keep all the skills used in the opening + {{Skill|Function Gyro}} and {{Skill|Poison Gas Shell}} on cooldown, then fill downtime with auto-attack chains.
 
* The general goal of the rotation is to keep all the skills used in the opening + {{Skill|Function Gyro}} and {{Skill|Poison Gas Shell}} on cooldown, then fill downtime with auto-attack chains.
* {{Skill|Surprise Shot}} should be cast as soon as it becomes available. It has no cast time so it can be cast during another skill.
 
 
* Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles, {{Skill|Rocket Charge}} is a series of short evades, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
 
* Hammer is an overloaded weapon in terms of utility: {{Skill|Electro-whirl}} reflects projectiles, {{Skill|Rocket Charge}} is a series of short evades, {{Skill|Shock Shield}} is a channeled block, and {{Skill|Thunderclap}} is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
 
* The sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS.
 
* The sustain from {{Trait|Impact Savant}} depends on attacking, so don't slack on your DPS.
 
* Most of your damage comes from {{Skill|Electro-whirl}} and {{Skill|Shrapnel Grenade}}. They have a very similar cooldown so you can "link" them together - every time you use {{Skill|Electro-whirl}}, jump into {{Skill|Grenade Kit}} and use {{Skill|Shrapnel Grenade}}.
 
* Most of your damage comes from {{Skill|Electro-whirl}} and {{Skill|Shrapnel Grenade}}. They have a very similar cooldown so you can "link" them together - every time you use {{Skill|Electro-whirl}}, jump into {{Skill|Grenade Kit}} and use {{Skill|Shrapnel Grenade}}.
 
* {{Skill|Flash Shell}} can be used to blind trash mobs, mitigating incoming damage in some fights.
 
* {{Skill|Flash Shell}} can be used to blind trash mobs, mitigating incoming damage in some fights.

Revision as of 13:56, 23 September 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on September 23, 2022 and is up to date for the October 8, 2024 patch.

Overview

A full DPS variant of Scrapper - Quickness Support Power DPS that abandons its group quickness generation for increased personal damage. Doesn't deal enough damage to be competitive with other meta DPS builds but is extremely durable thanks to the continuous stream of barrier provided by Impact Savant.


Skill Bar

Hammer
Utility


Skill Variants

Utility

  • Bulwark Gyro could be used to replace either Rifle Turret if the groups needs Stability Stability or damage reduction. Be aware that Bulwark Gyro can rapidly down you if your teammates are taking too much damage.
  • Purge Gyro could also be taken for a potent condi cleanse.


Elite

  • Sneak Gyro will provide Stealth Stealth to five targets, which can be very potent in the right situation. Avoid using it in general, however, as Stealth Stealth can interrupt players attacks and it interferes with deadeye rotations that rely on Stealth Stealthing only at the correct time.


Template Code

[&DQMGOyYvKz0qDwAAhgAAAK4SAACjAAAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Hammer
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

Food


Utility


Usage

Rotation

If possible, precast Throw Mine and Mine Field

Opener

  1. Static Shock - thanks to Speed of Synergy this means you start with Superspeed Superspeed
  2. Shredder Gyro
  3. Thunderclap
  4. Electro-whirl
  5. Grenade Barrage
  6. Detonate (engineer) and Detonate Mine Field if you precast them
  7. Enter Grenade Kit
  8. Shrapnel Grenade
  9. Throw Mine
  10. Poison Grenade
  11. Freeze Grenade Leave Grenade Kit
  12. Function Gyro for more Superspeed Superspeed


Loop

  1. Hammer Auto-Attack chain once
  2. Electro-whirl
  3. Shrapnel Grenade
  4. Hammer Auto-Attack chain once
  5. Static Shock
  6. Thunderclap
  7. Shredder Gyro
  8. Electro-whirl
  9. Shrapnel Grenade
  10. Hammer Auto-Attack chain twice
  11. Cast one of the toolbelt or grenade skills from the opening then return to step 1.


Example Rotation


General Tips

  • The general goal of the rotation is to keep all the skills used in the opening + Function Gyro and Poison Gas Shell on cooldown, then fill downtime with auto-attack chains.
  • Hammer is an overloaded weapon in terms of utility: Electro-whirl reflects projectiles, Rocket Charge is a series of short evades, Shock Shield is a channeled block, and Thunderclap is an AoE stun. Making the best use of all of them will greatly improve your effectiveness.
  • The sustain from Impact Savant depends on attacking, so don't slack on your DPS.
  • Most of your damage comes from Electro-whirl and Shrapnel Grenade. They have a very similar cooldown so you can "link" them together - every time you use Electro-whirl, jump into Grenade Kit and use Shrapnel Grenade.
  • Flash Shell can be used to blind trash mobs, mitigating incoming damage in some fights.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Kae1th gave this build 5 stars • November 2024
I made a few changes to my own but all and all, used most of this build. Very good!
5 stars
OfficerAndyGentleman gave this build 5 stars • April 2024
Easy, decent damage, and survivable. Even better on encounters where you get a lot of stability.
5 stars
Igornoia gave this build 5 stars • April 2024
Easy, superfunny (try a asura) and powerful. I'm going to invest more time on it!

Comments

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