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Difference between revisions of "Druid - Support Druid"

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Revision as of 17:57, 4 October 2022

This is a test build. You may comment and rate it.

Focused on: HealingCondition cleanse and Boon support

Designed for: WvW Zerg

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on October 04, 2022.


Overview

Channel the power of the celestial bodies above and the earth below to swing fights in your allies' favor! Druid brings high burst healing and cleanse as well as Immobilize Immobilize, Stealth Stealth and Superspeed Superspeed


Skill Bar

Siege Turtle
Fern Hound
Staff/Staff
Utility


Variants

  • Muddy Terrain


Template Code

[&DQQAAAAABQChAAAAuwAAANUSAAC4EgAAtBIAAEIWAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Staff
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

    • personal food option


Usage

General

  • As soon as you get the 25 stacks of Sigil of Superior Sigil of Life, swap to the Staff without it
    • Otherwise avoid swapping weapons
  • Quick Draw activates when swapping in/out of Celestial Avatar
    • Use Ancestral Grace/Vine Surge first in Staff and Lunar Impact in Celestial Avatar


Overall Priorities

High
  • Healing
Moderate
  • Cleansing
  • Celestial Shadow
Low


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This builds has low active defenses
Active defense priority
  • "Protect Me!" - for stunbreaking
  • Dodge Dodge


Detailed Explanations

Healing

  • Target allies for Solar Beam + Astral Wisp
    • Keybinding call/take personal target can be useful to easily target an ally
    • Your commander is typically a good target for these skills
  • Keybinding (toggle) snap ground target can be useful for aiming Cosmic Ray and Lunar Impact
  • Use Glyph of Unity (Celestial Avatar) just before leaving Celestial Avatar so the effect will persist and quickly refill your Astral Force
  • Sublime Conversion has no target cap for allies, use it to give your entire group Regeneration Regeneration
  • Ancestral Grace and Lunar Impact are blasts and can be used on Healing Spring and Sublime Conversion
Healing Skills
  • Staff
    • Solar Beam
    • Astral Wisp
    • Ancestral Grace
  • Celestial Avatar
    • Cosmic Ray
    • Lunar Impact
    • Rejuvenating Tides
    • Glyph of Unity (Celestial Avatar)
    • Glyph of Alignment (Celestial Avatar)
  • Pet
    • Invigorating Bond


Cleansing

  • Healing Spring should be dropped when clashing with the opponent or preemptively before an enemy spike
    • Healing Spring begins its cooldown as soon as its dropped, not when it triggers. Precast it when you can do so without wasting it
  • Try to hit enemies and allies with Vine Surge on clashes to maximize value
Cleansing Skills
  • Healing Spring
  • Celestial Avatar - (Druidic Clarity
  • Glyph of the Stars
  • Seed of Life
  • Glyph of Alignment (Celestial Avatar)
  • Vine Surge - for Immobilize Immobilize


Celestial Shadow

  • If you don't anticipate needing heavy healing in the next 10s, you can end Celestial Avatar on a push for Superspeed Superspeed
  • Move to isolated player(s) and use end Celestial Avatar to give Stealth Stealth and Superspeed Superspeed


Immobilize

  • The most important time to use Immobilize Immobilize is when your group is spiking, watch out for the following skills:
    • Winds - Winds of Disenchantment
    • Wells - Well of Corruption+Well of Suffering or Gravity Well
    • Traps - Procession of Blades+Test of Faith
    • Shades - Desert Shroud
  • Try to hit enemies and allies with Vine Surge on clashes to maximize value
  • Natural Convergence is very difficult to use effectively, not casting it is fine
Immobilize Skills
  • Muddy Terrain (if applicable)
  • Vine Surge
  • Glyph of Alignment
  • Natural Convergence


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 5 stars based on 6 votes.
Log in or register to rate this build.
5 stars
Leif gave this build 5 stars • February 2024
Very strong heals and cleanses, can outpace all others in the right hands. That said, 1) Lingering Light is the way to go - reduces CA downtime significantly in addition to more healing 2) Mace+WH instead of the 2nd staff, for those with SOTO. WH5 is a 5-in one skill: daze, regen/healing from Windborne Notes, blast finisher, ally boons (might+fury+swiftness)
5 stars
Soldier198 gave this build 5 stars • July 2023
The Support Druid is an absolutely top tier healer and cleanser which packs an absurd amount of sustain and boon support into its build. Alacrity, fury, swiftness, might, resistance, regeneration, stability all shared with the group. It is also a powerhouse healer and condition cleanser capable of topping healing and cleanse charts. Trait and utility changes can be done to allow the support Druid to provide near permanent protection as well. The elite Glyph is a multipurpose skill that can be used to revive 5 allies or provide incredible sustain through healing, cleansing, and stability sharing.
2 stars
Deloitte34 gave this build 2 stars • April 2023
Subpar support build really, as the guides shows..very low active defense, this translate to :"must be babysitter to accomplish anything"...why in hell would I run this over a support staff tempest or catalyst?, it does the same thing...but better, has 2x more active defense, condi clear, healing and support. This is at best a GvG build and you're just doing a favour to that ranger fanboy in your guild...it has been 14 years now and ranger still has 0 x zerg builds...Brilliant
5 stars
Skydiver3685 gave this build 5 stars • October 2022
Druid slaps right now let's be honest. Timing celestial avatar is about as hard as shooting a giant wall, which is to say it isn't. I prefer taking 3 glyphs with equality because the build never feels like it's in danger. The easy access to information on cooldowns makes playing a breeze and aiming skills is barely difficult. Super fun and easy to play with great sustain.
5 stars
BNasty gave this build 5 stars • October 2022
I think this is a great build. You also have an option of taking Axe/Warhorn with Windborn Notes as this has High Fury/Might/Swiftness uptime with a bit of added Regen. The Build can be a bit harder to play than other Support Classes as it requires you to aim your CA 1-3. But CA 2 is much better now than it was before. Try to use your Heal skill out of CA to keep cleanses going and providing Regen which will fill your bar up a bit quicker.
5 stars
Genter2238 gave this build 5 stars • October 2022
this build is really good it is similar to what I am using with my guild. We are trying druid some and vindictator and we really like them it has a lot of healing and condition cleansing as much as a tempest. the stability helps our fb too. we like a lot using the smokescale to use stealth, but some of us are using the moa to give protection too... I think it's very good now the druid

Comments

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