Difference between revisions of "Soulbeast - Poisonbeast"
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|title=Soulbeast - Poisonbeast | |title=Soulbeast - Poisonbeast | ||
− | |description=A condition based Soulbeast duelist | + | |description=A condition based Soulbeast duelist build for PvP. |
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==Overview== | ==Overview== | ||
− | A condition based Soulbeast duelist | + | A condition based Soulbeast duelist build for PvP. |
Revision as of 14:07, 15 February 2022
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage, Mobility and Sustain
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on February 15, 2022 and is up to date for the October 8, 2024 patch.
Overview
A condition based Soulbeast duelist build for PvP.
Skill Bar
Shortbow
Dagger/Dagger
Utility
Template Code
[&DQQeHiE2Ny8uFwAAuwAAAAEXAAD6FgAA7QAAACwmAAAAAAAAAAAAAAAAAAA=]
Specializations
Specialization Variants
Nature Magic over Skirmishing: most tanky option.
Beastmastery over Skirmishing: improved Command skills, pet attacks and .
Equipment
Shortbow
Sigil
Sigil
Dagger
Dagger
Sigil
Sigil
Rune
Amulet
Usage
Elite specialization basics
- Soulbeast allows Rangers to meld with their pet, becoming one. This is done through which has a 10s CD.
- Pet swapping is disabled while in combat.
- 24px Juvenile Hawk is the pet you'll be using in combat.
- 24px Juvenile Siamoth is your non-combat pet. What that means is you'll only use this pet for one thing: , hoping for a Plasma which can be consumed by . Use Forage between fights so you may start the next encounter with a free consumable. Swap back to your other pet as soon as possible.
- Traits related to swapping pets now activate upon entering/leaving .
- Pet related traits and skills such as continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
- Melding with a dead pet and then exiting Beastmode instantly revives them.
General
- On short bow you should either open with for burst damage (this is the most common), if you need sustain (evade attacks), or if you want more CC.
- On dagger/dagger usually can't go wrong with a opener as this skill has both good damage and a lengthy evade frame for general survival. If you're not in melee range and don't need to evade anything, go with either or .
makes your toolkit way more flexible by significantly reducing the CD of the first skill you use after swapping weapons, allowing you to better adapt to situations. There are a lot of ways to use this trait, here are a few ideas:
Mobility
- Maintain permanent Swiftness with and .
- Turn around before using Quick Shot in order to move "forward".
- Roam between capture points with .
Damage
- This is fairly straightforward, your burst damage comes from short bow while dagger/dagger is slightly more defensive but still brings decent pressure to the table.
- On bow spam as much as you can, ideally from behind. Many short bow skills have increased effectiveness when striking from behind or the sides.
- is one of your burst skills and should be used on CD. Due to the cone shape of the volley it's best used in point-blank range, right in melee to ensure that all the arrows hit the target.
- Bleeding while the skill continues to recharge. Doing this without merging basically has the same effect except your pet will gain the buff, and pets are less reliable than players (although there are exceptions..). should be used a few seconds before entering a fight, preferably while merged with your pet. This gives you a buff that makes your next 3 attacks inflict
- If you're using for the damage and not the evasion, you should first make sure your target is crippled. has the benefit of allowing you to use as the first skill after swapping weapons for synergy, while still getting the most damage out of it.
Sustain
- Every stance in the build is defensive by nature and can be shared with allies, which you should aim to do whenever possible.
- The build doesn't have a lot of means to deal with conditions, limited mainly to and .
- If damage is starting to overwhelm you and you are out of CDs, just run away with and wait a little before reengaging.
- Dodging applies Protection, which also heals thanks to the trait .
- Applying Poison steals some health from the target.
- Protection and as has no cast time, this can be used even while CC'd in order to survive enemy burst. grants
Related Builds
- Stancebeast Roamer - the WVW Roaming version of this condition Soulbeast PvP build.
Ratings
I play it with D/D instead of shortbow but it's good either way. People always underestimate condi rangers but it can be very viable. Not that great above 1v1 tho so it's a bit niche.
I think it's a bit underrated. Still not top tier but it's a fun and viable ranked build. Has a higher skill cap than it'd seem at first glance and its toolkit is very diverse (stealth, impressive mobility, unblockable CC, damage immunity, combo tools and so on).
A very strong 1v1 and side node. Has the ability to sustain, kite, and kill. When played by a well experienced player, it's god tier.
Surprisingly not bad in this bursty meta; axe 3 with quickdraw, easy access to invis with trapper rune, an unblockable launch, and very high sustain make it a decent sidenoder. I prefer playing it with a rabid amulet for more toughness, swamp drake instead of the wolf (tail swipe is a blast finisher for your heal trap and means even more weakness application), and signet of renewal as a 2nd stunbreak. I feel like it's really held back by a lack of boonrip however. This is a build to try if Untamed is too hard to learn.
Leaning somewhere around a 3.8 for this build. It is a totally workable condi build that takes advantage of stances and sages. It can side node decently and stances make it harder to meme. Stances are actually fairly weak however and it only really puts out poison which is cleanseable.
Basically it work really well if you want to afk on a side node but doesn’t bring anything other than that
Almost exactly the build I have found that works really well. Totally destroys teams/characters that rely on healing.
Comments
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