Difference between revisions of "Mechanist - Alacrity Support Power DPS"
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===General Tips=== | ===General Tips=== | ||
+ | * Thanks to {{trait|Mechanical Genius}}, if you are over 360 units away from your mech when using F1-3 skills, their cooldown will be 50% longer. It is therefore ''vital'' to make sure you are within range before using them or you will cripple your boon uptimes. | ||
* You will need to use {{Skill|Crisis Zone}} to maintain {{tooltip|Alacrity}}, but it can be delayed slightly if the {{tooltip|Aegis}} is needed. | * You will need to use {{Skill|Crisis Zone}} to maintain {{tooltip|Alacrity}}, but it can be delayed slightly if the {{tooltip|Aegis}} is needed. | ||
* Use {{Skill|Barrier Burst}} off cooldown. You can delay it by a second if it will coincide with {{Skill|Barrier Blast}}, as the internal cooldown of {{trait|Mech Frame: Channeling Conduits}} would prevent the first tick from applying {{tooltip|Alacrity}} in this case. | * Use {{Skill|Barrier Burst}} off cooldown. You can delay it by a second if it will coincide with {{Skill|Barrier Blast}}, as the internal cooldown of {{trait|Mech Frame: Channeling Conduits}} would prevent the first tick from applying {{tooltip|Alacrity}} in this case. | ||
* If you are using {{Skill|Barrier Signet}}, use it instead of {{Skill|Barrier Burst}} in the opener, then use {{Skill|Barrier Burst}} one second after the final pulse of {{Skill|Barrier Signet}}. Make sure never to have these two skills overlap - this is to avoid the internal cooldown from {{trait|Mech Frame: Channeling Conduits}}. | * If you are using {{Skill|Barrier Signet}}, use it instead of {{Skill|Barrier Burst}} in the opener, then use {{Skill|Barrier Burst}} one second after the final pulse of {{Skill|Barrier Signet}}. Make sure never to have these two skills overlap - this is to avoid the internal cooldown from {{trait|Mech Frame: Channeling Conduits}}. | ||
* Try to keep an eye on your mech, as it is a major source of {{tooltip|Alacrity}} thanks to {{trait|Mech Core: Barrier Engine}}. If it ends up more than 600 units from the stack, don't hesitate to use {{Skill|Shift Signet}} to force it to the correct location. | * Try to keep an eye on your mech, as it is a major source of {{tooltip|Alacrity}} thanks to {{trait|Mech Core: Barrier Engine}}. If it ends up more than 600 units from the stack, don't hesitate to use {{Skill|Shift Signet}} to force it to the correct location. |
Revision as of 17:50, 1 July 2023
Overview
A power boon support build for Mechanist. Provides permanent Alacrity and high uptimes of Fury and Might.
Power Alacrity Mechanist has a simple rotation that affords a good amount of CC with little damage loss, and the mech allows you to maintain high damage and boon uptime even if you're forced to deal with mechanics.
The mace build provides some extra support through barrier generation and offers more accessible CC, while the rifle build is higher DPS and Might. As all its Alacrity comes from the mech, the mechanist can be completely off-stack as required without dropping boons.
Skill Bar
Weapon Variants
- Mace/Shield will provide less DPS and worse Might generation, though you will gain some barrier generation and easier CC.
Template Code
Specializations
Trait Variants
- It would be a minor DPS gain to take Might without it. , though it would only be worthwhile if you are absolutely certain that your group can maintain 25
Equipment
Diviner
Berserker
Diviner
Berserker
Diviner
Berserker
Diviner
Berserker
Berserker
Berserker
Diviner
Diviner
Berserker
x6
x18
Boon duration variants
- The above setup should provides ~35% boon duration, which should be enough as long as you're able to use
- Alacrity, but it's useful to be able to keep it for negating certain attacks afterwards. If you want more freedom with when you use it, you could switch the Amulet to Diviner stats. is needed at the start of an encounter to provide a buffer of
- Don't go below ~31% boon duration as this is the theoretical minimum amount needed to provide permanent Alacrity.
and off cooldown.
- Note that all the Alacrity comes from your mech, which inherits your concentration stat rather than your boon duration. This makes gear such as worthless.
Consumables
Food
- or ascended versions
Utility
Usage
Rifle Rotation
Rifle video example - see the DPS Build for the written rotation.
Mace Rotation
The rotation below assumes you are using offhand Pistol.
Opener
- Weapon Swap (or stow kit)
- → →
- Weapon Swap (or stow kit)
Rest of the Rotation
After the opener, your basic loop is as follows:
- Autoattack and use on Mace until either Blowtorch or Rocket Fist Prototype are available - make sure to finish your auto chains!
- or - these should alternate between loops
- , and (if available)
- Weapon Swap (or stow kit)
- Repeat
General Tips
- Thanks to , if you are over 360 units away from your mech when using F1-3 skills, their cooldown will be 50% longer. It is therefore vital to make sure you are within range before using them or you will cripple your boon uptimes.
- You will need to use Alacrity, but it can be delayed slightly if the Aegis is needed. to maintain
- Use Alacrity in this case. off cooldown. You can delay it by a second if it will coincide with , as the internal cooldown of would prevent the first tick from applying
- If you are using , use it instead of in the opener, then use one second after the final pulse of . Make sure never to have these two skills overlap - this is to avoid the internal cooldown from .
- Try to keep an eye on your mech, as it is a major source of Alacrity thanks to . If it ends up more than 600 units from the stack, don't hesitate to use to force it to the correct location.
Ratings
Comments
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