Difference between revisions of "Spellbreaker - Power Spellbreaker"
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==Overview== | ==Overview== | ||
Power {{Tooltip|Spellbreaker}} is a very strong open world solo build with a low skill floor and a very high skill ceiling thanks to the nature of {{Skill|Full Counter}}. It can be built many different ways, from DPS to sustain tank, and can even bring support for allies in group events. | Power {{Tooltip|Spellbreaker}} is a very strong open world solo build with a low skill floor and a very high skill ceiling thanks to the nature of {{Skill|Full Counter}}. It can be built many different ways, from DPS to sustain tank, and can even bring support for allies in group events. | ||
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+ | ===Meta Rating=== | ||
+ | Power Spellbreaker is a fantastic solo build and is rated meta for this purpose. For zerg farming, other builds will outperform it, though it still holds its own in a lot of popular farms. | ||
Revision as of 08:43, 29 March 2023
Overview
Power Spellbreaker is a very strong open world solo build with a low skill floor and a very high skill ceiling thanks to the nature of . It can be built many different ways, from DPS to sustain tank, and can even bring support for allies in group events.
Meta Rating
Power Spellbreaker is a fantastic solo build and is rated meta for this purpose. For zerg farming, other builds will outperform it, though it still holds its own in a lot of popular farms.
Template Code
Skill Bar
Weapon Variants
- Mace (Mainhand) - Extra defense and CC
- Shield - Extra defense and CC
Skill Variants
Heal Skills
- - Condition clear at the cost of adrenaline
- - extremely strong counter-pressure heal
Utilities
- - more dodges.
- - alternative to
- - stability and damage reduction
- - best condition clear and stunbreak
- - high DPS option
- - immortality for a few seconds
- - boost ally damage; great for zergs
- - boost ally damage; great for zergs
- - boost ally defense; good for zergs
- If taking banners, consider taking
- boost ally defense; good in zergs
Elite Skills
- - ally rez + boon support
- - projectile hate
Specializations
- Quickness - combined with and , provides permanent
- - use if taking daggers
- Stability uptime - nearly permanent
- - grants significant protection uptime
- - if not running a dagger
- - if not running an axe
- - provides extremely high sustain when combined with
- - high DPS without relying on CC, better if using Greatsword or Axe/Axe.
Tactics Variant
For a massive boost to sustain, replace Defense with Tactics.
Discipline Variant
If running banners for a zerg, consider swapping to
and using this variant instead.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to that of Build:Berserker_-_Power_DPS, making it a good option for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Gear
- Knight - defensive trinkets
Sigils
- , - budget dps
- - strong defense sigil
- - use with mace for an increase to sustain
Runes
- , - budget dps
- , - Defense
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Damage
- Use off cooldown: , , (or any current Burst skill at 2 bars)
- This build focuses on using Disables to proc Quickness uptime.
- Disables to focus on are: , , , .
. Space out Disables to maintain high - You also should focus on maintaining Weakness when possible. Weakness not only provides you a damage bonus through but also provides you with great personal defenses against non-defiant foes. Your primary sources of Weakness are and your Burst Skills.
- Note, however, that Skelk Venom ( https://wiki.guildwars2.com/wiki/Skale_Venom_%28consumable%29 ) is a consumable which will greatly assist in Weakness application at practically no cost.
Defense
- Note that reduces the damage of attacks to 0 rather than actually blocking them. This is relevant if trying not to get hit by an attack (e.g. for specific achievements).
is a really powerful defensive skill, try to use it instead of dodging whenever possible.
- Mace/Shield has several blocks and CC
- Remember to always dodge and sidestep attacks if possible (except when baiting ).
Sustain
- If using , granting might to yourself will provide healing and endurance regeneration.
- If using Tactics, Shouts provide extra healing.
- If using Daggers, provides very high health per second.
Crowd Control
- /
- Seriously just hit any button on this build and you're probably going to CC something.
Video Examples
Ratings
Comments
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