Difference between revisions of "Berserker - Condi Macezerker"
Line 23: | Line 23: | ||
| healing = Mending | | healing = Mending | ||
| utility1 = "Shake It Off!" | | utility1 = "Shake It Off!" | ||
− | | utility2 = | + | | utility2 = Sundering Leap |
| utility3 = Endure Pain | | utility3 = Endure Pain | ||
| elite = Head Butt | | elite = Head Butt | ||
Line 36: | Line 36: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [&DQIWOzM+ | + | code = [&DQIWOzM+EiunAHAAagAAAKESAABxAAAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 45: | Line 45: | ||
* {{Trait|Shield Master}} improves adrenaline generation and makes your blocks reflect projectiles, which opens up new and creative ways to pressure enemies. You do lose some {{Tooltip|Weakness}} application however which removes a cover condition from the build and decreases your sustain a little. | * {{Trait|Shield Master}} improves adrenaline generation and makes your blocks reflect projectiles, which opens up new and creative ways to pressure enemies. You do lose some {{Tooltip|Weakness}} application however which removes a cover condition from the build and decreases your sustain a little. | ||
{{Specialization|Discipline|mid|bot|bot}} | {{Specialization|Discipline|mid|bot|bot}} | ||
− | {{Specialization|Berserker| | + | {{Specialization|Berserker|bot|mid|mid}} |
Line 54: | Line 54: | ||
| weapon3 = Sword | | weapon3 = Sword | ||
| weapon4 = Torch | | weapon4 = Torch | ||
− | | sigil1 = | + | | sigil1 = Cleansing |
| sigil2 = Doom | | sigil2 = Doom | ||
| sigil3 = Smoldering | | sigil3 = Smoldering | ||
Line 73: | Line 73: | ||
'''Sigils''' | '''Sigils''' | ||
− | * {{Sigil|Cleansing}} over Smoldering - | + | * {{Sigil|Exposure}} over {{Sigil|Cleansing}} - better burst and condition variety, lower sustain. |
+ | |||
+ | * {{Sigil|Cleansing}} over {{Sigil|Smoldering}} - only if you're playing with Exposure on the Mace set, adds back the lose cleansing. Alternatively {{Sigil|Purging}} works too if you have Cleansing on Mace. | ||
==Usage== | ==Usage== | ||
+ | This section's being reworked | ||
+ | <!-- | ||
'''General''' | '''General''' | ||
* Landing {{Skill|Head Butt}} is crucial for the build as it refills your entire adrenaline bar. This elite is best used while '''not''' in Berserker mode. | * Landing {{Skill|Head Butt}} is crucial for the build as it refills your entire adrenaline bar. This elite is best used while '''not''' in Berserker mode. | ||
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# Spam {{Skill|Skull Grinder}}. | # Spam {{Skill|Skull Grinder}}. | ||
''Note: this chain is very CD-heavy and shouldn't always be used as it'll leave you almost completely defenseless. The pressure it brings to the table however is quite significant.'' | ''Note: this chain is very CD-heavy and shouldn't always be used as it'll leave you almost completely defenseless. The pressure it brings to the table however is quite significant.'' | ||
− | + | --> | |
==Top Streamers== | ==Top Streamers== | ||
<!--* Twitch: [https://www.twitch.tv/irajaxx Ajaxx]--> | <!--* Twitch: [https://www.twitch.tv/irajaxx Ajaxx]--> | ||
* Twitch: [https://www.twitch.tv/kxyba Keyba] | * Twitch: [https://www.twitch.tv/kxyba Keyba] |
Revision as of 10:16, 10 April 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Control
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on April 10, 2023 and is up to date for the October 8, 2024 patch.
Overview
A PvP Berserker build which combines high stacks of various conditions and CC for an all-out condition burst to make up for its low sustain.
Skill Bar
Mace/Shield
Sword/Torch
Utility
Skill Variants
Weapons
- Off-hand Sword over Shield - trades CC and a better block for more damage.
Template Code
[&DQIWOzM+EiunAHAAagAAAKESAABxAAAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- Weakness application however which removes a cover condition from the build and decreases your sustain a little. improves adrenaline generation and makes your blocks reflect projectiles, which opens up new and creative ways to pressure enemies. You do lose some
Equipment
Mace
Shield
Sigil
Sigil
Sword
Torch
Sigil
Sigil
Rune
Amulet
Equipment Changes
Rune
- - extra healing on all of your stun breaks, decent stats.
- - great stats and a proc which adds cover conditions into your main burst rotation.
- - more focus on bursting targets with Torch and .
Sigils
- over - better burst and condition variety, lower sustain.
- over - only if you're playing with Exposure on the Mace set, adds back the lose cleansing. Alternatively works too if you have Cleansing on Mace.
Usage
This section's being reworked
Top Streamers
- Twitch: Keyba
Ratings
Offers exceptional burst with just enough sustain to make it work. The build itself is perfectly fine, it's just overshadowed by the more "balanced"/defensive version with Longbow. This version has more Stability and mobility though which is nice.
This build is definitely better with more recent buffs and nerfs to spellbreaker. I think the longbow builds are better though in general because of most meta classes having ranged damage. Its not bad but right now I'd still say its an "okay" If I could give a three and a half, that's where I'd put it
After buffs to berserker this build has gotten stronger. One of the go to warrior builds now. A little weaker than the meta builds at the moment, but could be l2p issue on my part.
It's fun but like any non-meta build/spec gets shut down easily in g2+. Very rewarding if you do have a good team that'll actually give you windows to finish off targets but don't expect to win a 1v1 vs someone who knows what they're doing, and can't sustain enough to bait cooldowns before headbutt especially in this glass cannon meta.
IMO the best war build at the moment, however I have some suggested changes. Savage instinct over last blaze. Signet of Fury over shattering blow. Endure pain over outrage. Savage instinct and endure pain let you survive bursts and signet of fury means you’re not useless if you miss headbutt.
Comments
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