Difference between revisions of "Daredevil - Power Daredevil"
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==Skill Bar== | ==Skill Bar== | ||
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|elite = Dagger Storm | |elite = Dagger Storm | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
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* {{Skill|Basilisk Venom}} - grants significant defiance bar damage | * {{Skill|Basilisk Venom}} - grants significant defiance bar damage | ||
* {{Skill|Thieves Guild}} - more damage on a longer cooldown; ideal for solo or duo bosses / hero points | * {{Skill|Thieves Guild}} - more damage on a longer cooldown; ideal for solo or duo bosses / hero points | ||
− | |||
==Specializations== | ==Specializations== | ||
{{Specialization|Trickery|bot|top|mid}} | {{Specialization|Trickery|bot|top|mid}} | ||
− | {{Specialization|Critical Strikes| | + | {{Specialization|Critical Strikes|bot|mid|top}} |
{{Specialization|Daredevil|top|mid|bot}} | {{Specialization|Daredevil|top|mid|bot}} | ||
* {{Trait|Invigorating Precision}} - provides enormous amounts of sustain. | * {{Trait|Invigorating Precision}} - provides enormous amounts of sustain. | ||
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* {{Trait|Escapist's Fortitude}} - condition cleanse | * {{Trait|Escapist's Fortitude}} - condition cleanse | ||
* {{Trait|Unhindered Combatant}} - ignore soft CC; take this if using Pistol/Pistol | * {{Trait|Unhindered Combatant}} - ignore soft CC; take this if using Pistol/Pistol | ||
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===Deadly Arts Variant=== | ===Deadly Arts Variant=== | ||
− | Higher DPS in situations where you are receiving | + | Higher DPS in situations where you are receiving {{Trait|Might}} from nearby allies. Replaces trickery. |
{{Specialization|Deadly Arts|top|bot|bot|variant=y}} | {{Specialization|Deadly Arts|top|bot|bot|variant=y}} | ||
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==Equipment== | ==Equipment== | ||
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| sigil3 = Superior Sigil of Energy | | sigil3 = Superior Sigil of Energy | ||
| sigil4 = Superior Sigil of Draining | | sigil4 = Superior Sigil of Draining | ||
+ | <!-- Custom stats --> | ||
+ | | amulet = assassin | ||
}} | }} | ||
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===Variant Equipment=== | ===Variant Equipment=== | ||
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'''Runes''' | '''Runes''' | ||
* {{Rune|Superior Rune of Infiltration}}, {{Rune|Superior Rune of Strength}} - budget DPS | * {{Rune|Superior Rune of Infiltration}}, {{Rune|Superior Rune of Strength}} - budget DPS | ||
− | * {{Rune|Superior Rune of Vampirism | + | * {{Rune|Superior Rune of Vampirism}} - defense |
'''Sigils''' | '''Sigils''' | ||
* {{Sigil|Superior Sigil of Air}} - budget DPS | * {{Sigil|Superior Sigil of Air}} - budget DPS | ||
* {{Sigil|Superior Sigil of Strength}} - higher DPS than other options in longer fights | * {{Sigil|Superior Sigil of Strength}} - higher DPS than other options in longer fights | ||
− | * {{Sigil|Superior Sigil of Celerity}} - causes {{Skill| | + | * {{Sigil|Superior Sigil of Celerity}} - causes {{Skill|Steal}} to provide 25% quickness uptime; this can result in the highest DPS increase from a single sigil, but requires skill management to work. |
'''Tagging'''<br> | '''Tagging'''<br> | ||
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===Damage=== | ===Damage=== | ||
====Staff==== | ====Staff==== | ||
− | * Open combat with {{Skill| | + | * Open combat with {{Skill|Steal}} to proc Trickery traits. |
* Keep endurance at 33% or lower at all times. | * Keep endurance at 33% or lower at all times. | ||
* Spam {{Skill|Weakening Charge}} after dodging on single targets. | * Spam {{Skill|Weakening Charge}} after dodging on single targets. |
Revision as of 04:41, 12 April 2023
Overview
Power Daredevil is a consistent generalist open world build that brings high damage while maintaining the unique out of combat utility that thief provides. It is relatively easy to play and has very little reliance on allies, making it a strong class for completing content alone.
Power Daredevil is an extremely versatile build that can make use of many different traits and weapons. As such, this guide serves as a catch-all for the "Power Daredevil" playstyle which might include dual pistols, staff, double daggers, shortbow tagging, or even sword/pistol.
Template Code
Skill Bar
Weapon Variants
- Shortbow - mobility via
- Duals Pistols - dual pistols provides a strong ranged option
- Sword/Pistol - grants access to which is a strong evade (Editor's Note: The evade is not listed in the tooltip. This is a bug.)
Skill Variants
- - a powerful escape button that can sometimes outclass other heals in high-pressure situations.
- - can replace if stunbreak isn't needed
- - a good stunbreak that doubles as a defensive mechanism
- - alternative stun break that grants mobility and condition cleanse.
- - blinds enemies and blocks projectiles.
- - if crowd control is needed.
- - to escape from enemies or stealth past them.
- - For assisting allies in reaching places.
- - provides extra initiative generation, especially when farming trash mobs
- - grants significant defiance bar damage
- - more damage on a longer cooldown; ideal for solo or duo bosses / hero points
Specializations
- - provides enormous amounts of sustain.
- - 10% quickness uptime
- - condition cleanse
- - ignore soft CC; take this if using Pistol/Pistol
Deadly Arts Variant
Higher DPS in situations where you are receiving
from nearby allies. Replaces trickery.Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Build:Daredevil_-_Power_DPS, making it excellent for general PVE
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
x6
Variant Equipment
Gear
- Knight - defensive trinkets
- Marauder - trades a small amount of damage for a very large boost to health
Runes
- , - budget DPS
- - defense
Sigils
- - budget DPS
- - higher DPS than other options in longer fights
- - causes to provide 25% quickness uptime; this can result in the highest DPS increase from a single sigil, but requires skill management to work.
Tagging
Equip your shortbow with and and take to create one of the best mob-tagging options in the game.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Damage
Staff
- Open combat with to proc Trickery traits.
- Keep endurance at 33% or lower at all times.
- Spam after dodging on single targets.
- Spam after dodging on groups or to evade damage
- Fill with Auto-attacks; try never to interrupt the attack chain.
Pistols
- Keep Endurance at 33% or lower
- Spam ; ensure all 8 shots hit
- Fill with auto-attacks
Sword/Pistol
This weapon set should only be run for the useful evade spam of
or area blind of- Keep endurance at 33% or lower
- Auto-attack; try not to interrupt the attack chain
- If using Black Powder: Fit two auto chains between each cast of Black Powder
Defense
This build's defense is centered around evading damage rather than absorbing it.
- is a semi-spammable dodge.
- Vigor uptime for more dodges provides significant
- will refill endurance
- is an area blind
Additionally, thief has many powerful defensive utilities. Make the most of thief's kit by changing skills to fit the current need.
Sustain
- is the primary source of healing in the build, though it should only be taken when extra healing is required.
Stealth
- Stealth is one of the most useful tools available to Thieves. Use to channel hero points or sneak through otherwise dangerous places.
- If is not enough, blast stealth. To do this, equip a shortbow, place a , then spam in the smoke field.
Crowd Control
- and
- (if running )
- (if running a spare pistol offhand)
Ratings
Comments
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