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Difference between revisions of "Scourge - Condi Scourge"

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===Skill Variants===
 
===Skill Variants===
====Healing Skills====
 
* {{Skill|Well of Blood}} - strong group support if running Blood Magic, but less barriers.
 
 
 
====Utility Skills====
 
====Utility Skills====
 
* {{Skill|Epidemic}} - even after several nerfs, it remains a really good option to do AoE damage.
 
* {{Skill|Epidemic}} - even after several nerfs, it remains a really good option to do AoE damage.
 
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles.
 
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles.
 
* {{Skill|Spectral Armor}} - can replace Trail of Anguish to give up the Stability for life force generation.
 
* {{Skill|Spectral Armor}} - can replace Trail of Anguish to give up the Stability for life force generation.
* {{Skill|Desiccate}} - boonstrip and damage
+
* {{Skill|Desiccate}} - boonstrip and damage.
 
* {{Skill|Plague Signet}} - amazing condi transfer but beware of its passive when playing in groups.
 
* {{Skill|Plague Signet}} - amazing condi transfer but beware of its passive when playing in groups.
 
* {{Skill|Spectral Grasp}} - great CC or pull to cleave trash mobs.
 
* {{Skill|Spectral Grasp}} - great CC or pull to cleave trash mobs.
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* If you ever need a lot of defense, use Death Magic with {{Trait|Putrid Defense}} + {{Trait|Dark Defiance}} + {{Trait|Corrupter's Fervor}} for permanent {{tooltip|Protection}} and large increase to your toughness. This synergyses with the variant rune {{Rune|Superior Rune of the Undead}}. This is normally not needed as scourge is already relatively tanky.
 
* If you ever need a lot of defense, use Death Magic with {{Trait|Putrid Defense}} + {{Trait|Dark Defiance}} + {{Trait|Corrupter's Fervor}} for permanent {{tooltip|Protection}} and large increase to your toughness. This synergyses with the variant rune {{Rune|Superior Rune of the Undead}}. This is normally not needed as scourge is already relatively tanky.
  
 
+
===Blood Magic===
 +
Blood Magic can be used when playing in groups and doing very hard content. This massively lowers your damage, but makes you great at reviving downed players. Do not use this specialization when playing solo.
 +
{{Specialization|Blood Magic|top|bot|bot|variant=y}}
 +
* When doing this, change your healing skill to {{Skill|Well of Blood}}.
 
==Equipment==
 
==Equipment==
 
Ascended gear is not required. You can use Exotic gear with the same stats.<br>
 
Ascended gear is not required. You can use Exotic gear with the same stats.<br>
Line 159: Line 159:
 
==Video Examples==
 
==Video Examples==
 
* [https://youtu.be/-BT-w1nDki4 vs. Champion Avatar of Balthazar.]
 
* [https://youtu.be/-BT-w1nDki4 vs. Champion Avatar of Balthazar.]
* [https://youtu.be/FlWZdbqx2fk vs. Champion Mushroom Queen Newborn Mushrooms hero challenge in Rata Novus.]
+
* [https://youtu.be/FlWZdbqx2fk vs. Champion Mushroom Queen Newborn Mushrooms hero challenge in Rata Novus.] This fight was done with full trailblazers with undead runes and Death Magic traitline.

Revision as of 20:43, 13 April 2023

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open WorldOpen World General and [[|]]

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on April 13, 2023 and is up to date for the October 8, 2024 patch.

Overview

Condition Scourge is a slow and steady build that deals damage mainly through Torment Torment and Bleeding Bleeding. It is very sturdy thanks to its barriers and condition cleanses, and is extremely easy to play. The build can also have high sustain.


Template Code

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Skill Bar

Scourge-skillbar-bg.png
Scepter/Torch
X/Warhorn
Utility

Weapon Variants

  • Staff - low damage but can be taken instead of Warhorn to sacrifice CC for its utility.


Skill Variants

Utility Skills

  • Epidemic - even after several nerfs, it remains a really good option to do AoE damage.
  • Corrosive Poison Cloud - destroys projectiles.
  • Spectral Armor - can replace Trail of Anguish to give up the Stability for life force generation.
  • Desiccate - boonstrip and damage.
  • Plague Signet - amazing condi transfer but beware of its passive when playing in groups.
  • Spectral Grasp - great CC or pull to cleave trash mobs.

Elite Skills

  • Summon Flesh Golem - tanky CC buddy.


Minions

Minions provide extra bodies for defense but will drastically lower DPS. If taking minions, it is advised to keep Blood Is Power and Signet of Undeath.

  • Summon Blood Fiend
  • Summon Shadow Fiend
  • Summon Flesh Golem

This still provides 3 minions, one of which has extremely high health and is good for CC.


Specializations

  • Parasitic Contagion - greatly nerfed with End of Dragons, but still provides decent sustain.
  • Eternal Life - trades a bit of damage for superb life force generation.
  • Abrasive Grit - when you need more condition cleanse. Great synergy with Desert Empowerment.

Death Magic

Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense.

  • If you ever need a lot of defense, use Death Magic with Putrid Defense + Dark Defiance + Corrupter's Fervor for permanent Protection Protection and large increase to your toughness. This synergyses with the variant rune Rune of Superior Rune of the Undead. This is normally not needed as scourge is already relatively tanky.

Blood Magic

Blood Magic can be used when playing in groups and doing very hard content. This massively lowers your damage, but makes you great at reviving downed players. Do not use this specialization when playing solo.

  • When doing this, change your healing skill to Well of Blood.

Equipment

Ascended gear is not required. You can use Exotic gear with the same stats.
This set uses gear that is similar to Build:Scourge_-_Utility_Condi_DPS, which makes it a great option for general PVE

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Torch
Viper
Sigil
Sigil
Warhorn
Viper
Sigil
Rune
x6


  • Superior Rune of the Nightmare offers the highest dps but has to be paired with , or you can use a Sigil of Superior Sigil of Demons instead of Torment.

Variant Equipment

  • If you can afford the luxury of a gear set tailored for open world, use full Trailblazer Trailblazer. This trades 10-15% DPS for a massive increase to health and defense. You can also consider Rune of Superior Rune of the Undead for even more defense at a slight damage loss.

Gear

  • Celestial Celestial - lower damage than Viper's and Trailblazer's, less defense than Trailblazer's, but in exchange the healing power makes your barriers bigger. Generally not recommended as the points into ferocity are completely wasted, and the points into boon duration won't be doing much either since this build has very little access to boons, only a bit of fury and might. This set is also not useful for most content outside of open world.

Runes

  • Rune of Superior Rune of the Trapper - use 5 of these + 1 black diamond to very closely mimic Rune of Superior Rune of the Nightmare while you work on getting Nightmare runes.
  • Rune of Superior Rune of the Lich - less damage but more defense plus a pet.
  • Rune of Superior Rune of Tormenting - slightly less DPS than Nighmare runes but permanent Regeneration Regeneration.

Sigils

  • Sigil of Superior Sigil of Energy - defense


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • DPS
  • - budget DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps
  • - dps if using gear with high toughness


Usage

Damage

This build is extremely easy to deal damage with. Simply follow this priority list.

  1. Maintain 3 Sand Shades. They deal damage when cast with F1, and that same damage anytime you cast any F2-F5. Try to spread them around. You also gain concentration and expertise from Sand Sage and defense from Blood as Sand. F1 doesn't reset your auto attack chain.
  2. Use Blood Is Power anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and Desert Shroud during its cast, to trigger Plague Sending, but any condi transfer will work.
  3. Use Grasping Dead and Devouring Darkness off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them.
  4. Cast Oppressive Collapse and Harrowing Wave any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value.
  • Cast Plaguelands off-cooldown. This is your highest damage skill, so position it carefully. If you're using Rune of Superior Rune of the Nightmare, you'll automatically transfer the self-inflicted poison from Master of Corruption. The self-inflicted bleeding from Plaguelands will remain, but you will transfer it right after when using the combo of Blood is Power + Desert Shroud. If you are not using Nightmare runes, don't overlap Plaguelands with your Blood is Power combo because Plague Sending only transfers 2 conditions, and transferring the bleeding and torment is so much better than transferring one weak stack of poison.
Opener
  1. Manifest Sand Shade (you can precast 3 of them if you can/want)
  2. Desert Shroud + Blood Is Power (triggers Plague Sending to transfer the self-inflicted conditions from Blood is Power.)
  3. Plaguelands
  4. Grasping Dead + Devouring Darkness
  5. Harrowing Wave + Oppressive Collapse

From there, just use all your skills off cooldown following the priority. When using Dhuumfire, liberally cast your F1-F5 skills for more damage (1 second internal cooldown).

Priority
  1. Devouring Darkness (assuming the enemy already has conditions. Otherwise, this skill does nothing and should be delayed)
  2. Harrowing Wave
  3. Oppressive Collapse
  4. Grasping Dead
  5. Scepter auto attacks.

Try to keep up as many Sand Shades as possible.

Sustain

  • Nefarious Favor cleanses conditions, and Desert Shroud can be used to transfer them in emergencies.
  • If you have trouble surviving, you can trait Parasitic Contagion.
  • If you are downed, don't give up. Life Leech might keep you alive while your conditions finish the enemy. Fetid Ground is also quite strong.

Crowd Control

  • Garish Pillar - 1 second of Fear
  • Oppressive Collapse - 2 seconds of knockdown
  • Charge (necromancer) - 1 second of knockdown, but hits multiple times against big enemies.


Video Examples


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Kirzan gave this build 5 stars • September 2023
Very, very strong currently (SotO release patch). For OW, I particularly enjoy going full Viper's, Parasitic Contagion and 2-3 minions. The DPS loss, while visible, isn't too bad, but the survivability is real good. You'll still instantly obliterate packs in the blink of an eye. Then you can fine tune defensive options for rougher champs. The barriers from the spec work real well with pets since they, by nature, hug your target, which is your shade. Of course, all subject to change when it gets nerfed :)
5 stars
Warming Hearth gave this build 5 stars • August 2023
Stronger than ever. The ability to wield a pistol thanks to Secrets of the Obscure provides even more damage. Together with its really good survivability, condi scourge is one of the best classes in the game right now.
5 stars
Starlitjupiter gave this build 5 stars • July 2023
The 7/18 update patch fixed the mistakes of the 6/27 patch and now scourge is in a better state than it has ever been in. This is probably one of the strongest condition options in the game right now.

Comments

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