Difference between revisions of "Daredevil - Power Daredevil"
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==Overview== | ==Overview== | ||
− | Power Daredevil is a | + | Power Daredevil is a very movile open world build with lots of evades, decent burst, and good AoE damage. It isn't hard to play and has very little reliance on allies, making it a strong class for completing content alone. |
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|weapon4 = | |weapon4 = | ||
|healing = Channeled Vigor | |healing = Channeled Vigor | ||
− | |utility1 = | + | |utility1 = Fist Flurry |
− | |utility2 = | + | |utility2 = Bandit's Defense |
|utility3 = Haste | |utility3 = Haste | ||
|elite = Dagger Storm | |elite = Dagger Storm | ||
}} | }} | ||
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===Skill Variants=== | ===Skill Variants=== | ||
− | * {{Skill|Withdraw}} - | + | ====Heal skill==== |
− | + | {{Skill|Channeled Vigor}} provides both decent healing and recovers endurance, making it a good all rounded healing skill. But other alternatives can be considered. | |
− | + | * {{Skill|Withdraw}} - provides less healing but it is an evade and mobility skill. | |
+ | * {{Skill|Signet of Malice}} - provides almost no burst healing in exchange for constant sustain if you can keep hitting enemies. | ||
+ | * {{Skill|Hide in Shadows}} - defensive heal that provides {{Tooltip|Stealth}} to access the CC stealth attack {{Skill|Hook Strike}}. | ||
+ | ====Utility skill==== | ||
+ | Keep {{Skill|Fist Flurry}} as it deals great damage. For the other two slots you can use whatever you want, we suggest {{Skill|Bandit's Defense}} and {{Skill|Haste}} for some stun breaks with offensive capabilities, but other options can be considered. | ||
* {{Skill|Shadowstep}} - alternative stun break that grants mobility and condition cleanse. | * {{Skill|Shadowstep}} - alternative stun break that grants mobility and condition cleanse. | ||
* {{Skill|Smoke Screen}} - blinds enemies and blocks projectiles. | * {{Skill|Smoke Screen}} - blinds enemies and blocks projectiles. | ||
* {{Skill|Scorpion Wire}} - if crowd control is needed. | * {{Skill|Scorpion Wire}} - if crowd control is needed. | ||
* {{Skill|Shadow Refuge}} - to escape from enemies or stealth past them. | * {{Skill|Shadow Refuge}} - to escape from enemies or stealth past them. | ||
− | * {{Skill| | + | * {{Skill|Signet of Agility}} - can be considered if conditions are a problem. |
− | + | ====Elite skill==== | |
* {{Skill|Basilisk Venom}} - grants significant defiance bar damage | * {{Skill|Basilisk Venom}} - grants significant defiance bar damage | ||
* {{Skill|Thieves Guild}} - more damage on a longer cooldown; ideal for solo or duo bosses / hero points | * {{Skill|Thieves Guild}} - more damage on a longer cooldown; ideal for solo or duo bosses / hero points | ||
==Specializations== | ==Specializations== | ||
+ | {{Specialization|Critical Strikes|bot|mid|top}} | ||
{{Specialization|Trickery|bot|top|mid}} | {{Specialization|Trickery|bot|top|mid}} | ||
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{{Specialization|Daredevil|top|mid|bot}} | {{Specialization|Daredevil|top|mid|bot}} | ||
− | * {{Trait|Invigorating Precision}} - provides | + | * {{Trait|Invigorating Precision}} - provides some sustain. |
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* {{Trait|Escapist's Fortitude}} - condition cleanse | * {{Trait|Escapist's Fortitude}} - condition cleanse | ||
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===Deadly Arts Variant=== | ===Deadly Arts Variant=== | ||
− | Higher DPS in situations where you are receiving {{ | + | Higher DPS in situations where you are receiving {{Tooltip|Might}} from nearby allies. Replaces trickery. |
{{Specialization|Deadly Arts|top|bot|bot|variant=y}} | {{Specialization|Deadly Arts|top|bot|bot|variant=y}} | ||
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==Usage== | ==Usage== | ||
===Damage=== | ===Damage=== | ||
− | + | * Open combat with dodge {{Skill|Bound}} for the extra damage from {{Trait|Bounding Dodger}} plus {{Skill|Steal}} to gain the boons from Trickery traits. Dodge often to maintain that bonus. | |
− | * Open combat with {{Skill|Steal}} to | + | * Keep your endurance low to benefit from {{Trait|Havoc Specialist}}. |
− | * Keep endurance | ||
* Spam {{Skill|Weakening Charge}} after dodging on single targets. | * Spam {{Skill|Weakening Charge}} after dodging on single targets. | ||
− | * Spam {{Skill|Vault}} after dodging on groups or to evade damage | + | * Spam {{Skill|Vault}} after dodging on groups or to evade damage. |
* Fill with Auto-attacks; try never to interrupt the attack chain. | * Fill with Auto-attacks; try never to interrupt the attack chain. | ||
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===Defense=== | ===Defense=== | ||
This build's defense is centered around evading damage rather than absorbing it. | This build's defense is centered around evading damage rather than absorbing it. | ||
* {{Skill|Vault}} is a semi-spammable dodge. | * {{Skill|Vault}} is a semi-spammable dodge. | ||
− | * {{Trait|Bountiful Theft}} provides significant {{Tooltip|Vigor}} uptime for more dodges | + | * {{Trait|Bountiful Theft}} provides significant {{Tooltip|Vigor}} uptime for more dodges. |
− | * {{Skill|Channeled Vigor}} will refill endurance | + | * {{Skill|Channeled Vigor}} will refill endurance. |
− | * {{Skill|Dust Strike}} is an area blind | + | * {{Skill|Dust Strike}} is an area blind. |
− | + | * {{Skill|Bandit's Defense}} is a channelled block. | |
− | + | * Make use of{{Tooltip|Stealth}} to disengage. Long lasting stealth can be used to channel hero points or sneak through otherwise dangerous places. If {{Skill|Shadow Refuge}} is not enough, blast stealth. To do this, equip a shortbow, place a {{Skill|Smoke Screen}}, then spam {{Skill|Cluster Bomb}} in the smoke field. | |
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===Sustain=== | ===Sustain=== | ||
* {{Trait|Invigorating Precision}} is the primary source of healing in the build, though it should only be taken when extra healing is required. | * {{Trait|Invigorating Precision}} is the primary source of healing in the build, though it should only be taken when extra healing is required. | ||
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===Crowd Control=== | ===Crowd Control=== |
Revision as of 22:04, 21 April 2023
This build was last updated on April 21, 2023 and is up to date for the October 8, 2024 patch.
Overview
Power Daredevil is a very movile open world build with lots of evades, decent burst, and good AoE damage. It isn't hard to play and has very little reliance on allies, making it a strong class for completing content alone.
Template Code
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Skill Bar
Staff
Shortbow
Utility
Skill Variants
Heal skill
provides both decent healing and recovers endurance, making it a good all rounded healing skill. But other alternatives can be considered.
- - provides less healing but it is an evade and mobility skill.
- - provides almost no burst healing in exchange for constant sustain if you can keep hitting enemies.
- Stealth to access the CC stealth attack . - defensive heal that provides
Utility skill
Keep
as it deals great damage. For the other two slots you can use whatever you want, we suggest and for some stun breaks with offensive capabilities, but other options can be considered.- - alternative stun break that grants mobility and condition cleanse.
- - blinds enemies and blocks projectiles.
- - if crowd control is needed.
- - to escape from enemies or stealth past them.
- - can be considered if conditions are a problem.
Elite skill
- - grants significant defiance bar damage
- - more damage on a longer cooldown; ideal for solo or duo bosses / hero points
Specializations
- - provides some sustain.
- - condition cleanse
Deadly Arts Variant
Higher DPS in situations where you are receiving Might from nearby allies. Replaces trickery.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Build:Daredevil_-_Power_DPS, making it excellent for general PVE
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Assassin
Assassin
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Staff
Berserker
Berserker
Sigil
Sigil
Shortbow
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Variant Equipment
Gear
- Knight - defensive trinkets
- Marauder - trades a small amount of damage for a very large boost to health
Runes
- , - budget DPS
- - defense
Sigils
- - budget DPS
- - higher DPS than other options in longer fights
- - causes to provide 25% quickness uptime; this can result in the highest DPS increase from a single sigil, but requires skill management to work.
Tagging
Equip your shortbow with and and take to create one of the best mob-tagging options in the game.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Damage
- Open combat with dodge for the extra damage from plus to gain the boons from Trickery traits. Dodge often to maintain that bonus.
- Keep your endurance low to benefit from .
- Spam after dodging on single targets.
- Spam after dodging on groups or to evade damage.
- Fill with Auto-attacks; try never to interrupt the attack chain.
Defense
This build's defense is centered around evading damage rather than absorbing it.
- is a semi-spammable dodge.
- Vigor uptime for more dodges. provides significant
- will refill endurance.
- is an area blind.
- is a channelled block.
- Make use of Stealth to disengage. Long lasting stealth can be used to channel hero points or sneak through otherwise dangerous places. If is not enough, blast stealth. To do this, equip a shortbow, place a , then spam in the smoke field.
Sustain
- is the primary source of healing in the build, though it should only be taken when extra healing is required.
Crowd Control
- and
- (if running )
- (if running a spare pistol offhand)
Ratings
Power Daredevil is a hyper-mobile, high DPS build that is incredibly versatile. It's capable of performing well both when solo and in farm zergs. Additionally, when it comes to tagging in events such as the Mad King's Labyrinth, this build is easily the best in the game at it (tied with Greatsword Mirage).
Comments
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