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Difference between revisions of "Daredevil - Power Daredevil"

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==Overview==
 
==Overview==
Power Daredevil is a consistent generalist open world build that brings high damage while maintaining the unique out of combat utility that thief provides. It is relatively easy to play and has very little reliance on allies, making it a strong class for completing content alone.
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Power Daredevil is a very movile open world build with lots of evades, decent burst, and good AoE damage. It isn't hard to play and has very little reliance on allies, making it a strong class for completing content alone.
 
 
Power Daredevil is an extremely versatile build that can make use of many different traits and weapons. As such, this guide serves as a catch-all for the "Power Daredevil" playstyle which might include dual pistols, staff, double daggers, shortbow tagging, or even sword/pistol.
 
  
  
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|weapon4 =  
 
|weapon4 =  
 
|healing = Channeled Vigor
 
|healing = Channeled Vigor
|utility1 = Signet of Agility
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|utility1 = Fist Flurry
|utility2 = Assassin's Signet
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|utility2 = Bandit's Defense
 
|utility3 = Haste
 
|utility3 = Haste
 
|elite = Dagger Storm
 
|elite = Dagger Storm
 
}}
 
}}
 
===Weapon Variants===
 
* Shortbow - mobility via {{Skill|Infiltrator's Arrow}}
 
* Duals Pistols - dual pistols provides a strong ranged option
 
* Sword/Pistol - grants access to {{Skill|Pistol Whip}} which is a strong evade (Editor's Note: The evade is not listed in the tooltip. This is a bug.)
 
 
  
 
===Skill Variants===
 
===Skill Variants===
* {{Skill|Withdraw}} - a powerful escape button that can sometimes outclass other heals in high-pressure situations.
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====Heal skill====
* {{Skill|Fist Flurry}} - can replace {{Skill|Bandit's Defense}} if stunbreak isn't needed
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{{Skill|Channeled Vigor}} provides both decent healing and recovers endurance, making it a good all rounded healing skill. But other alternatives can be considered.
* {{Skill|Bandit's Defense}} - a good stunbreak that doubles as a defensive mechanism
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* {{Skill|Withdraw}} - provides less healing but it is an evade and mobility skill.
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* {{Skill|Signet of Malice}} - provides almost no burst healing in exchange for constant sustain if you can keep hitting enemies.
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* {{Skill|Hide in Shadows}} - defensive heal that provides {{Tooltip|Stealth}} to access the CC stealth attack {{Skill|Hook Strike}}.
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====Utility skill====
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Keep {{Skill|Fist Flurry}} as it deals great damage. For the other two slots you can use whatever you want, we suggest {{Skill|Bandit's Defense}} and {{Skill|Haste}} for some stun breaks with offensive capabilities, but other options can be considered.
 
* {{Skill|Shadowstep}} - alternative stun break that grants mobility and condition cleanse.
 
* {{Skill|Shadowstep}} - alternative stun break that grants mobility and condition cleanse.
 
* {{Skill|Smoke Screen}} - blinds enemies and blocks projectiles.
 
* {{Skill|Smoke Screen}} - blinds enemies and blocks projectiles.
 
* {{Skill|Scorpion Wire}} - if crowd control is needed.
 
* {{Skill|Scorpion Wire}} - if crowd control is needed.
 
* {{Skill|Shadow Refuge}} - to escape from enemies or stealth past them.
 
* {{Skill|Shadow Refuge}} - to escape from enemies or stealth past them.
* {{Skill|Shadow Trap}} - For assisting allies in reaching places.
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* {{Skill|Signet of Agility}} - can be considered if conditions are a problem.
* {{Skill|Infiltrator's Signet}} - provides extra initiative generation, especially when farming trash mobs
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====Elite skill====
 
* {{Skill|Basilisk Venom}} - grants significant defiance bar damage
 
* {{Skill|Basilisk Venom}} - grants significant defiance bar damage
 
* {{Skill|Thieves Guild}} - more damage on a longer cooldown; ideal for solo or duo bosses / hero points
 
* {{Skill|Thieves Guild}} - more damage on a longer cooldown; ideal for solo or duo bosses / hero points
  
 
==Specializations==
 
==Specializations==
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{{Specialization|Critical Strikes|bot|mid|top}}
 
{{Specialization|Trickery|bot|top|mid}}
 
{{Specialization|Trickery|bot|top|mid}}
{{Specialization|Critical Strikes|bot|mid|top}}
 
 
{{Specialization|Daredevil|top|mid|bot}}
 
{{Specialization|Daredevil|top|mid|bot}}
* {{Trait|Invigorating Precision}} - provides enormous amounts of sustain.
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* {{Trait|Invigorating Precision}} - provides some sustain.
* {{Trait|Burst of Agility}} - 10% quickness uptime
 
 
* {{Trait|Escapist's Fortitude}} - condition cleanse
 
* {{Trait|Escapist's Fortitude}} - condition cleanse
* {{Trait|Unhindered Combatant}} - ignore soft CC; take this if using Pistol/Pistol
 
  
 
===Deadly Arts Variant===
 
===Deadly Arts Variant===
Higher DPS in situations where you are receiving {{Trait|Might}} from nearby allies. Replaces trickery.
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Higher DPS in situations where you are receiving {{Tooltip|Might}} from nearby allies. Replaces trickery.
 
{{Specialization|Deadly Arts|top|bot|bot|variant=y}}
 
{{Specialization|Deadly Arts|top|bot|bot|variant=y}}
  
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==Usage==
 
==Usage==
 
===Damage===
 
===Damage===
====Staff====
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* Open combat with dodge {{Skill|Bound}} for the extra damage from {{Trait|Bounding Dodger}} plus {{Skill|Steal}} to gain the boons from Trickery traits. Dodge often to maintain that bonus.
* Open combat with {{Skill|Steal}} to proc Trickery traits.
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* Keep your endurance low to benefit from {{Trait|Havoc Specialist}}.
* Keep endurance at 33% or lower at all times.
 
 
* Spam {{Skill|Weakening Charge}} after dodging on single targets.
 
* Spam {{Skill|Weakening Charge}} after dodging on single targets.
* Spam {{Skill|Vault}} after dodging on groups or to evade damage
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* Spam {{Skill|Vault}} after dodging on groups or to evade damage.
 
* Fill with Auto-attacks; try never to interrupt the attack chain.  
 
* Fill with Auto-attacks; try never to interrupt the attack chain.  
 
 
====Pistols====
 
* Keep Endurance at 33% or lower
 
* Spam {{Skill|Unload}}; ensure all 8 shots hit
 
* Fill with auto-attacks
 
 
 
====Sword/Pistol====
 
This weapon set should only be run for the useful evade spam of {{Skill|Pistol Whip}} or area blind of {{Skill|Black Powder}}
 
* Keep endurance at 33% or lower
 
* Auto-attack; try not to interrupt the attack chain
 
* If using Black Powder: Fit two auto chains between each cast of Black Powder
 
 
  
 
===Defense===
 
===Defense===
 
This build's defense is centered around evading damage rather than absorbing it.
 
This build's defense is centered around evading damage rather than absorbing it.
 
* {{Skill|Vault}} is a semi-spammable dodge.
 
* {{Skill|Vault}} is a semi-spammable dodge.
* {{Trait|Bountiful Theft}} provides significant {{Tooltip|Vigor}} uptime for more dodges
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* {{Trait|Bountiful Theft}} provides significant {{Tooltip|Vigor}} uptime for more dodges.
* {{Skill|Channeled Vigor}} will refill endurance
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* {{Skill|Channeled Vigor}} will refill endurance.
* {{Skill|Dust Strike}} is an area blind
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* {{Skill|Dust Strike}} is an area blind.
 
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* {{Skill|Bandit's Defense}} is a channelled block.
Additionally, thief has many powerful defensive utilities. Make the most of thief's kit by changing skills to fit the current need.
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* Make use of{{Tooltip|Stealth}} to disengage. Long lasting stealth can be used to channel hero points or sneak through otherwise dangerous places. If {{Skill|Shadow Refuge}} is not enough, blast stealth. To do this, equip a shortbow, place a {{Skill|Smoke Screen}}, then spam {{Skill|Cluster Bomb}} in the smoke field.
 
 
  
 
===Sustain===
 
===Sustain===
 
* {{Trait|Invigorating Precision}} is the primary source of healing in the build, though it should only be taken when extra healing is required.
 
* {{Trait|Invigorating Precision}} is the primary source of healing in the build, though it should only be taken when extra healing is required.
 
 
===Stealth===
 
* Stealth is one of the most useful tools available to Thieves. Use {{Skill|Shadow Refuge}} to channel hero points or sneak through otherwise dangerous places.
 
* If {{Skill|Shadow Refuge}} is not enough, blast stealth. To do this, equip a shortbow, place a {{Skill|Smoke Screen}}, then spam {{Skill|Cluster Bomb}} in the smoke field.
 
 
  
 
===Crowd Control===
 
===Crowd Control===

Revision as of 22:04, 21 April 2023

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on April 21, 2023 and is up to date for the October 8, 2024 patch.

Overview

Power Daredevil is a very movile open world build with lots of evades, decent burst, and good AoE damage. It isn't hard to play and has very little reliance on allies, making it a strong class for completing content alone.


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Skill Bar

Staff
Shortbow
Utility

Skill Variants

Heal skill

Channeled Vigor provides both decent healing and recovers endurance, making it a good all rounded healing skill. But other alternatives can be considered.

  • Withdraw - provides less healing but it is an evade and mobility skill.
  • Signet of Malice - provides almost no burst healing in exchange for constant sustain if you can keep hitting enemies.
  • Hide in Shadows - defensive heal that provides Stealth Stealth to access the CC stealth attack Hook Strike.

Utility skill

Keep Fist Flurry as it deals great damage. For the other two slots you can use whatever you want, we suggest Bandit's Defense and Haste for some stun breaks with offensive capabilities, but other options can be considered.

  • Shadowstep - alternative stun break that grants mobility and condition cleanse.
  • Smoke Screen - blinds enemies and blocks projectiles.
  • Scorpion Wire - if crowd control is needed.
  • Shadow Refuge - to escape from enemies or stealth past them.
  • Signet of Agility - can be considered if conditions are a problem.

Elite skill

  • Basilisk Venom - grants significant defiance bar damage
  • Thieves Guild - more damage on a longer cooldown; ideal for solo or duo bosses / hero points

Specializations

  • Invigorating Precision - provides some sustain.
  • Escapist's Fortitude - condition cleanse

Deadly Arts Variant

Higher DPS in situations where you are receiving Might Might from nearby allies. Replaces trickery.

Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Build:Daredevil_-_Power_DPS, making it excellent for general PVE

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Assassin
Ring
Berserker
Ring
Berserker
Staff
Berserker
Sigil
Sigil
Shortbow
Berserker
Sigil
Sigil
Rune
x6


Variant Equipment

Gear

  • Knight Knight - defensive trinkets
  • Marauder Marauder - trades a small amount of damage for a very large boost to health

Runes

  • Rune of Superior Rune of Infiltration, Rune of Superior Rune of Strength - budget DPS
  • Rune of Superior Rune of Vampirism - defense

Sigils

  • Sigil of Superior Sigil of Air - budget DPS
  • Sigil of Superior Sigil of Strength - higher DPS than other options in longer fights
  • Sigil of Superior Sigil of Celerity - causes Steal to provide 25% quickness uptime; this can result in the highest DPS increase from a single sigil, but requires skill management to work.

Tagging
Equip your shortbow with Sigil of Superior Sigil of Fire and Sigil of Superior Sigil of Stamina and take Unhindered Combatant to create one of the best mob-tagging options in the game.

Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

Damage

  • Open combat with dodge Bound for the extra damage from Bounding Dodger plus Steal to gain the boons from Trickery traits. Dodge often to maintain that bonus.
  • Keep your endurance low to benefit from Havoc Specialist.
  • Spam Weakening Charge after dodging on single targets.
  • Spam Vault after dodging on groups or to evade damage.
  • Fill with Auto-attacks; try never to interrupt the attack chain.

Defense

This build's defense is centered around evading damage rather than absorbing it.

  • Vault is a semi-spammable dodge.
  • Bountiful Theft provides significant Vigor Vigor uptime for more dodges.
  • Channeled Vigor will refill endurance.
  • Dust Strike is an area blind.
  • Bandit's Defense is a channelled block.
  • Make use ofStealth Stealth to disengage. Long lasting stealth can be used to channel hero points or sneak through otherwise dangerous places. If Shadow Refuge is not enough, blast stealth. To do this, equip a shortbow, place a Smoke Screen, then spam Cluster Bomb in the smoke field.

Sustain

  • Invigorating Precision is the primary source of healing in the build, though it should only be taken when extra healing is required.

Crowd Control

  • Impact Strike and Uppercut (Daredevil)
  • Basilisk Venom
  • Steal (if running Sleight of Hand)
  • Choking Gas
  • Bandit's Defense
  • Fist Flurry
  • Headshot (if running a spare pistol offhand)


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Starlitjupiter gave this build 5 stars • March 2023
Power Daredevil is a hyper-mobile, high DPS build that is incredibly versatile. It's capable of performing well both when solo and in farm zergs. Additionally, when it comes to tagging in events such as the Mad King's Labyrinth, this build is easily the best in the game at it (tied with Greatsword Mirage).

Comments

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