Difference between revisions of "Virtuoso - Power GS Signet Virtuoso"
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* The main burst skills on Sword/Pistol are {{Skill|Phantasmal Duelist}} and {{Skill|Illusionary Leap}}. | * The main burst skills on Sword/Pistol are {{Skill|Phantasmal Duelist}} and {{Skill|Illusionary Leap}}. | ||
+ | |||
+ | * Sometimes you might want to consider using {{Skill|Signet of Midnight}} offensively: this could instantly cleanse {{Tooltip|Weakness}} and {{Tooltip|Blind}} from you while giving you a small window of invulnerability which allows you to facetank enemy burst and counterpressure them freely. The brief {{Tooltip|Stealth}} could even make it harder for enemies to avoid your attacks. | ||
+ | ** It's a risky move unless you can secure a kill or have a backup {{Skill|Distortion}} or {{Skill|Blink}} ready in case you get focused. |
Revision as of 17:41, 23 April 2023
This is a test build. You may comment and rate it.
Focused on: Direct damage and Control
Designed for: PvP Conquest
Difficulty:
TBD
This build was last updated on April 23, 2023.
Overview
A PvP Virtuoso power shatter build which combines Virtuoso's inherent sustain with Inspiration and its signets into a GS build that's more durable than its other Mesmer counterparts. Primarily created to roam the map and +1 fights.
Skill Bar
Greatsword
Sword/Pistol
Utility
Skill Variants
Utility
- over - makes the build more forgiving to play but costs us some synergy, which in turn makes the inactivity bonus harder to utilize.
Template Code
[&DQcKJRc5QhUjD24BZwGDAWUBggGDAWYB7RKaAQAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Greatsword
Sigil
Sigil
Sword
Pistol
Sigil
Sigil
Rune
Amulet
Sigils
- over
Usage
Elite specialization basics
- Shatters are replaced by Bladesongs (we're still going to refer to these as shatters).
- Instead of generating clones in combat you now stack Blades and Blades persist even after combat. The maximum count is 5 instead of 3.
- Bladesongs are a bit more clunky than regular shatters. They require you to face the target to activate and have a cast time, therefore cannot be used defensively while stunned.
General
- is a very simple yet versatile skill allowing you to chase enemies, retreat to the safety of the highghround, break stuns, or get around the map faster.
- is perhaps the most versatile skill in the build. While the passive is nice, its best part is the active - refreshing shatters is useful in just about any situation whether you need burst damage, CC or even the sustain of F4-5. Activating the signet itself also grants 1 second of via .
Sustain
- For Virtuoso the best defense is a good offense. Bladesongs/Shatters are crucial for sustain.
- Shatter skills grant
Aegis from while blocking an attack procs and , applying boons and generating 3 Blades. This is the important part.
- Stocking a Blade heals you from the passive of , while using a shatter skills heals you from and even removes a condition.
- Try not to use the active of unless you're in serious trouble (or need to squeeze out more burst damage from Phantasms to get a kill) as the passive is way too valuable.
- Every Signet skill grants
Stealth + and cleanses 5 conditions thanks to . SoM is the only mass condition cleanse in the build, keep that in mind when facing condition specs. Correcting mistakes or recovering from bursts becomes harder while this is on CD.
. is your panic button: break stuns, applies
- This skill does damage not only while channeling but even a few seconds after the skill has finished. Bladeturn Requiem could bring you out of
Stealth when used in melee range of an enemy, which is a major downside for a defensive skill.
is a short CD block, feel free to use it whenever you're pressured before resorting to bigger CDs.
- This skill does damage not only while channeling but even a few seconds after the skill has finished. Bladeturn Requiem could bring you out of
- If taken is your time out, protecting you from both direct damage and condition burst while also stocking Blades (and that has further synergy with the Signet heal).
- The build has plenty of ways to deal with conditions:
- Weapon swapping removes a condition via .
- is your mass cleanse, removing a total of 5 conditions with .
- removes another one when you use your healing skill.
- cleanses whenever you shatter.
- Sword's can be used to avoid damage, it's essentially a weaker version of that roots you in place but has a lower CD. With proper timing this could save you even from unblockable burst chains without having to blow bigger CDs.
Damage
- is your primary burst skill, try to use it with as many Blades stocked as possible.
- and are the traits that fuel your burst combos. You stock 3 blades and gain powerful boons for a short period of time after dodging or blocking an attack - you should use this window to counterpressure targets with shatters and hard hitting skills.
- The easiest way to hit 5 Blades is to wait for the 2 s summoned by GS skill #4 to expire and then follow up with a shatter.
- is more of a filler shatter but can still do respectable damage while also ripping boons from the target via .
Might and their travel time is minimal (and if no allies are in melee the blade might not bounce at all).
is best used in melee range where the bounces give you
- is the best setup skill in the build, the stun lasts long enough to pull off a shatter + GS combo.
- The main burst skills on Sword/Pistol are and .
- Sometimes you might want to consider using
Weakness and
Blind from you while giving you a small window of invulnerability which allows you to facetank enemy burst and counterpressure them freely. The brief
Stealth could even make it harder for enemies to avoid your attacks.
- It's a risky move unless you can secure a kill or have a backup or ready in case you get focused.
offensively: this could instantly cleanse
Ratings
![4 stars](/wiki/images/b/b1/4-star.png)
Works fine but it's in a bit of a weird spot where it doesn't have as much CC and damage as a Shatter Chrono and doesn't have the sustain of some sidenoder Mesmer builds like Chronobunker or Condi Virtu. It can do a little bit of everything and I like the extra rez power it brings to the table, but it's a bit of a jack of all trades master of none build so I don't think it's a perfect 5. Definitely capable of pulling its own weight on teams though and it's easier to play than other Power Mes builds so it's a good choice for people picking up the class as well. Lost some of its cleansing with the Inspiration rework but it's still worth it.
![2 stars](/wiki/images/f/fd/2-star.png)
build with very little resistance and falls very quickly, as well as can cause damage I do not recommend itbuild with very little resistance and falls very quickly, as well as can cause damage I do not recommend it
![3 stars](/wiki/images/f/f0/3-star.png)
It can't reach the height of Power Chronomancer, but it is safer and easier to use. Vicious Expression would be a better option and take signet of illusion to be more flexible. Rune also has a few viable variants. Compared to Chronomancer, this one has better performance in team fights.
EDIT: Recent patch nerfed this unnecessarily, which makes this build even worse than power mirage now. You have to dodge to get an unblockable bladesong and no vigor generation in this build. Rip
![5 stars](/wiki/images/d/dd/5-star.png)
Comments
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