Difference between revisions of "Willbender - Condi DPS"
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Revision as of 21:53, 14 May 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
A condition DPS build for Willbender. Willbender is exceptionally bursty for a condition build, and focuses on rapid strikes to build up stacks of Burning. It has easier access to mobility and CC than other guardian specialisations, and while it has powerful personal defensive abilities it can end up trading a significant amount of damage if they are used at the wrong time. Condi Willbender's biggest weakness is that Firebrand exists.
Skill Bar
Weapon Variants
Greatsword can replace the sword set. The two options have practically identical DPS so you can choose based on preference or requirement. Sword offers some group Fury and a teleport, Greatsword offers a leap and pulls.
You could replace the Scepter set with Greatsword if you want both Sword and Greatsword, but it would be a DPS loss.
Skill Variants
- Bring if you need CC.
Template Code
Specializations
Equipment
Grieving
Grieving
Grieving
Grieving
Grieving
Grieving
Grieving
Viper
Viper
Viper
Viper
Grieving
Grieving
Grieving
Grieving
x6
x18
- is almost identical damage, and will deal slightly more if you are using Greatsword.
- The above setup is optimised around , but would be lower DPS than one that is able to use ascended lifesteal food.
- To benefit from ascended food buffs, the most convenient method is to use the same gear as DPS Firebrand.
- A slightly more optimal setup would include some Grieving stats gear, but the DPS gain would be so small that it's not worth getting a separate set of gear.
- To benefit from ascended food buffs, the most convenient method is to use the same gear as DPS Firebrand.
Consumables
Food
Utility
Usage
Sword Rotation
Opener
You can precast
and to start with stacks of , but skip this if you think you will need them for defence. Start on Sword.- Active , but don't throw yet
- - be careful not to interrupt the cast of !
- Weapon Swap
- x2
- until is off cooldown
- →
- Weapon Swap is available and → until
- Weapon Swap
After this, the rotation is mostly priority based, but there are a few ways to structure each section:
Sword Loop
The basic sword loop opens with:
- Follow priority list (below) until is available
- Weapon Swap
Alternate Sword Loop
You can instead structure the sword loop as follows:
- Follow priority list until is available
- Follow priority list until is available
- Weapon Swap
This loop is slightly lower damage in general, but if used for the first two loops it causes cooldowns to line up slightly better, resulting in slightly higher DPS. Just following the basic sword loop is completely fine though.
Scepter Loop
The scepter loop is very simple:
- Follow priority list until Weapon Swap is available
- Weapon Swap
Priority List
- Skills specified in weapon loops above
- - should be activated as soon as it is available as this starts the cooldown, you then have three seconds to throw so it can be delayed but don't miss the window
- - This is a 4x whirl finisher, so it can be delayed up to ~three seconds if it will guarantee to combo with
- Weapon Swaps it isn't too important when , and - when not specified in the weapon loops above, it is important to use these skills but as long as they don't delay your
- - This is higher priority than autoattacks, but as it has a long cast time it is important not to have to delay more important skills too much, and the burning is only applied at the end of the skill
Greatsword Rotation
Opener
You can precast
and to start with stacks of , but skip this if you think you will need them for defence. Start on Greatsword.- Weapon Swap
- - you need to be fast or you might miss the window to throw this
- →
- until is available
- , but don't throw yet
- until gains a second charge
- x2
- Weapon Swap
After this, the rotation is mostly priority based, but each section follows the same structure:
Greatsword Loop
- Follow priority list until is available
- Weapon Swap
Scepter Loop
Provided you are fast enough,
will have triggered towards the end of the Greatsword Loop so will be immediately available- →
- Follow priority list until Weapon Swap is available
- Weapon Swap
Priority List
- Skills specified in weapon loops above
- - should be activated as soon as it is available as this starts the cooldown, you then have three seconds to throw so it can be delayed but don't miss the window
- - This is a 4x whirl finisher, so it can be delayed up to ~three seconds if it will guarantee to combo with
- Weapon Swaps it isn't too important when - when not specified in the weapon loop above, it is important to use this skill but as long as it doesn't delay your
- - If will come off cooldown in the next ~two seconds, then delay this until afterwards
General Tips
- On Greatsword, both and gain extra damage if used inside an enemy's hitbox.
Sword or Greatsword?
Both rotations have very similar benchmarks, so feel free to play whichever you enjoy most. There are a few elements to consider in terms of usability though:
- The greatsword rotation is much more structured, which may make it easier to learn.
- On the other hand, as you are locked out of torch when using Greatsword, it is much easier to miss uses of if you are disrupted or slow.
- Both weapons have a mobility skill, but the teleport from is more versatile and can be used for a variety of skips in fractals.
- offer projectile destruction, but it can be difficult to use it effectively without sacrificing DPS.
- greatly rewards standing inside the hitbox, which means Greatsword is less effective on bosses where this is difficult or dangerous.
- and means that Greatsword has slightly more available CC than Sword.
Ratings
Comments
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