Difference between revisions of "Holosmith - Cele Holo"
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==Skill Variants== | ==Skill Variants== | ||
====Healing==== | ====Healing==== | ||
− | * {{Skill|Healing Turret}} - Better condi cleanse and burst healing, but tougher to use and fewer boons | + | * {{Skill|Healing Turret}} - Better condi cleanse and burst healing, but tougher to use and fewer boons. |
Line 55: | Line 55: | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Alchemy|mid|mid| | + | {{Specialization|Alchemy|mid|mid|bot}} |
{{Specialization|Firearms|top|mid|bot}} | {{Specialization|Firearms|top|mid|bot}} | ||
{{Specialization|Holosmith|bot|mid|mid}} | {{Specialization|Holosmith|bot|mid|mid}} | ||
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===Specialization Variants=== | ===Specialization Variants=== | ||
* {{Trait|Thermal Release Valve}} - More overall holoforge uptime and {{Tooltip|Burning}} stacks, also synergizes well with {{Sigil|Superior Sigil of Energy}}. Be sure to run {{Sigil|Superior Sigil of Strength}} for {{Tooltip|Might}} if using this trait. | * {{Trait|Thermal Release Valve}} - More overall holoforge uptime and {{Tooltip|Burning}} stacks, also synergizes well with {{Sigil|Superior Sigil of Energy}}. Be sure to run {{Sigil|Superior Sigil of Strength}} for {{Tooltip|Might}} if using this trait. | ||
− | * {{Trait| | + | * {{Trait|HGH}} - Significantly less damage reduction but more boon uptime. |
* {{Trait|Invigorating Speed}} - More endurance, should be considered if not running {{Sigil|Superior Sigil of Energy}}. | * {{Trait|Invigorating Speed}} - More endurance, should be considered if not running {{Sigil|Superior Sigil of Energy}}. | ||
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===Defense=== | ===Defense=== | ||
* {{Skill|Spectrum Shield}} is an extremely potent defensive cooldown. It grants 50% damage reduction and functions as a stunbreak. This is your best skill for any challenging content. | * {{Skill|Spectrum Shield}} is an extremely potent defensive cooldown. It grants 50% damage reduction and functions as a stunbreak. This is your best skill for any challenging content. | ||
− | * {{Skill|Elixir U}} provides a plethora of useful boons and | + | * {{Skill|Elixir U}} provides a plethora of useful boons and acts as a stunbreak. It also provides {{Tooltip|Quickness}} for higher DPS. |
* {{Skill|Flash Spark}} and {{Skill|Smoke Vent}} inflict AoE {{Tooltip|Blinded}}. | * {{Skill|Flash Spark}} and {{Skill|Smoke Vent}} inflict AoE {{Tooltip|Blinded}}. | ||
* {{Skill|Hard Light Arena}}, if selected as a utility skill, provides considerable {{Tooltip|Protection}} and {{Tooltip|Regeneration}} uptime. It should be used as often as possible when above 50 heat. | * {{Skill|Hard Light Arena}}, if selected as a utility skill, provides considerable {{Tooltip|Protection}} and {{Tooltip|Regeneration}} uptime. It should be used as often as possible when above 50 heat. |
Revision as of 22:39, 3 July 2023
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Defense
Designed for: Open World
Difficulty:
Normal
This build was last updated on July 03, 2023 and is up to date for the October 8, 2024 patch.
Overview
A durable condition-based Holosmith for general open world content that emphasizes high survivability at a cost of lower damage output. Damage primarily comes from easy application of Burning stacks.
Template Code
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Skill Bar
Sword/Pistol
Rifle
Utility
Skill Variants
Healing
- - Better condi cleanse and burst healing, but tougher to use and fewer boons.
Utilities
It is strongly advised to always use
due to the amount of survivability it provides.- - More boons and better team synergy.
- - Lower DPS than kits but easier to use.
- Burning on demand. - High mobility and AoE
Elites
- - Better ranged damage and utility.
Specializations
Specialization Variants
- Burning stacks, also synergizes well with . Be sure to run for Might if using this trait. - More overall holoforge uptime and
- - Significantly less damage reduction but more boon uptime.
- - More endurance, should be considered if not running .
Equipment
Ascended gear is not required, use Exotic equipment instead if desired.
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Sword
Celestial
Celestial
Pistol
Celestial
Celestial
Sigil
Sigil
Rifle
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Variant Equipment
Gear
- Rabid - Can be used as a budget replacement while collecting Celestial gear, but consider using Holosmith_-_Condi_Holo instead.
Runes
- Burning duration. - More health without sacrificing
- , , - Higher DPS options.
- , , - Defensive options.
Sigils
- , - More bleeding damage.
- - More endurance when dropping holo forge.
- Might uptime. - More
- - Use instead of if using a Rune set that doesn't increase condi duration.
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- , - General farming.
- - DPS.
- - Defense and synergy.
- Utility
- (and variants) - General farming.
- - DPS and bonus karma.
- , - DPS.
Usage
Damage
- Forge: Use and off cooldown, fill in with autoattacks.
- Toolbelt: Use off cooldown.
- Use and off cooldown, especially at high heat right after dropping forge.
- Use off cooldown and as close as possible to an enemy.
- Use off cooldown when over 50 heat.
- Auto-attack when all of the above are on cooldown and over 100 heat.
- : Use then . If still at high heat, auto-attack with Flamethrower until either or Forge is available again.
Zerg Tagging
- Equip , stay in range of mobs, and focus on using autoattacks for easy AoE tagging. and can help with enemies at longer ranges.
- Consider using , , and/or if zerging for an extended period of time.
- can help keep up with the main body of the zerg if not using .
Defense
- is an extremely potent defensive cooldown. It grants 50% damage reduction and functions as a stunbreak. This is your best skill for any challenging content.
- Quickness for higher DPS. provides a plethora of useful boons and acts as a stunbreak. It also provides
- Blinded. and inflict AoE
- Protection and Regeneration uptime. It should be used as often as possible when above 50 heat. , if selected as a utility skill, provides considerable
Crowd Control
- , also counts as an explosion.
- , also acts as a blast finisher.
- Burning stacks. , also inflicts additional
Ratings
Comments
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