Difference between revisions of "Deadeye - Quickness Support Power DPS"
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===Skill Variants=== | ===Skill Variants=== | ||
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'''Elite''' | '''Elite''' | ||
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* {{Skill|Shadow Meld}} is recommended if you have doubts about yourself, your lag, or your {{tooltip|Quickness}} provider. | * {{Skill|Shadow Meld}} is recommended if you have doubts about yourself, your lag, or your {{tooltip|Quickness}} provider. | ||
+ | * {{Skill|Basilisk Venom}} if you need CC | ||
+ | * {{Skill|Thieves Guild}} for maximum damage. | ||
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===Rotation=== | ===Rotation=== | ||
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[https://youtu.be/WOUlCjUvkq8 Video example] | [https://youtu.be/WOUlCjUvkq8 Video example] | ||
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* {{Skill|Shadow Flare}} has a long cast time and it will be interrupted by {{Skill|Cloak and Dagger}} if you use it too early, so make sure to finish the cast. | * {{Skill|Shadow Flare}} has a long cast time and it will be interrupted by {{Skill|Cloak and Dagger}} if you use it too early, so make sure to finish the cast. | ||
* Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming {{Skill|Heartseeker}} - Just make sure to leave yourself enough initiative for {{Skill|Cloak and Dagger}} if you will also have time for another {{Skill|Malicious Backstab}}! Above 50%, {{Skill|Heartseeker}} is lower DPS than the auto chain. | * Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming {{Skill|Heartseeker}} - Just make sure to leave yourself enough initiative for {{Skill|Cloak and Dagger}} if you will also have time for another {{Skill|Malicious Backstab}}! Above 50%, {{Skill|Heartseeker}} is lower DPS than the auto chain. | ||
− | * This rotation is susceptible to lag. If this is likely to be a problem, | + | * This rotation is susceptible to lag. If this is likely to be a problem, {{Skill|Shadow Meld}} can be used to re-enter stealth in the event that you are revealed before before you can use {{Skill|Malicious Backstab}}. |
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===Salvation Pass=== | ===Salvation Pass=== | ||
{{Collapse start|Slothasor}} | {{Collapse start|Slothasor}} | ||
− | * You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or | + | * You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or use {{skill|Mercy}}. This can also be used to recover from disruption caused by the Slublings. |
− | * Bringing | + | * Bringing CC will be very helpful. |
* A '''Rifle''' can be useful for moments where you cannot melee the boss. | * A '''Rifle''' can be useful for moments where you cannot melee the boss. | ||
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* Bringing one of the CC options will be very helpful. | * Bringing one of the CC options will be very helpful. | ||
* A '''Rifle''' can be useful for moments where you cannot melee the boss. | * A '''Rifle''' can be useful for moments where you cannot melee the boss. | ||
− | * {{skill|Basilisk Venom}} is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice | + | * {{skill|Basilisk Venom}} is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice. |
For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Matthias_Gabrel|Matthias Guide]]. | For more information, see our [[Guide:Raid_Wing_2_-_Salvation_Pass#Matthias_Gabrel|Matthias Guide]]. | ||
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{{Collapse start|Twisted Castle}} | {{Collapse start|Twisted Castle}} | ||
* Consider equipping a Short bow, and/or using {{skill|Shadowstep}}. | * Consider equipping a Short bow, and/or using {{skill|Shadowstep}}. | ||
− | * | + | * You can use {{skill|Mercy}} as a stunbreak. |
For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Twisted_Castle|Twisted Castle Guide]]. | For more information, see our [[Guide:Raid_Wing_3_-_Stronghold_of_the_Faithful#Twisted_Castle|Twisted Castle Guide]]. | ||
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===Bastion of the Penitent=== | ===Bastion of the Penitent=== | ||
{{Collapse start|Cairn the Indomitable}} | {{Collapse start|Cairn the Indomitable}} | ||
− | * This fight has no breakbar, bring {{skill|Thieves Guild}}. | + | * This fight has no breakbar, bring {{skill|Thieves Guild}} or {{skill|Shadow Meld}}. |
For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Cairn_the_Indomitable|Cairn Guide]]. | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Cairn_the_Indomitable|Cairn Guide]]. | ||
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{{Collapse start|Mursaat Overseer}} | {{Collapse start|Mursaat Overseer}} | ||
− | * This fight has no breakbar, bring {{skill|Thieves Guild}}. | + | * This fight has no breakbar, bring {{skill|Thieves Guild}} or {{skill|Shadow Meld}}. |
For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Mursaat_Overseer|Mursaat Overseer Guide]]. | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Mursaat_Overseer|Mursaat Overseer Guide]]. | ||
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{{Collapse start|Samarog}} | {{Collapse start|Samarog}} | ||
− | * Bringing | + | * Bringing CC option will be very helpful. |
For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Samarog|Samarog Guide]]. | For more information, see our [[Guide:Raid_Wing_4_-_Bastion_of_the_Penitent#Samarog|Samarog Guide]]. | ||
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{{Collapse start|Deimos}} | {{Collapse start|Deimos}} | ||
− | * The breakbar in this fight is too fast and too small for {{skill|Basilisk Venom}}, so you can bring {{skill|Thieves Guild}} | + | * The breakbar in this fight is too fast and too small for {{skill|Basilisk Venom}}, so you can bring {{skill|Thieves Guild}} or {{skill|Shadow Meld}} instead. |
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* A '''Rifle''' can be useful for moments where you cannot melee the boss. | * A '''Rifle''' can be useful for moments where you cannot melee the boss. | ||
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===Hall of Chains=== | ===Hall of Chains=== | ||
{{Collapse start|Dhuum}} | {{Collapse start|Dhuum}} | ||
− | * This fight has no breakbar, bring {{skill|Thieves Guild}} | + | * This fight has no breakbar, bring {{skill|Thieves Guild}} or {{skill|Shadow Meld}}. |
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* A '''Rifle''' can be useful for moments where you cannot melee the boss. | * A '''Rifle''' can be useful for moments where you cannot melee the boss. | ||
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{{Collapse start|Twin Largos}} | {{Collapse start|Twin Largos}} | ||
− | * Bringing | + | * Bringing CC will be very helpful. |
* A '''Rifle''' can be useful for moments where you cannot melee the boss. | * A '''Rifle''' can be useful for moments where you cannot melee the boss. | ||
For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Largos_Assassins|Largos Assassins Guide]]. | For more information, see our [[Guide:Raid_Wing_6_-_Mythwright_Gambit#Largos_Assassins|Largos Assassins Guide]]. | ||
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{{Collapse end}} | {{Collapse end}} | ||
===The Key of Ahdashim=== | ===The Key of Ahdashim=== | ||
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{{Collapse start|Cardinal Adina}} | {{Collapse start|Cardinal Adina}} | ||
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For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Cardinal_Adina|Adina Guide]]. | For more information, see our [[Guide:Raid_Wing_7_-_The_Key_of_Ahdashim#Cardinal_Adina|Adina Guide]]. | ||
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{{Collapse end}} | {{Collapse end}} |
Revision as of 01:54, 8 July 2023
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Direct damage and Support
Designed for: Raids
Overview
A Quickness build for Deadeye
Skill Bar
Weapon Variants
- Your DPS rotation only involves Dagger/Dagger so your 2nd weapon set can be based on personal preference - Shortbow for mobility from or an offhand Pistol for additional emergency CC from are both common options. Rifle is also a useful option to maintain damage should you be unable to melee the boss.
Skill Variants
Elite
- Quickness provider. is recommended if you have doubts about yourself, your lag, or your
- if you need CC
- for maximum damage.
Template Code
Specializations
Trait Variants
- if you're having trouble surviving. This is a ~10% DPS loss.
Equipment
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x14
x4
- If you do not have stat infusions, switch the headpiece to Assassin stats.
Consumables
Food
- or ascended versions
Utility
- /
Usage
Rotation
General Tips
- has a long cast time and it will be interrupted by if you use it too early, so make sure to finish the cast.
- Below 50%, if the boss is about to phase, you can use up any excess initiative by spamming - Just make sure to leave yourself enough initiative for if you will also have time for another ! Above 50%, is lower DPS than the auto chain.
- This rotation is susceptible to lag. If this is likely to be a problem, can be used to re-enter stealth in the event that you are revealed before before you can use .
Break bars
- should be cast while you are standing in melee range of 5 allied units (mesmer illusions, ranger pets and necromancer minions all count towards this).
Encounter Specific Tips
Spirit Vale
The ghost events are mostly movement based.
- Consider equipping a Short bow, and/or using .
For more information, see our Spirit Woods Guide.
- During the split phases, you can use to cripple spirits from 900 range.
For more information, see our Gorseval Guide.
Salvation Pass
- You have no way of blocking Slothasor's fear so either rely on others to break/cleanse it for you or use . This can also be used to recover from disruption caused by the Slublings.
- Bringing CC will be very helpful.
- A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Slothasor Guide.
- Use for mobility around the room.
- Bringing one of the CC options will be very helpful.
- A Rifle can be useful for moments where you cannot melee the boss.
- is somewhat unreliable as your allies may still be targeting Matthias instead of the sacrifice.
For more information, see our Matthias Guide.
Stronghold of the Faithful
- Unless you really need the CC, you can greed for damage with .
For more information, see our Keep Construct Guide.
- Consider equipping a Short bow, and/or using .
- You can use as a stunbreak.
For more information, see our Twisted Castle Guide.
Bastion of the Penitent
- This fight has no breakbar, bring or .
For more information, see our Cairn Guide.
- This fight has no breakbar, bring or .
For more information, see our Mursaat Overseer Guide.
- Bringing CC option will be very helpful.
For more information, see our Samarog Guide.
- The breakbar in this fight is too fast and too small for , so you can bring or instead.
- A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Deimos Guide.
Hall of Chains
- This fight has no breakbar, bring or .
- A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Dhuum Guide.
Mythwright Gambit
- is overkill for breaking shields, so you can bring .
- Given the speed at which the arms slam down, can be used to ensure you can mark them.
For more information, see our Conjured Amalgamate Guide.
- Bringing CC will be very helpful.
- A Rifle can be useful for moments where you cannot melee the boss.
For more information, see our Largos Assassins Guide.
The Key of Ahdashim
- A Rifle can be useful if you're being made to do pillars.
For more information, see our Adina Guide.
Ratings
Comments
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