Difference between revisions of "Weaver - Power Weaver"
m |
m |
||
Line 25: | Line 25: | ||
|weapon1 = sword | |weapon1 = sword | ||
|weapon2 = dagger | |weapon2 = dagger | ||
− | |weapon3 = | + | |weapon3 = staff |
|weapon4 = | |weapon4 = | ||
|healing = Arcane Brilliance | |healing = Arcane Brilliance | ||
Line 34: | Line 34: | ||
}} | }} | ||
− | ==== | + | ====Weapons==== |
− | * | + | * We take Sword/Dagger as they are the highest DPS options for this build. |
− | * Staff | + | * Staff is useful for farm zergs as it has quite a lot of AoE. |
====Skill Variants==== | ====Skill Variants==== | ||
Line 59: | Line 59: | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Air|bot|mid|top}} | {{Specialization|Air|bot|mid|top}} | ||
− | {{Specialization| | + | {{Specialization|Arcane|top|mid|mid}} |
{{Specialization|Weaver|bot|mid|top}} | {{Specialization|Weaver|bot|mid|top}} | ||
Line 68: | Line 68: | ||
* {{Trait|Bolstered Elements}} / {{Trait|Invigorating Strikes}} - More defense | * {{Trait|Bolstered Elements}} / {{Trait|Invigorating Strikes}} - More defense | ||
* {{Trait|Superior Elements}} - Sacrifice HP for more damage in groups if not crit capped | * {{Trait|Superior Elements}} - Sacrifice HP for more damage in groups if not crit capped | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
'''Fire''' | '''Fire''' | ||
− | Fire can replace | + | Fire can replace Arcane as an alternative damage option and might generation if needed. |
{{Specialization|Fire|top|bot|mid|variant=y}} | {{Specialization|Fire|top|bot|mid|variant=y}} | ||
* {{Trait|Conjurer}} - Use this if you plan on holding onto conjures | * {{Trait|Conjurer}} - Use this if you plan on holding onto conjures | ||
* {{Trait|Burning Fire}} - Passive condition cleanse | * {{Trait|Burning Fire}} - Passive condition cleanse | ||
* {{Trait|Persisting Flames}} - DPS option if might generation is not needed or obtained elsewhere | * {{Trait|Persisting Flames}} - DPS option if might generation is not needed or obtained elsewhere | ||
− | |||
− | |||
==Equipment== | ==Equipment== | ||
* Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. | * Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. | ||
+ | ===General PVE=== | ||
* This set uses similar gear to [[Build:Weaver_-_Power_DPS_Sword]], making it excellent for general PvE | * This set uses similar gear to [[Build:Weaver_-_Power_DPS_Sword]], making it excellent for general PvE | ||
{{PvE equipment | {{PvE equipment | ||
Line 101: | Line 91: | ||
| weapon3 = | | weapon3 = | ||
| weapon4 = | | weapon4 = | ||
− | | sigil3 = | + | | sigil3 = Superior Sigil of Force |
− | | sigil4 = | + | | sigil4 = Superior Sigil of Frenzy |
}} | }} | ||
− | === | + | ===Open World Luxury=== |
− | + | This set uses gear that is mostly only useful in open world, but provides a significant increase to HP while maintaining nearly identical DPS. | |
− | + | {{PvE equipment | |
− | + | | weight = Light | |
− | + | | stats = Dragon | |
− | + | | rune = Superior Rune of the Scholar | |
− | + | | rune-qt = 6 | |
− | + | | weapon1 = sword | |
− | + | | weapon2 = dagger | |
− | + | | sigil1 = Superior Sigil of Force | |
− | + | | sigil2 = Superior Sigil of Strength | |
− | + | | weapon3 = staff | |
− | + | | weapon4 = | |
− | + | | sigil3 = Superior Sigil of Force | |
− | ''' | + | | sigil4 = Superior Sigil of Frenzy |
− | * {{ | + | }} |
− | + | '''Variants''' | |
− | * {{ | + | * {{Rune|Superior Rune of the Flame Legion}} / {{Rune|Superior Rune of Strength}} - budget DPS |
− | + | * {{Rune|Superior Rune of Vampirism}} - defense | |
− | |||
==Consumables== | ==Consumables== |
Revision as of 15:44, 17 July 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A strike-based weaver build for open world. This build has very high burst damage and good mobility.
Template Code
Skill Bar
Weapons
- We take Sword/Dagger as they are the highest DPS options for this build.
- Staff is useful for farm zergs as it has quite a lot of AoE.
Skill Variants
Healing Skills
- - burst heal
- - passive healing
Utility Skills
- - defense
- - stunbreak and evade
- - high damage and AOE blind
- - more AOE
- - mobility
- - defensive barrier and stability
- - Burst damage and cleave
Elite Skills
- - high CC
- - Summon provides damage in fire, tanking in earth or sustain in water
Specializations
Trait Variants
- - Higher burst damage, especially good against trash
- - Swiftness and fury uptime if running Fire traitline due to
- - Mobility
- / - More defense
- - Sacrifice HP for more damage in groups if not crit capped
Fire Fire can replace Arcane as an alternative damage option and might generation if needed.
- - Use this if you plan on holding onto conjures
- - Passive condition cleanse
- - DPS option if might generation is not needed or obtained elsewhere
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
General PVE
- This set uses similar gear to Build:Weaver_-_Power_DPS_Sword, making it excellent for general PvE
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
Open World Luxury
This set uses gear that is mostly only useful in open world, but provides a significant increase to HP while maintaining nearly identical DPS.
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
Dragon
x6
Variants
- / - budget DPS
- - defense
Consumables
Prioritize ascended food over everything else; steak (power) and flatbread (conditions). Using cheap/budget food is perfectly acceptable in open world.
Damage
and offer the highest damage when solo
Defense
for more dodges, for sustain against trash.
Farming
Run and (or its other variants) when trying to maximize gold per hour.
Variant Consumables
- / + - Budget DPS options
- - Budget DPS option with more precision
- - High damage buff against trash
- - Burst self might gen, especially when cleaving
Usage
General
This build relies heavily on cycling between
and while double attuning to each in order to maintain . and are typically only used for defense or crowd control.Damage
This build is quite easy to deal damage with if you follow this skill priority based on your attunement:
- Air/Air: Prioritize and AA Chains
- Fire/Air: > >
- Fire/Fire: > > >
- Air/Fire: AA Chains
If you wind up in Water:
- > Water AA Chain >
Earth: Earth actually has a few useful blast finishers which can help with might if you have a fire field down
- > Try to leave earth as soon as possible
Ideally you'll use your Vulnerability, though if a mob is already capped on vuln using it in Fire is higher DPS. Try not to interrupt your AA chains in Air, it's fine to interrupt fire if a big skill is about to come off cooldown.
in Air for
Defense
Sword/Dagger's defense is somewhat low.
- - heal and evade
- - damage reduction
- - condi cleanse
- - evade & blast finisher
Focus has significantly more defensive options & CC, though loses DPS:
- , - projectile hate
- - invuln
Crowd Control
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium