Difference between revisions of "Scourge - Condi Scourge"
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==Overview== | ==Overview== | ||
− | Condition Scourge is a slow and steady build that deals damage mainly through {{Tooltip|Torment}} and {{Tooltip|Bleeding}}. It is very | + | Condition Scourge is a slow and steady build that deals damage mainly through {{Tooltip|Torment}} and {{Tooltip|Bleeding}}. It is very sturdy thanks to its barriers and condition cleanses, and is extremely easy to play. The build can also have good sustain. |
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* {{Trait|Parasitic Contagion}} - greatly nerfed with End of Dragons, but still provides decent sustain. | * {{Trait|Parasitic Contagion}} - greatly nerfed with End of Dragons, but still provides decent sustain. | ||
* {{Trait|Eternal Life}} - trades a bit of damage for superb life force generation. | * {{Trait|Eternal Life}} - trades a bit of damage for superb life force generation. | ||
− | * {{Trait|Abrasive Grit}} - when you need more condition cleanse | + | * {{Trait|Abrasive Grit}} - when you need more condition cleanse. |
===Death Magic=== | ===Death Magic=== | ||
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| sigil4 = Superior Sigil of Bursting | | sigil4 = Superior Sigil of Bursting | ||
}} | }} | ||
− | |||
===Variant Equipment=== | ===Variant Equipment=== | ||
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* {{Rune|Superior Rune of the Trapper}} - use 5 of these + 1 black diamond to very closely mimic {{Rune|Superior Rune of the Nightmare}} while you work on getting Nightmare runes. | * {{Rune|Superior Rune of the Trapper}} - use 5 of these + 1 black diamond to very closely mimic {{Rune|Superior Rune of the Nightmare}} while you work on getting Nightmare runes. | ||
* {{Rune|Superior Rune of the Lich}} - less damage but more defense plus a pet. | * {{Rune|Superior Rune of the Lich}} - less damage but more defense plus a pet. | ||
− | |||
'''Sigils''' | '''Sigils''' | ||
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* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable. | * Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable. | ||
* {{food|Peppermint Omnomberry Bar}} - farming | * {{food|Peppermint Omnomberry Bar}} - farming | ||
− | * {{food| | + | * {{food|Plate of Beef Rendang}} DPS |
* {{food|Koi Cake}} - budget DPS | * {{food|Koi Cake}} - budget DPS | ||
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense | * {{food|Bowl of Orrian Truffle and Meat Stew}} - defense | ||
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===Damage=== | ===Damage=== | ||
This build is extremely easy to deal damage with. Simply follow this priority list. | This build is extremely easy to deal damage with. Simply follow this priority list. | ||
− | # | + | # Always have at least one Shade manifested. This is extremely important, because you gain concentration and expertise from {{Trait|Sand Sage}} and defense from {{Trait|Blood as Sand}}, and inflict damage from {{Skill|Manifest Sand Shade}}. Using any Shade skill causes existing Sand Shades and yourself to strike nearby enemies with Manifest Sand Shade for free. Manifest Sand Shade doesn't reset your auto attack chain. |
− | # Use {{Skill|Blood Is Power}} anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and {{Skill|Desert Shroud}} | + | # Use {{Skill|Nefarious Favor}} which deals great damage thanks to {{Trait|Sadistic Searing}}. |
+ | # Use {{Skill|Blood Is Power}} anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and {{Skill|Desert Shroud}} at the same time to trigger {{Trait|Plague Sending}}, but any condi transfer will work. | ||
# Use {{Skill|Grasping Dead}} and {{Skill|Devouring Darkness}} off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them. | # Use {{Skill|Grasping Dead}} and {{Skill|Devouring Darkness}} off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them. | ||
− | # Cast {{Skill|Oppressive Collapse}} and {{Skill|Harrowing Wave}} any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. | + | # Cast {{Skill|Oppressive Collapse}} and {{Skill|Harrowing Wave}} any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. If you're near your target, Oppressive Collapse will also give you {{Tooltip|Might}}. |
− | * Cast {{Skill|Plaguelands}} off-cooldown. This is your highest damage skill, so position it carefully | + | * Cast {{Skill|Plaguelands}} off-cooldown. This is your highest damage skill, so position it carefully. |
;Opener | ;Opener | ||
− | # {{Skill|Manifest Sand Shade}} | + | # {{Skill|Manifest Sand Shade}} |
− | |||
# {{Skill|Plaguelands}} | # {{Skill|Plaguelands}} | ||
+ | # {{Skill|Nefarious Favor}} | ||
+ | # {{Skill|Blood Is Power}} | ||
+ | # {{Skill|Desert Shroud}} | ||
# {{Skill|Grasping Dead}} + {{Skill|Devouring Darkness}} | # {{Skill|Grasping Dead}} + {{Skill|Devouring Darkness}} | ||
# {{Skill|Harrowing Wave}} + {{Skill|Oppressive Collapse}} | # {{Skill|Harrowing Wave}} + {{Skill|Oppressive Collapse}} | ||
+ | The {{Rune|Superior Rune of the Nightmare}} will transfer the self-inflicted {{Tooltip|Poison}} of {{Skill|Plaguelands}} (comes from {{Trait|Master of Corruption}}) and {{Skill|Nefarious Favor}} cleanses the {{Tooltip|Bleeding}}. Then, {{Skill|Desert Shroud}} triggers {{Trait|Plague Sending}} to transfer the self-inflicted {{Tooltip|Bleeding}} from {{Skill|Blood Is Power}} (and the {{Tooltip|Torment}} from {{Trait|Master of Corruption}}. | ||
− | |||
;Priority | ;Priority | ||
− | # {{Skill|Devouring Darkness}} | + | # Maintaining at least one Sand Shade up. |
+ | # {{Skill|Nefarious Favor}} | ||
+ | # {{Skill|Devouring Darkness}} {{to}} {{Skill|Grasping Dead}} | ||
# {{Skill|Harrowing Wave}} | # {{Skill|Harrowing Wave}} | ||
# {{Skill|Oppressive Collapse}} | # {{Skill|Oppressive Collapse}} | ||
− | |||
# Scepter auto attacks. | # Scepter auto attacks. | ||
− | + | Note that {{Skill|Devouring Darkness}} requires to enemy to aready be suffering from conditions to inflict {{Tooltip|Torment}}. If that is not the case, this skill does nothing and should be delayed. | |
+ | |||
===Sustain=== | ===Sustain=== | ||
− | * {{Skill|Nefarious Favor}} | + | * {{Skill|Nefarious Favor}} converts your conditions into boons, and {{Skill|Desert Shroud}} can be used to transfer them in emergencies. |
* If you have trouble surviving, you can trait {{Trait|Parasitic Contagion}}. | * If you have trouble surviving, you can trait {{Trait|Parasitic Contagion}}. | ||
* If you are downed, don't give up. {{Skill|Life Leech}} might keep you alive while your conditions finish the enemy. {{Skill|Fetid Ground}} is also quite strong. | * If you are downed, don't give up. {{Skill|Life Leech}} might keep you alive while your conditions finish the enemy. {{Skill|Fetid Ground}} is also quite strong. |
Revision as of 17:54, 5 August 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Open World, Open World General, [[|]] and [[|]]
Overview
Condition Scourge is a slow and steady build that deals damage mainly through Torment and Bleeding. It is very sturdy thanks to its barriers and condition cleanses, and is extremely easy to play. The build can also have good sustain.
Template Code
Skill Bar
Weapon Variants
- Staff - low damage but can be taken instead of Warhorn to sacrifice CC for its utility.
Skill Variants
Utility Skills
- - even after several nerfs, it remains a really good option to do AoE damage.
- - destroys projectiles.
- - can replace Trail of Anguish to give up the Stability for life force generation.
- - boonstrip and damage.
- - amazing condi transfer but beware of its passive when playing in groups.
- - great CC or pull to cleave trash mobs.
Elite Skills
- - tanky CC buddy.
Minions
Minions provide extra bodies for defense but will drastically lower DPS. If taking minions, it is advised to keep
and .This still provides 3 minions, one of which has extremely high health and is good for CC.
Specializations
- - greatly nerfed with End of Dragons, but still provides decent sustain.
- - trades a bit of damage for superb life force generation.
- - when you need more condition cleanse.
Death Magic
Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense.
- If you ever need a lot of defense, use Death Magic with Protection and large increase to your toughness. This synergyses with the variant rune . This is normally not needed as scourge is already relatively tanky. + + for permanent
Blood Magic
Blood Magic can be used when playing in groups and doing very hard content. This massively lowers your damage, but makes you great at reviving downed players. Do not use this specialization when playing solo.
- When doing this, change your healing skill to .
Equipment
Ascended gear is not required. You can use Exotic gear with the same stats.
This set uses gear that is similar to Build:Scourge_-_Utility_Condi_DPS, which makes it a great option for general PVE
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
Variant Equipment
- If you can afford the luxury of a gear set tailored for open world, use full Trailblazer. This trades 10-15% DPS for a massive increase to health and defense. You can also consider for even more defense at a slight damage loss.
Gear
- Celestial - lower damage than Viper's and Trailblazer's, less defense than Trailblazer's, but in exchange the healing power makes your barriers bigger. Generally not recommended as the points into ferocity are completely wasted, and the points into boon duration won't be doing much either since this build has very little access to boons, only a bit of fury and might. This set is also not useful for most content outside of open world.
Runes
- - use 5 of these + 1 black diamond to very closely mimic while you work on getting Nightmare runes.
- - less damage but more defense plus a pet.
Sigils
- - defense
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- DPS
- - budget DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
- - dps if using gear with high toughness
Usage
Damage
This build is extremely easy to deal damage with. Simply follow this priority list.
- Always have at least one Shade manifested. This is extremely important, because you gain concentration and expertise from and defense from , and inflict damage from . Using any Shade skill causes existing Sand Shades and yourself to strike nearby enemies with Manifest Sand Shade for free. Manifest Sand Shade doesn't reset your auto attack chain.
- Use which deals great damage thanks to .
- Use anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and at the same time to trigger , but any condi transfer will work.
- Use and off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them.
- Cast Might. and any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value. If you're near your target, Oppressive Collapse will also give you
- Cast off-cooldown. This is your highest damage skill, so position it carefully.
- Opener
- +
- +
The Poison of (comes from ) and cleanses the Bleeding. Then, triggers to transfer the self-inflicted Bleeding from (and the Torment from .
will transfer the self-inflicted- Priority
- Maintaining at least one Sand Shade up.
- ⇒
- Scepter auto attacks.
Note that Torment. If that is not the case, this skill does nothing and should be delayed.
requires to enemy to aready be suffering from conditions to inflict
Sustain
- converts your conditions into boons, and can be used to transfer them in emergencies.
- If you have trouble surviving, you can trait .
- If you are downed, don't give up. might keep you alive while your conditions finish the enemy. is also quite strong.
Crowd Control
- - 1 second of Fear
- - 2 seconds of knockdown
- - 1 second of knockdown, but hits multiple times against big enemies.
Video Examples
- vs. Champion Avatar of Balthazar.
- vs. Champion Mushroom Queen Newborn Mushrooms hero challenge in Rata Novus. This fight was done with full trailblazers with undead runes and Death Magic traitline.
Ratings
Comments
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