Difference between revisions of "Spellbreaker - Power Spellbreaker"
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| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
}} | }} | ||
− | * {{Tooltip| | + | * {{Tooltip|Knight}} trinkets can be used for defense. |
* {{Rune|Superior Rune of Infiltration}} - budget DPS | * {{Rune|Superior Rune of Infiltration}} - budget DPS | ||
* {{Rune|Superior Rune of Vampirism}} - high sustain, loses significant DPS. | * {{Rune|Superior Rune of Vampirism}} - high sustain, loses significant DPS. | ||
Line 124: | Line 124: | ||
** Note, however, that Skelk Venom ( https://wiki.guildwars2.com/wiki/Skale_Venom_%28consumable%29 ) is a consumable which will greatly assist in Weakness application at practically no cost. | ** Note, however, that Skelk Venom ( https://wiki.guildwars2.com/wiki/Skale_Venom_%28consumable%29 ) is a consumable which will greatly assist in Weakness application at practically no cost. | ||
− | === | + | ===Damage=== |
− | + | This build heavily benefits from using CC to proc {{Trait|Attacker's Insight}}. As such, CC is part of our damage rotation. It's very important to be familiar with your CC skills and to watch your stacks; if you have dropped a stack, CC skills take the highest priority. | |
− | + | ||
− | + | ====Opener==== | |
− | + | A basic opener is as follows: | |
+ | |||
+ | # Fill gaps with auto-attacks. | ||
+ | # Cast {{Skill|Bull's Charge}}, {{Skill|Signet of Rage}}, and {{Skill|"For Great Justice!"}} off cooldown. | ||
+ | # Open on Hammer | ||
+ | # {{Skill|"For Great Justice!"}} | ||
+ | # {{Skill|Signet of Rage}} | ||
+ | # {{Skill|"To the Limit!"}} | ||
+ | # {{Skill|Bull's Charge}} | ||
+ | # {{Skill|Earthshaker}} | ||
+ | # {{Skill|Fierce Blow}} | ||
+ | # {{Skill|Staggering Blow}} | ||
+ | # {{Skill|Backbreaker}} | ||
+ | # {{Skill|Hammer Shock}} | ||
+ | # {{Skill|Earthshaker}} | ||
+ | # {{Skill|"For Great Justice!"}} | ||
+ | # Weapon Swap | ||
+ | # {{Skill|Dual Strike}} | ||
+ | # {{Skill|Whirling Axe}} | ||
+ | # {{Skill|Breaching Strike}} | ||
+ | # {{Skill|Disrupting Stab}} | ||
+ | # {{Skill|Dual Strike}} | ||
+ | # {{Skill|Breaching Strike}} | ||
+ | # Weapon Swap | ||
+ | From here, a basic priority can be followed. | ||
− | === | + | ====Priority==== |
− | + | {{Skill|"For Great Justice!"}}, {{Skill|Bull's Charge}}, and {{Skill|Signet of Rage}} should be used off cooldown. Fill cooldown gaps with auto-attacks. | |
− | |||
− | |||
+ | ;Hammer | ||
+ | # {{Skill|Fierce Blow}} | ||
+ | # {{Skill|Earthshaker}} | ||
+ | # {{Skill|Backbreaker}} | ||
+ | # {{Skill|Staggering Blow}} | ||
+ | # {{Skill|Hammer Shock}} | ||
− | + | ;Dagger/Axe | |
− | + | # {{Skill|Whirling Axe}} | |
− | + | # {{Skill|Dual Strike}} | |
− | + | # {{Skill|Breaching Strike}} | |
− | + | # {{Skill|Disrupting Stab}} | |
− | * {{Skill| | + | * Only use {{Skill|Aura Slicer}} for mobility or the Leap Finisher. |
− | |||
+ | ===Defense=== | ||
+ | * {{Skill|Full Counter}} - by far your most powerful defensive tool | ||
+ | * This build has many defensive skills and traits listed above to make use of. Use Warrior's high health pool and dodges to your advantage. | ||
+ | * {{Skill|Defiant Stance}} is an absurdly powerful defensive tool when paired with endurance regeneration to stall for cooldowns. | ||
+ | * Many enemies are going to be CC'd nearly permanently by this build, which is amazing for both offense and defense. | ||
− | == | + | ===CC=== |
− | + | The skills listed below are just the ones built into the default build. Warrior has a myriad of incredible CC options if you happen to need more. | |
+ | * {{Skill|Full Counter}} | ||
+ | * {{Skill|Earthshaker}} | ||
+ | * {{Skill|Backbreaker}} | ||
+ | * {{Skill|Staggering Blow}} | ||
+ | * {{Skill|Hammer Shock}} | ||
+ | * {{Skill|Disrupting Stab}} | ||
+ | * {{Skill|Bull's Charge}} |
Revision as of 05:36, 6 August 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World, Open World General, [[|]] and [[|]]
Overview
Power Spellbreaker is a very strong open world solo build with a low skill floor and a very high skill ceiling thanks to the nature of . It can be built many different ways, from DPS to sustain tank, and can even bring support for allies in group events.
Template Code
Skill Bar
Weapon Variants
- Mace (Mainhand) - Extra defense and CC
- Rifle - only real valid ranged option, rarely recommended.
Skill Variants
- - procs ; clears conditions
- - extremely strong counter-pressure heal
- - more dodges.
- - alternative to
- - stability and damage reduction
- - best condition clear and stunbreak
- - high DPS option
- - immortality for a few seconds
- - boost ally damage; great for zergs
- - boost ally damage; great for zergs
- - boost ally defense; good for zergs
- If taking banners, consider taking
- boost ally defense; good in zergs
- - ally rez + boon support
- - projectile hate
Specializations
Tactics
Some find Tactics more comfortable than Defense. This is a relatively small DPS loss but provide some Quickness uptime.
Sustain
Use this variant for higher sustain. Best paired with
.
Sustain: Tactics
For extreme sustain, replace Defense with Tactics.
- - condition cleanse
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to that of Build:Berserker_-_Power_DPS, making it a good option for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- Knight trinkets can be used for defense.
- - budget DPS
- - high sustain, loses significant DPS.
- - replaces for defense.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- (and variants)
Usage
Damage
- Use off cooldown: , , (or any current Burst skill at 2 bars)
- This build focuses on using Disables to proc Quickness uptime.
- Disables to focus on are: , , , .
. Space out Disables to maintain high - You also should focus on maintaining Weakness when possible. Weakness not only provides you a damage bonus through but also provides you with great personal defenses against non-defiant foes. Your primary sources of Weakness are and your Burst Skills.
- Note, however, that Skelk Venom ( https://wiki.guildwars2.com/wiki/Skale_Venom_%28consumable%29 ) is a consumable which will greatly assist in Weakness application at practically no cost.
Damage
This build heavily benefits from using CC to proc
. As such, CC is part of our damage rotation. It's very important to be familiar with your CC skills and to watch your stacks; if you have dropped a stack, CC skills take the highest priority.Opener
A basic opener is as follows:
- Fill gaps with auto-attacks.
- Cast , , and off cooldown.
- Open on Hammer
- Weapon Swap
- Weapon Swap
From here, a basic priority can be followed.
Priority
, , and should be used off cooldown. Fill cooldown gaps with auto-attacks.
- Hammer
- Dagger/Axe
- Only use for mobility or the Leap Finisher.
Defense
- - by far your most powerful defensive tool
- This build has many defensive skills and traits listed above to make use of. Use Warrior's high health pool and dodges to your advantage.
- is an absurdly powerful defensive tool when paired with endurance regeneration to stall for cooldowns.
- Many enemies are going to be CC'd nearly permanently by this build, which is amazing for both offense and defense.
CC
The skills listed below are just the ones built into the default build. Warrior has a myriad of incredible CC options if you happen to need more.
Ratings
Comments
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