Difference between revisions of "Harbinger - Quickness Support Healer"
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==Overview== | ==Overview== | ||
− | + | With the shortest Shroud 4 cooldown on necromancer, Harbinger can get more use out of {{trait|Transfusion}} than other builds. | |
+ | |||
+ | In addition to decent CC, it provides 20 {{tooltip|Might}}, 25 {{tooltip|Vulnerability}} and permanent {{tooltip|Fury}}, {{tooltip|Quickness}} and {{tooltip|Regeneration}}. | ||
+ | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Skillbar== | ==Skillbar== | ||
Line 23: | Line 20: | ||
| weapon1 = Pistol | | weapon1 = Pistol | ||
| weapon2 = Warhorn | | weapon2 = Warhorn | ||
− | | weapon3 = | + | | weapon3 = X |
− | | weapon4 = | + | | weapon4 = Dagger |
− | | healing = | + | | healing = Well of Blood |
− | | utility1 = | + | | utility1 = Blood Is Power |
| utility2 = Elixir of Anguish | | utility2 = Elixir of Anguish | ||
| utility3 = Elixir of Risk | | utility3 = Elixir of Risk | ||
Line 33: | Line 30: | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | + | ||
− | + | '''Utility'''<br> | |
− | * | + | {{skill|Elixir of Anguish}} is not required to maintain {{tooltip|Quickness}}, so it is the first choice to swap out, but the other utilities can be replaced if {{tooltip|Might}} is covered by someone else. |
+ | * {{Skill|Well of Power}} if your group has a lack of {{tooltip|Might}} | ||
+ | * {{skill|Corrosive Poison Cloud}} for projectile defence | ||
+ | * {{skill|Corrupt Boon}} or {{skill|Well of Corruption}} for boon removal | ||
+ | * {{skill|Summon Flesh Wurm}} for body blocking certain attacks | ||
+ | * {{skill|Signet of Undeath}} for an additional res | ||
+ | * {{skill|Spectral Grasp}} for more CC | ||
+ | * {{skill|Well of Power}} or {{skill|Elixir of Bliss}} for condition removal | ||
+ | |||
+ | |||
+ | '''Elite'''<br> | ||
+ | * {{Skill|Summon Flesh Golem}} for more CC. | ||
+ | |||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQgTNTIZQCoSACgPgAB1AewagQDUGkAB6BqVAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
+ | |||
Line 47: | Line 58: | ||
{{Specialization|Soul Reaping|Top|Mid|Top}} | {{Specialization|Soul Reaping|Top|Mid|Top}} | ||
{{Specialization|Harbinger|Mid|Mid|Mid}} | {{Specialization|Harbinger|Mid|Mid|Mid}} | ||
+ | |||
Line 52: | Line 64: | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
− | | stats = | + | | stats = Harrier |
| rune = Superior Rune of the Monk | | rune = Superior Rune of the Monk | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | |||
| weapon1 = Pistol | | weapon1 = Pistol | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Transference |
| weapon4 = Warhorn | | weapon4 = Warhorn | ||
| sigil4 = Superior Sigil of Renewal | | sigil4 = Superior Sigil of Renewal | ||
Line 63: | Line 74: | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
}} | }} | ||
− | + | ||
− | + | * With this setup you can use (mostly) the same gear as on [[Build:Scourge_-_Alacrity_Support_Healer|Heal Scourge]]. | |
− | * | + | |
+ | |||
==Consumables== | ==Consumables== | ||
+ | |||
'''Food''' | '''Food''' | ||
− | * {{Food|Delicious Rice Ball}} | + | * {{Food|Delicious Rice Ball}} or ascended variants |
+ | |||
'''Utility''' | '''Utility''' | ||
− | * {{Utility| | + | * {{Utility|Bountiful Maintenance Oil}} |
+ | |||
+ | |||
==Usage== | ==Usage== | ||
+ | |||
===Standard Rotation=== | ===Standard Rotation=== | ||
− | + | The primary goals here are to share quickness and heal, so stay in {{Skill|Harbinger Shroud}} for quickness and use {{Skill|Voracious Arc}} to heal (and port deads to you). Aim to start and end each loop with {{Skill|Voracious Arc}}, and the ticking healing from {{trait|Transfusion}} should last almost until {{Skill|Harbinger Shroud}} is ready again. | |
− | The | + | |
− | + | ||
− | + | When out of {{Skill|Harbinger Shroud}}, use utility skills on CD. | |
+ | |||
− | + | Other sources of heal : | |
− | + | * {{Skill|Locust Swarm}} - (Life steal) | |
− | + | * {{Skill|Well of Blood}} - (Direct Heal + Regen) | |
− | + | * {{Skill|Mark of Blood}} - when you dodge (Regen) | |
− | + | * {{Sigil|Superior Sigil of Renewal}} - triggers on weapon swap or entering/exiting {{Skill|Harbinger Shroud}} |
Revision as of 01:07, 12 August 2023
This is a test build. You may comment and rate it.
Focused on: Healing and Support
Designed for: Fractals and Raids
Difficulty:
TBD
This build was last updated on August 12, 2023.
Overview
With the shortest Shroud 4 cooldown on necromancer, Harbinger can get more use out of
than other builds.In addition to decent CC, it provides 20 Might, 25 Vulnerability and permanent Fury, Quickness and Regeneration.
Skillbar
Pistol/Warhorn
X/Dagger
Utility
Skill Variants
Utility
is not required to maintain Quickness, so it is the first choice to swap out, but the other utilities can be replaced if Might is covered by someone else.
- Might if your group has a lack of
- for projectile defence
- or for boon removal
- for body blocking certain attacks
- for an additional res
- for more CC
- or for condition removal
Elite
- for more CC.
Template Code
[&DQgTNTIZQCoSACgPgAB1AewagQDUGkAB6BqVAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Harrier
Harrier
Shoulders
Harrier
Harrier
Chest
Harrier
Harrier
Hands
Harrier
Harrier
Legs
Harrier
Harrier
Feet
Harrier
Harrier
Backpiece
Harrier
Harrier
Accessory
Harrier
Harrier
Accessory
Harrier
Harrier
Amulet
Harrier
Harrier
Ring
Harrier
Harrier
Ring
Harrier
Harrier
Pistol
Harrier
Harrier
Sigil
Warhorn
Harrier
Harrier
Sigil
Rune
x6
x6
Infusion
x18
x18
- With this setup you can use (mostly) the same gear as on Heal Scourge.
Consumables
Food
- or ascended variants
Utility
Usage
Standard Rotation
The primary goals here are to share quickness and heal, so stay in
for quickness and use to heal (and port deads to you). Aim to start and end each loop with , and the ticking healing from should last almost until is ready again.
When out of , use utility skills on CD.
Other sources of heal :
- - (Life steal)
- - (Direct Heal + Regen)
- - when you dodge (Regen)
- - triggers on weapon swap or entering/exiting
Ratings
A bit of a meme, but was surprisingly effective when I tried it. The lack of protection on what is already a weak healer is a bit of a killer, but the absurd frequency of its transfusions does give it some value, especially as a secondary healer or when paired with a dps alac that can provide the missing protection.
Gandorpheus's comment below is spot-on, and I can add very little to it. It can barely deal with the "moderately threatening" pulsing arena damage on the player themself, let alone others, and any kinds of spike damage during actual encounters find basically no answer here. It *does* provide full Quickness and Fury uptime and reasonable Regeneration, but by themselves those can only do so much, and the survivability this build grants is negligible. There's not really anything this build does that, for example, Heal Quickbrand doesn't do better; if you're dead set on having a healer Necromancer then you should just go with a Scourge build instead, and if you really want to do Quickness then go for a DPS Harbinger build.
Comments
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