Difference between revisions of "Deadeye - Pistol Pistol Payback Deadeye"
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* {{Skill|Withdraw}} - low cooldown, good heal, evades, and disengages. | * {{Skill|Withdraw}} - low cooldown, good heal, evades, and disengages. | ||
===Utility skill=== | ===Utility skill=== | ||
− | {{Skill|Shadow Flare}} is your only real AoE damage, it is | + | {{Skill|Shadow Flare}} is your only real AoE damage, it is advisable not to swap it. |
− | * {{Skill|Binding Shadow}} | + | * {{Skill|Binding Shadow}} boon removal, minor CC, and good vulnerability application. |
* {{Skill|Infiltrator's Signet}} - good when chain killing trash mobs to teleport to your next target. | * {{Skill|Infiltrator's Signet}} - good when chain killing trash mobs to teleport to your next target. | ||
* {{Skill|Shadowstep}} - amazing mobility plus stunbreak and condi cleanse. | * {{Skill|Shadowstep}} - amazing mobility plus stunbreak and condi cleanse. | ||
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:'''Variants''' | :'''Variants''' | ||
* {{Trait|Deadly Aim}} - overall a dps loss, but works great when fighting groups of tightly packed enemies. | * {{Trait|Deadly Aim}} - overall a dps loss, but works great when fighting groups of tightly packed enemies. | ||
− | * {{Trait|Invigorating Precision}} - little bit of sustain at the cost of damage | + | * {{Trait|Invigorating Precision}} - little bit of sustain at the cost of damage. |
* {{Trait|Trickster}} - if conditions are a problem. Switch to {{Skill|Withdraw}} if you need even more cleanse. | * {{Trait|Trickster}} - if conditions are a problem. Switch to {{Skill|Withdraw}} if you need even more cleanse. | ||
===Bosses and other durable enemies=== | ===Bosses and other durable enemies=== | ||
When fighting bosses and other durable enemies where you cannot keep refreshing your Deadeye Mark by killing enemies, use the following traits and skill: | When fighting bosses and other durable enemies where you cannot keep refreshing your Deadeye Mark by killing enemies, use the following traits and skill: | ||
− | {{Specialization|Deadeye| | + | {{Specialization|Deadeye|bot|bot|top|variant=yes}} |
− | + | This provides yet another source of initiative from {{Trait|Maleficent Seven}}. When you run out of initiative, use your stolen skill to enter stealth and use {{Skill|Malicious Sneak Attack}}. This will reset Maleficent Seven so you can charge it again and regain initiative. Thanks to {{Trait|One in the Chamber}}, your {{Skill|Shadow Flare}} now provides another stolen skill to also enter stealth and reset Maleficent Seven, though this will only be necessary if you miss your bullets and thus do not get initiative back from {{Skill|Unload}}. | |
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| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
}} | }} | ||
+ | With {{Tooltip|Fury}} and {{Trait|Keen Observer}}, this gear setup provides 99% critical chance, even overcaping when benefiting from {{Trait|Twin Fangs}}. | ||
===Variant Equipment=== | ===Variant Equipment=== | ||
'''Gear''' | '''Gear''' | ||
− | * {{Tooltip|Marauder}} trades some damage for higher health | + | * {{Tooltip|Marauder}} trades some damage for higher health. |
'''Sigils''' | '''Sigils''' | ||
− | * {{Sigil|Superior Sigil of | + | * {{Sigil|Superior Sigil of Air}} - good alternative to Impact sigil.1 |
==Consumables== | ==Consumables== | ||
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==Usage== | ==Usage== | ||
=== Deadeye's Mark and Malice === | === Deadeye's Mark and Malice === | ||
− | The most important part of the build is correct usage of {{Skill|Deadeye's Mark}}. Make sure to mark your target before you start firing. Deadeye's Mark increases your damage against that target by | + | The most important part of the build is correct usage of {{Skill|Deadeye's Mark}}. Make sure to mark your target before you start firing. Deadeye's Mark increases your damage against that target by 10% and reduces the damage you take from that target by 15% due to {{Trait|Iron Sight}}; and gives you +200 power, +200 precision, and {{Tooltip|Quickness}} with {{Trait|Be Quick or Be Killed}}. |
By killing your marked target, you will proc {{Trait|Payback}}, which greatly reduces the recharge of your skills, most notably {{Skill|Thieves Guild}} and {{Skill|Shadow Flare}}. You also reset Deadeye's Mark, letting your mark your next target. | By killing your marked target, you will proc {{Trait|Payback}}, which greatly reduces the recharge of your skills, most notably {{Skill|Thieves Guild}} and {{Skill|Shadow Flare}}. You also reset Deadeye's Mark, letting your mark your next target. | ||
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===Bosses and other durable enemies=== | ===Bosses and other durable enemies=== | ||
− | When fighting bosses and other durable enemies where you cannot keep refreshing your Deadeye Mark by killing enemies, use the alternative traits | + | When fighting bosses and other durable enemies where you cannot keep refreshing your Deadeye Mark by killing enemies, use the alternative traits suggested above. Your playstyle is largely the same, spamming Unload, but now you will eventually run out of initiative. When that happens, you will have to enter stealth to use {{Skill|Malicious Sneak Attack}} to spend your malice so that you can again start to charge {{Trait|Maleficent Seven}}. You should only need to do this once every Deadeye's Mark cooldown, but if you miss your bullets and do not regain initiative from {{Skill|Unload}}}, then {{Trait|One in the Chamber}} can provide you with another stolen skill. |
=== Notes === | === Notes === | ||
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* When fighting bosses in a group, try to attack from behind to benefit from {{Trait|Twin Fangs}}. | * When fighting bosses in a group, try to attack from behind to benefit from {{Trait|Twin Fangs}}. | ||
* Each bullet from {{Skill|Unload}} has a 20% chance to be a projectile finisher so, when fighting with nearby players, try to make your bullets fly through a combo field for some additional bonuses. | * Each bullet from {{Skill|Unload}} has a 20% chance to be a projectile finisher so, when fighting with nearby players, try to make your bullets fly through a combo field for some additional bonuses. | ||
− | * | + | * Never cancel {{Skill|Unload}}. Landing all 8 shots will replenish 2 initiative. Be carefult not to weapon swap too fast. |
* {{Tooltip|Weapon swap}} is used to replenish 3 initiative. Don't interrupt yourself, only weapon swap when not casting skills. | * {{Tooltip|Weapon swap}} is used to replenish 3 initiative. Don't interrupt yourself, only weapon swap when not casting skills. | ||
===Defense=== | ===Defense=== | ||
The best defense is to kill your enemy before it can kill you. This build is very aggressive and has little defense. | The best defense is to kill your enemy before it can kill you. This build is very aggressive and has little defense. | ||
− | * You are a fully ranged build, always keep your distance. | + | * You are a fully ranged build, always keep your distance and stay on the move. |
* Dodge incoming attacks. | * Dodge incoming attacks. | ||
* Disengage with stealth. | * Disengage with stealth. | ||
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===Crowd Control=== | ===Crowd Control=== | ||
* {{Skill|Head Shot}} - 2 second daze. | * {{Skill|Head Shot}} - 2 second daze. | ||
− | * If you need crowd control, slot {{Skill| | + | * If you need more crowd control, slot {{Skill|Prepare Pitfall}}. |
Revision as of 19:12, 12 August 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A power deadeye build that dual wields pistols. This build is tailored for general open world content, map completion, and story content, performing absolutely fantastic at chain killing trash mobs while buffing itself with many boons. When killing trash mobs, this build can sustain permanent Quickness and Fury with 0 boon duration and considerable Might.
The main goal is to chain kill enemies non-stop with a never ending supply of boons and initiative to pew pew with
, resetting your cooldowns with to spam or any other skill.Permanently fighting from range with
, this build has low AoE damage, and is vulnerable to enemies that block or reflect projectiles. With some minor trait adjustments, it can also be used against bosses, but nevertheless is best suited for quick fights against trash mobs.Template Code
Skill Bar
Weapon Variants
None. To function, this build requires that you equip a pistol and nothing on your first weapon set, and nothing and pistol on your second set. This combination of pistol/empty - empty/pistol lets you fight permanently with 2 pistols, turning Weapon Swap into a source of initiative through .
Skill Variants
Heal Skill
is suggested as it works great with the multihitting Unload attack.
- - defensive option
- - low cooldown, good heal, evades, and disengages.
Utility skill
is your only real AoE damage, it is advisable not to swap it.
- boon removal, minor CC, and good vulnerability application.
- - good when chain killing trash mobs to teleport to your next target.
- - amazing mobility plus stunbreak and condi cleanse.
- - long duration of stealth for channelling Hero Challenges.
- - if conditions are a problem.
Specializations
- Variants
- - overall a dps loss, but works great when fighting groups of tightly packed enemies.
- - little bit of sustain at the cost of damage.
- - if conditions are a problem. Switch to if you need even more cleanse.
Bosses and other durable enemies
When fighting bosses and other durable enemies where you cannot keep refreshing your Deadeye Mark by killing enemies, use the following traits and skill:
This provides yet another source of initiative from
. When you run out of initiative, use your stolen skill to enter stealth and use . This will reset Maleficent Seven so you can charge it again and regain initiative. Thanks to , your now provides another stolen skill to also enter stealth and reset Maleficent Seven, though this will only be necessary if you miss your bullets and thus do not get initiative back from .
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Daredevil - Power DPS, making it excellent for general PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
With Fury and , this gear setup provides 99% critical chance, even overcaping when benefiting from .
Variant Equipment
Gear
- Marauder trades some damage for higher health.
Sigils
- - good alternative to Impact sigil.1
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
Deadeye's Mark and Malice
The most important part of the build is correct usage of Quickness with .
. Make sure to mark your target before you start firing. Deadeye's Mark increases your damage against that target by 10% and reduces the damage you take from that target by 15% due to ; and gives you +200 power, +200 precision, andBy killing your marked target, you will proc
, which greatly reduces the recharge of your skills, most notably and . You also reset Deadeye's Mark, letting your mark your next target.This provides never ending initiative when combined with Quickness, and permanent .
and by weapon swapping, permanentRotation
The rotation couldn't be more simple.
- spam this
- if AoE is needed.
- Weapon swap to regain initiative to continue using Unload.
Bosses and other durable enemies
When fighting bosses and other durable enemies where you cannot keep refreshing your Deadeye Mark by killing enemies, use the alternative traits suggested above. Your playstyle is largely the same, spamming Unload, but now you will eventually run out of initiative. When that happens, you will have to enter stealth to use
to spend your malice so that you can again start to charge . You should only need to do this once every Deadeye's Mark cooldown, but if you miss your bullets and do not regain initiative from }, then can provide you with another stolen skill.Notes
- Try to stay above 90% health to benefit from , (75%), and .
- When fighting bosses in a group, try to attack from behind to benefit from .
- Each bullet from has a 20% chance to be a projectile finisher so, when fighting with nearby players, try to make your bullets fly through a combo field for some additional bonuses.
- Never cancel . Landing all 8 shots will replenish 2 initiative. Be carefult not to weapon swap too fast.
- Weapon swap is used to replenish 3 initiative. Don't interrupt yourself, only weapon swap when not casting skills.
Defense
The best defense is to kill your enemy before it can kill you. This build is very aggressive and has little defense.
- You are a fully ranged build, always keep your distance and stay on the move.
- Dodge incoming attacks.
- Disengage with stealth.
- Against trash mobs, you can always use to blind them.
Crowd Control
- - 2 second daze.
- If you need more crowd control, slot .
Ratings
Comments
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