Difference between revisions of "Soulbeast - Power Soulbeast"
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==Overview== | ==Overview== | ||
− | Power Soulbeast | + | Power Soulbeast is a very bursty power build. It features good damage, amazing burst, high mobility, and good cc. It also has flexibility for deciding which mainhand weapon to use, as they are all good. |
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQQeOyA/Nzp5AHkApQGlATQWNBa1ALUALhYuFi4fGC8AAAAAAAAAAAAAAAADIwBaAAUAAA==] |
}} | }} | ||
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==Skill Bar== | ==Skill Bar== | ||
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|profession = ranger | |profession = ranger | ||
|specialization = soulbeast | |specialization = soulbeast | ||
− | |weapon1 = | + | |weapon1 = Sword |
|weapon2 = Axe | |weapon2 = Axe | ||
− | |weapon3 = | + | |weapon3 = Hammer |
|weapon4 = | |weapon4 = | ||
|healing = "We Heal As One!" | |healing = "We Heal As One!" | ||
Line 35: | Line 33: | ||
|elite = One Wolf Pack | |elite = One Wolf Pack | ||
}} | }} | ||
− | + | * You have to manually chose your hammer skills (as if they were utility skills). Use: {{Skill|Unleashed Wild Swing}}, {{Skill|Overbearing Smash}}, {{Skill|Unleashed Savage Shock Wave}}, and {{Skill|Thump (untamed)}}. | |
===Pet variants=== | ===Pet variants=== | ||
− | You are always going to be merged with your pet for the massive bonuses from the Beastmastery traitline. | + | You are almost always going to be merged with your pet for the massive bonuses from the Beastmastery traitline. |
The suggested {{Tooltip|Smokescale}} gives you a useful evade and CC, while {{Tooltip|Rock Gazelle}} has more CC, and a dash. | The suggested {{Tooltip|Smokescale}} gives you a useful evade and CC, while {{Tooltip|Rock Gazelle}} has more CC, and a dash. | ||
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* {{Tooltip|Jacaranda}} - heal and condi cleanse. | * {{Tooltip|Jacaranda}} - heal and condi cleanse. | ||
* {{Tooltip|Black Bear}} - Very strong defensive abilities. | * {{Tooltip|Black Bear}} - Very strong defensive abilities. | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | * | + | {{Tooltip|Hammer}} provides great damage and crowd control. It can be replaced with longbow. |
− | * | + | * Longbow - ranged weapon with okayish burst damage with {{Skill|Barrage}} and {{Skill|Rapid Fire}}, but terrible damage over time. |
− | * | + | In the other set we use offhand {{Tooltip|Axe}} for its great damage. In the mainhand, we recommend {{Tooltip|sword}} because it has great damage and leaps. But you can use any of these weapons: |
− | + | * Mainhand axe - good for might and burst. The bouncing auto attack is good vs. trash mobs. {{Skill|Splitblade}} works great in melee range. | |
+ | * Mainhand dagger - decent damage and helps maintain boons with its {{Tooltip|Quickness}} due to {{Trait|Essence of Speed}}. | ||
===Skill Variants=== | ===Skill Variants=== | ||
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* {{Skill|Vulture Stance}} - the only thing this build lacks is Might generation. Vulture Stance can help slightly with that. | * {{Skill|Vulture Stance}} - the only thing this build lacks is Might generation. Vulture Stance can help slightly with that. | ||
* {{Skill|Dolyak Stance}} - removes and prevents immob, chill, and cripple, and gives stability. | * {{Skill|Dolyak Stance}} - removes and prevents immob, chill, and cripple, and gives stability. | ||
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* {{Skill|Signet of Stone}} - passive toughness + panic button. | * {{Skill|Signet of Stone}} - passive toughness + panic button. | ||
* {{Skill|Lightning Reflexes}} - stunbreak + evade. | * {{Skill|Lightning Reflexes}} - stunbreak + evade. | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Skirmishing|bot| | + | {{Specialization|Skirmishing|bot|mid|bot}} |
{{Specialization|Beastmastery|bot|bot|bot}} | {{Specialization|Beastmastery|bot|bot|bot}} | ||
{{Specialization|Soulbeast|mid|mid|bot}} | {{Specialization|Soulbeast|mid|mid|bot}} | ||
− | * {{Trait|Primal Reflexes}} - if you need more dodges. | + | * {{Trait|Primal Reflexes}} - if you need more dodges or when not using traps. |
− | * {{Trait|Two-Handed | + | * {{Trait|Two-Handed Trainig}} - if using greatsword. |
* {{Trait|Leader of the Pack}} - boosts stance duration & shares stances with allies; always take this if playing with a group. | * {{Trait|Leader of the Pack}} - boosts stance duration & shares stances with allies; always take this if playing with a group. | ||
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| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Sword |
| weapon2 = Axe | | weapon2 = Axe | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = Hammer |
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Impact | | sigil4 = Superior Sigil of Impact | ||
+ | | relic = Relic of Fireworks | ||
}} | }} | ||
+ | For relic we recommend {{Tooltip|Relic of Fireworks}} since you can easily enable it with {{Skill|Unleashed Thump}}, {{Skill|Whirling Defense}}, and {{Skill|Worldly Impact}}. Your {{Tooltip|Smokescale}} Beastmode F1 skill {{Skill|Takedown (soulbeast)}} also works, though F2 {{Skill|Smoke Assault (soulbeast)}} doesn't. | ||
+ | |||
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==Consumables== | ==Consumables== | ||
Budget consumables are acceptable for use in open world. | Budget consumables are acceptable for use in open world. | ||
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==Usage== | ==Usage== | ||
===Damage=== | ===Damage=== | ||
− | * | + | * Most of the time you will be merged with your pet in {{Skill|Beastmode}} to gain the massive bonuses from the Beastmastery traitline. |
* When fighting durable enemies, use {{Skill|"Sic 'Em!"}} for a 25% damage increase. | * When fighting durable enemies, use {{Skill|"Sic 'Em!"}} for a 25% damage increase. | ||
− | * {{Skill|Whirling Defense}} deals massive damage but has a long casting time, try to use it while under the effects of quickness after casting | + | * {{Skill|Whirling Defense}} deals massive damage but has a long casting time, try to use it while under the effects of quickness after casting {{Skill|Worldly Impact}} due to {{Trait|Live Fast}}. |
− | * | + | * When possible, flank your enemy (attacking from behind or the sides) to benefit from {{Trait|Hunter's Tactics}}. |
* Try to use Crowd Control before unleashing your burst to benefit from {{Trait|Twice as Vicious}}. | * Try to use Crowd Control before unleashing your burst to benefit from {{Trait|Twice as Vicious}}. | ||
* Always use {{Skill|Moa Stance}} before fights to start with {{Tooltip|Fury}} to benefit from {{Trait|Furious Strength}}. Remember that {{Skill|"We Heal As One!"}} extends the duration of your existing boons. | * Always use {{Skill|Moa Stance}} before fights to start with {{Tooltip|Fury}} to benefit from {{Trait|Furious Strength}}. Remember that {{Skill|"We Heal As One!"}} extends the duration of your existing boons. | ||
====Rotation==== | ====Rotation==== | ||
− | #{{Skill| | + | Against tough enemies like bosses, try to follow this opener. |
− | + | #{{Skill|Moa Stance}} + {{Skill|One Wolf Pack}} | |
− | #{{Skill| | + | #{{Skill|Frost Trap}} + {{Skill|"Sic 'Em!"}} |
− | #{{Skill| | + | #{{Skill|Takedown (soulbeast)}} (triggers {{Trait|Twice as Vicious}} and {{Tooltip|Relic of Fireworks}}) |
+ | #{{Skill|Unleashed Savage Shock Wave}} and {{Skill|Unleashed Wild Swing}} (do it fast before the knockdown of Takedown ends so they deal bonus damage) | ||
#{{Tooltip|Weapon Swap}} | #{{Tooltip|Weapon Swap}} | ||
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#{{Skill|Frost Trap}} | #{{Skill|Frost Trap}} | ||
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#{{Skill|Worldly Impact}} | #{{Skill|Worldly Impact}} | ||
#{{Skill|Path of Scars}} | #{{Skill|Path of Scars}} | ||
#{{Skill|Whirling Defense}} | #{{Skill|Whirling Defense}} | ||
− | #{{ | + | #{{Skill|Serpent's Strike}} |
− | #{{Skill| | + | #{{Skill|Pounce}} |
− | + | * Try to not interrupt your auto attack chain. | |
− | + | * Use your sword skills {{Skill|Pounce}} and {{Skill|Serpent's Strike}} off cooldown. | |
− | + | * Save your long-cooldown high-hitting attacks {{Skill|Worldly Impact}} and {{Skill|Whirling Defense}} to use together with {{Skill|"Sic 'Em!"}}. | |
− | + | * Try to use {{Skill|Pounce}}, {{Skill|Unleashed Wild Swing}}, {{Skill|Unleashed Savage Shock Wave}} while the enemy is disabled from {{Skill|Takedown (soulbeast)}}, or {{Skill|Overbearing Smash}}, or {{Skill|Thump (untamed)}}, or {{Skill|Path of Scars}}, or disables from other players. If the enemy has a defiance bar, you don't need to worry about this, these skills will always do their bonus damage. | |
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===Defense=== | ===Defense=== | ||
* Most of the defense with this build will come from dodging, as it has few blocks or other defensive cooldowns. Greatsword offers more thanks to {{Skill|Counterattack}} and Smoke Assault is a very useful evade. | * Most of the defense with this build will come from dodging, as it has few blocks or other defensive cooldowns. Greatsword offers more thanks to {{Skill|Counterattack}} and Smoke Assault is a very useful evade. | ||
* When under preassure, use {{Skill|Leave Beastmode}} to unmerge with your pet so it may tank while you disengage. | * When under preassure, use {{Skill|Leave Beastmode}} to unmerge with your pet so it may tank while you disengage. | ||
− | * When merged with a bear, you can use {{Skill|Unflinching Fortitude}} and Defy Pain to negate strike damage for up to 7 seconds. | + | * When merged with a bear, you can use {{Skill|Unflinching Fortitude}} and {{Skill|Defy Pain (soulbeast)}} to negate strike damage for up to 7 seconds. |
− | * When merged with a Jacaranda you can use Photosynthesize to heal and cleanse conditions, and {{Skill|Spiritual Reprieve}} to heal. | + | * When merged with a Jacaranda you can use {{Skill|Photosynthesize (soulbeast)}} to heal and cleanse conditions, and {{Skill|Spiritual Reprieve}} to heal. |
===Crowd Control=== | ===Crowd Control=== | ||
− | * {{Skill| | + | * {{Skill|Overbearing Smash}} |
+ | * {{Skill|Thump (untamed)}} | ||
* {{Skill|Takedown (soulbeast)}} | * {{Skill|Takedown (soulbeast)}} | ||
− | * {{Skill| | + | * {{Skill|Path of Scars}} |
− | * {{Skill| | + | * {{Skill|Frost Trap}} soft cc. |
− | * {{Skill| | + | * {{Skill|Serpent's Strike}} soft cc. |
Revision as of 11:48, 29 August 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Soulbeast is a very bursty power build. It features good damage, amazing burst, high mobility, and good cc. It also has flexibility for deciding which mainhand weapon to use, as they are all good.
Template Code
Skill Bar
- You have to manually chose your hammer skills (as if they were utility skills). Use: , , , and .
Pet variants
You are almost always going to be merged with your pet for the massive bonuses from the Beastmastery traitline.
The suggested Smokescale gives you a useful evade and CC, while Rock Gazelle has more CC, and a dash.
- Eagle - long dash for more mobility.
- Jacaranda - heal and condi cleanse.
- Black Bear - Very strong defensive abilities.
Weapon Variants
Hammer provides great damage and crowd control. It can be replaced with longbow.
- Longbow - ranged weapon with okayish burst damage with and , but terrible damage over time.
In the other set we use offhand Axe for its great damage. In the mainhand, we recommend sword because it has great damage and leaps. But you can use any of these weapons:
- Mainhand axe - good for might and burst. The bouncing auto attack is good vs. trash mobs. works great in melee range.
- Mainhand dagger - decent damage and helps maintain boons with its Quickness due to .
Skill Variants
Heal skill
- - extreme condi cleanse but no boon extension.
Utility skill
Don't replace
nor as they are core to the build. Replace with whatever skill best fits the situation.- - the only thing this build lacks is Might generation. Vulture Stance can help slightly with that.
- - removes and prevents immob, chill, and cripple, and gives stability.
- - passive toughness + panic button.
- - stunbreak + evade.
- - stunbreak + quickness.
Elite skill
- - massively lower damage than One Wolf Pack, but 10 stacks of stability and might generation.
Specializations
- - if you need more dodges or when not using traps.
- - if using greatsword.
- - boosts stance duration & shares stances with allies; always take this if playing with a group.
Equipment
Berserker
This set uses gear similar to that of Build:Soulbeast_-_Power_DPS, making it excellent for general PvE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
For relic we recommend Relic of Fireworks since you can easily enable it with , , and . Your Smokescale Beastmode F1 skill also works, though F2 doesn't.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
- Most of the time you will be merged with your pet in to gain the massive bonuses from the Beastmastery traitline.
- When fighting durable enemies, use for a 25% damage increase.
- deals massive damage but has a long casting time, try to use it while under the effects of quickness after casting due to .
- When possible, flank your enemy (attacking from behind or the sides) to benefit from .
- Try to use Crowd Control before unleashing your burst to benefit from .
- Always use Fury to benefit from . Remember that extends the duration of your existing boons. before fights to start with
Rotation
Against tough enemies like bosses, try to follow this opener.
- +
- +
- Relic of Fireworks) (triggers and
- and (do it fast before the knockdown of Takedown ends so they deal bonus damage)
- Weapon Swap
- Try to not interrupt your auto attack chain.
- Use your sword skills and off cooldown.
- Save your long-cooldown high-hitting attacks and to use together with .
- Try to use , , while the enemy is disabled from , or , or , or , or disables from other players. If the enemy has a defiance bar, you don't need to worry about this, these skills will always do their bonus damage.
Defense
- Most of the defense with this build will come from dodging, as it has few blocks or other defensive cooldowns. Greatsword offers more thanks to and Smoke Assault is a very useful evade.
- When under preassure, use to unmerge with your pet so it may tank while you disengage.
- When merged with a bear, you can use and to negate strike damage for up to 7 seconds.
- When merged with a Jacaranda you can use to heal and cleanse conditions, and to heal.
Crowd Control
- soft cc.
- soft cc.
Ratings
Comments
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