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Difference between revisions of "Necromancer - Vanilla Condi Necro"

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| elite = Lich Form
 
| elite = Lich Form
 
}}
 
}}
 
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<!--===Skill Variants===
 
 
===Slot Changes===
 
 
'''Utility'''
 
'''Utility'''
  
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* {{Skill|Corrosive Poison Cloud}} - AoE projectile counter and anti-direct damage skill that also helps with killing bunkers with the {{Tooltip|Poison}}
 
* {{Skill|Corrosive Poison Cloud}} - AoE projectile counter and anti-direct damage skill that also helps with killing bunkers with the {{Tooltip|Poison}}
 
 
 
'''Weapons'''
 
'''Weapons'''
* ''Off-hand Dagger'' over ''Warhorn'' - with this you're giving up an unblockable CC and {{Trait|Terror}} synergy in exchange for better condition cleansing and {{Tooltip|Weakness}} spam. Dagger's a bit more defensive than Warhorn in general. Take {{Rune|Traveler}} to make up for the loss of {{Tooltip|Swiftness}}.
+
* ''Off-hand Dagger'' over ''Warhorn'' - with this you're giving up an unblockable CC and {{Trait|Terror}} synergy in exchange for better condition cleansing and {{Tooltip|Weakness}} spam. Dagger's a bit more defensive than Warhorn in general. Take {{Rune|Traveler}} to make up for the loss of {{Tooltip|Swiftness}}.-->
  
  
 
==Template Code==
 
==Template Code==
 
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{{TemplateCode|
code = [&DQgnHhMtMj6iAKIAvQEAAC4BAABsAQAAegEAAAAAAAAAAAAAAAAAAAAAAAA=]
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code = [&DQgnHhMrMj6iAKIAvQEAAC4BAABsAQAAlQAAAAAAAAAAAAAAAAAAAAAAAAADVgBnAFkAAA==]
 
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==Specializations==
 
==Specializations==
 
{{Specialization|Curses|mid|bot|top}}
 
{{Specialization|Curses|mid|bot|top}}
{{Specialization|Blood Magic|top|bot|mid}}
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{{Specialization|Blood Magic|bot|mid|mid}}
'''Variants'''
 
* {{Trait|Blood Bond}} trades rez power for slightly higher damage and sustain.
 
 
{{Specialization|Soul Reaping|mid|bot|bot}}
 
{{Specialization|Soul Reaping|mid|bot|bot}}
 
+
<!--===Specialization Variants===
 
 
===Specialization Variants===
 
 
'''Spite''' can replace '''Blood Magic''' for more pressure but lower sustain and less group utility. The {{Tooltip|Spite}} version is easier to pull off on teams where you can rely on a support keeping you alive (like '''automated tournaments''') while {{Tooltip|Blood Magic}} is preferred by most '''ranked''' players:
 
'''Spite''' can replace '''Blood Magic''' for more pressure but lower sustain and less group utility. The {{Tooltip|Spite}} version is easier to pull off on teams where you can rely on a support keeping you alive (like '''automated tournaments''') while {{Tooltip|Blood Magic}} is preferred by most '''ranked''' players:
{{Specialization|Spite|bot|top|bot|variant=y}}
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{{Specialization|Spite|bot|top|bot|variant=y}}-->
  
  
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| sigil3 = Energy
 
| sigil3 = Energy
 
| sigil4 = Intelligence
 
| sigil4 = Intelligence
| rune = Orr
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| rune = Necromancer
 
| amulet = Carrion
 
| amulet = Carrion
| relic = Relic of Antitoxin
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| relic = Relic of the Nightmare
 
}}
 
}}
 
+
<!--===Equipment Variants===
 
 
===Equipment Variants===
 
 
'''Runes'''
 
'''Runes'''
 
* {{Rune|Trapper}} - trades defense against conditions for more damage.
 
* {{Rune|Trapper}} - trades defense against conditions for more damage.
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'''Relics'''
 
'''Relics'''
* {{Relic|Relic of the Fractal}} - useful damage proc every 20 seconds.
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* {{Relic|Relic of the Fractal}} - useful damage proc every 20 seconds.-->
  
  
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*Entering Shroud triggers {{Trait|Weakening Shroud}}. If you're CC'd and getting focused you can enter shroud to rip boons and apply {{Tooltip|Weakness}} as a defensive measure.
 
*Entering Shroud triggers {{Trait|Weakening Shroud}}. If you're CC'd and getting focused you can enter shroud to rip boons and apply {{Tooltip|Weakness}} as a defensive measure.
 +
<!--*Entering {{Skill|Lich Form}} near the end of the ready up phase at the beginning of a game (right before the final 10 second countdown starts) makes you start off with 5% Life Force. Not a lot but better than nothing.-->
  
*Entering {{Skill|Lich Form}} near the end of the ready up phase at the beginning of a game (right before the final 10 second countdown starts) makes you start off with 5% Life Force. Not a lot but better than nothing.
+
* {{Skill|Locust Swarm}} can act as a counter to {{Tooltip|Blind}} when used in melee range of any enemy. This skill frequently pulses damage around you which can "consume" the blind on you, causing a tick of Locust Swarm to miss instead of some important skill you're casting.
  
  
 
'''Damage'''
 
'''Damage'''
  
*Most of the pressure comes from various sources of boon corruption and condition applications over time, this build isn't really about burst rotations (bar 1-2 combos).
+
* The build is all about keeping targets constantly pressured before finishing them off with {{Tooltip|Fear}} chains. Fear is the strongest damaging condition in the build thanks to {{Trait|Terror}}.
 +
 
 +
* Scepter/Warhorn is a bit more bursty while Staff is more of a utility weapon used to snare targets, transfer conditions, and CC/build Life Force from range.
 +
 
 +
* {{Skill|Feast of Corruption}} is a strong burst skill but only when used on targets with at least 4-5 different conditions. It also corrupts a boon which means with a little luck this could add another source of {{Tooltip|Fear}} to the build.
 +
 
 +
* {{Skill|Summon Flesh Golem}} is taken for its {{Relic|Relic of the Nightmare}} synergy because this is the shortest CD core Necromancer elite skill. The {{Tooltip|Fear}} proc itself has a delay and should go off after the Golem's Charge, which means it won't override the knockdown.
 +
 
 +
* There are 5 sources of {{Tooltip|Fear}} in the build, try chaining them together when you're going for the kill on an already pressured target:
 +
** {{Relic|Relic of the Nightmare}} - use your elite skill to proc this once every 30 seconds.
 +
** {{Skill|Doom}} - Shroud #3.
 +
** {{Skill|Wail of Doom}} - Warhorn #4.
 +
** {{Skill|Reaper's Mark}} - Staff #5.
 +
** {{Skill|Spectral Ring}} - utility skill. The ring applies {{Tooltip|Fear}} whenever an enemy crosses it, and you could force them to cross by using other sources of Fear on them. The duration of Fear stacks.
 +
 
 +
* The Sceper autoattack chain is far superior to Staff's in terms of damage, it could even apply {{Tooltip|Poison}} for healing reduction.
 +
 
 +
* {{Skill|Putrid Mark}} is a '''Blast''' finisher, you may combo this with {{Skill|Chillblains}} for AoE {{Tooltip|Weakness}} or {{Skill|Spectral Ring}} for AoE {{Skill|Chaos Armor}}.
 
<!--* {{Skill|Corrupt Boon}} is not only a great spike skill, but also a defensive one - thanks to the low cast time CB can be used to counterpressure targets. Someone's chasing you with {{Tooltip|Stability}} and {{Tooltip|Might}} stacks? Turn their boons against them, right into {{Tooltip|Fear}} and {{Tooltip|Weakness}}! It's also unblockable.
 
<!--* {{Skill|Corrupt Boon}} is not only a great spike skill, but also a defensive one - thanks to the low cast time CB can be used to counterpressure targets. Someone's chasing you with {{Tooltip|Stability}} and {{Tooltip|Might}} stacks? Turn their boons against them, right into {{Tooltip|Fear}} and {{Tooltip|Weakness}}! It's also unblockable.
  
 
Even just a two skill chain of {{Skill|Corrupt Boon}} {{to}} {{Skill|Feast of Corruption}} is already a decent burst combo, inflicting up to 6 different conditions and stripping at least 5 boons (potentially more with sigils).
 
Even just a two skill chain of {{Skill|Corrupt Boon}} {{to}} {{Skill|Feast of Corruption}} is already a decent burst combo, inflicting up to 6 different conditions and stripping at least 5 boons (potentially more with sigils).
{{Skill|Plaguelands}} is potent, but hard to land as anyone could just walk right out of it. Your goal here is to make your enemy overcommit to staying inside the range of this AoE - drop it on downed enemies when their team is coming to revive them, or under yourself on low HP essentially acting as a bait.-->
+
{{Skill|Plaguelands}} is potent, but hard to land as anyone could just walk right out of it. Your goal here is to make your enemy overcommit to staying inside the range of this AoE - drop it on downed enemies when their team is coming to revive them, or under yourself on low HP essentially acting as a bait.
  
*{{Skill|Lich Form}} adds some direct damage burst to the build, this skill is great for finishing off opponents.
+
*{{Skill|Lich Form}} adds some direct damage burst to the build, this skill is great for finishing off opponents.-->
  
 
*Shroud burst rotation (in melee range this doubles as a defensive rotation):
 
*Shroud burst rotation (in melee range this doubles as a defensive rotation):
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# {{skill|Life Transfer}}
 
# {{skill|Life Transfer}}
 
# Spam {{Skill|Life Blast}}
 
# Spam {{Skill|Life Blast}}
 
+
<!--'''Support'''
 
 
'''Support'''
 
  
 
*Blood Magic adds a small degree of team support to the build. The most notable benefit here is the improved rez potential.
 
*Blood Magic adds a small degree of team support to the build. The most notable benefit here is the improved rez potential.
  
*{{Trait|Ritual of Life}} places a Well under target ally which not only revives '''downed''' players, but also '''heals''' everyone in range including yourself (and it's quite a significant bit of healing). However, if the Well gets placed while you're in shroud, you won't be healed at all!
+
*{{Trait|Ritual of Life}} places a Well under target ally which not only revives '''downed''' players, but also '''heals''' everyone in range including yourself (and it's quite a significant bit of healing). However, if the Well gets placed while you're in shroud, you won't be healed at all!-->
  
  

Revision as of 19:49, 3 September 2023

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Boon removal

Designed for: PvP Conquest

Difficulty:
Easy
This build was last updated on September 03, 2023 and is up to date for the October 8, 2024 patch.


Overview

A Condition Necromancer PvP build with heavy boon corruption made to teamfight. Usable by F2P players as well.


Skill Bar

Scepter/Warhorn
Staff
Utility


Template Code

[&DQgnHhMrMj6iAKIAvQEAAC4BAABsAQAAlQAAAAAAAAAAAAAAAAAAAAAAAAADVgBnAFkAAA==]
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Specializations


Equipment

Scepter
Warhorn
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic


Usage

General

  • Positioning: Necromancer sustain is far from great. Keep out of melee range whenever possible and abuse spots which break teleport skills to make it harder to get to you. Don't stand on capture points unless you absolutely have to.
  • All of your marks are unblockable and generate Life Force.
  • Never spam your marks on the ground out of combat - they are easy to spot and a single dodge from the enemy can get rid of them. The only exception can be Mark of Blood (because it's not a key skill and has a low CD), which you can freely place at an entrance or under yourself to potentially give away Stealthed enemy movement.
  • Both weapon sets have access to unblockable CC skills: Reaper's Mark on Staff and Wail of Doom on Scepter/Warhorn.
  • Entering Shroud triggers Weakening Shroud. If you're CC'd and getting focused you can enter shroud to rip boons and apply Weakness Weakness as a defensive measure.
  • Locust Swarm can act as a counter to Blind Blind when used in melee range of any enemy. This skill frequently pulses damage around you which can "consume" the blind on you, causing a tick of Locust Swarm to miss instead of some important skill you're casting.


Damage

  • The build is all about keeping targets constantly pressured before finishing them off with Fear Fear chains. Fear is the strongest damaging condition in the build thanks to Terror.
  • Scepter/Warhorn is a bit more bursty while Staff is more of a utility weapon used to snare targets, transfer conditions, and CC/build Life Force from range.
  • Feast of Corruption is a strong burst skill but only when used on targets with at least 4-5 different conditions. It also corrupts a boon which means with a little luck this could add another source of Fear Fear to the build.
  • Summon Flesh Golem is taken for its Relic of the Nightmare synergy because this is the shortest CD core Necromancer elite skill. The Fear Fear proc itself has a delay and should go off after the Golem's Charge, which means it won't override the knockdown.
  • There are 5 sources of Fear Fear in the build, try chaining them together when you're going for the kill on an already pressured target:
    • Relic of the Nightmare - use your elite skill to proc this once every 30 seconds.
    • Doom - Shroud #3.
    • Wail of Doom - Warhorn #4.
    • Reaper's Mark - Staff #5.
    • Spectral Ring - utility skill. The ring applies Fear Fear whenever an enemy crosses it, and you could force them to cross by using other sources of Fear on them. The duration of Fear stacks.
  • The Sceper autoattack chain is far superior to Staff's in terms of damage, it could even apply Poison Poison for healing reduction.
  • Putrid Mark is a Blast finisher, you may combo this with Chillblains for AoE Weakness Weakness or Spectral Ring for AoE Chaos Armor.
  • Shroud burst rotation (in melee range this doubles as a defensive rotation):
  1. Death Shroud to proc Weakening Shroud
  2. Dark Path
  3. Doom just before Dark Path reaches the target
  4. Tainted Shackles
  5. Life Transfer
  6. Spam Life Blast


Sustain

  • The build has above average condition cleansing by Necromancer standards.
  • Both entering and exiting shroud removes conditions thanks to Plague Sending and Unholy Martyr.
  • Spectral Walk (SW) is great for preventing condition pressure from ramping up on you. Activating its chain skill which "ends" Spectral Walk does not stop the cleansing. This skill has many uses, for example:
    • Activate SW jump off a cliff while being chased Spectral Recall when your enemies jump after you.
    • Activate SW Necrotic Traversal (if using Flesh Wurm) teleport back when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
  • Summon Flesh Wurm should be placed well before entering combat, preferably at a spot where your enemies can't reach it easily. Wurm provides you with an escape route and makes it easier to travel around the map in general. Last but not least, teleporting to the wurm with Necrotic Traversal grants 10% life force, which means you could consider using the teleport before even leaving spawn at the start of a game in order to start off with enough LF for a Death Shroud activation.
  • Even at maximum LF you may consider activating Spectral skills before entering death shroud. The added LF generation and sustain can prolong its duration significantly.
  • Consume Conditions is more of a last resort option that should only be used at or below ~50% HP and when other forms of cleansing/healing won't suffice.


Top Streamers


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Ratings

This build has a rating of 5 stars based on 13 votes.
Log in or register to rate this build.
5 stars
Ethan gave this build 5 stars • October 2024
Core necro has always been a force to be reckoned with. The fear on this build hits extremely hard, and with multiple sources chainable it keeps the enemy cc'd while deleting their healthbar. Only thing I can say is normal nec issues, lack of mobility and relative reliance on supports in teamfights. Tankier than condi reaper if you want an easier option that has higher range, but reaper definitely hits harder if that's more your thing. Sword as an offhand is strong but not necessarily the best option, as warhorn's fear is unblockable, making it more versatile in this very willbender forward meta. And if you want more damage, albeit forcing you into projectiles, pistol is also a good option, even offering a very strong stun, however you loose a boonstrip
5 stars
Hanz gave this build 5 stars • September 2023
Updated for the Relic patch, it's still quite good. Great CC and damage with decent sustain. Far from meta but definitely solid in ranked.
5 stars
Guirssane gave this build 5 stars • January 2023
Been a strong build since 2012. Good teamfighter, versatile, tanky, positioning is important though.
5 stars
Gkhougaz gave this build 5 stars • October 2022
Extremely comfy teamfighter and surprisingly proficient in 1v1. Very tanky and survivable, and very uncomfortable for teams to play against with large AoE condi spam. Secretly a support build with vampiric presence and if you drop your Spectral Ring in the middle of a teamfight, the prot and fear together can singlehandedly turn the tide of the battle. Personally, I run Lingering Curse for the AoE boon strip and +200 condi dmg, and my secret sauce is replacing Spectral Walk with Signet of Undeath. Signet of Undeath gives you like endless shroud, 500+hp every 3 seconds which supercharges your sustain and a res too, but you have to time it well because it costs 1/3 of your hp.
5 stars
Acedia1092 gave this build 5 stars • January 2022
Amazing sustain and dps, perfect for any situation and has basically 0 skill cap
5 stars
Devil sivad gave this build 5 stars • November 2019
This is one of the best build for the necro. Simple but tankier and better sustain than scourge and reaper.
5 stars
Jonas Wolf gave this build 5 stars • July 2019
I've being playing core necro exclusively for about 6 months and I must admit, I got pretty good with it, i fell like I can play it better than with the expansions. And now after the new patch uhuhuh, I need to say that being able to use skill 4 and 5 on shroud with lower CD is very good, just the skill 2 i would say that now is kinda crap. Regardless, any 1v1 against reaper, scourge, all types of engineer, warriors and guardians, I can deal without much of a problem. The only traits that I change are blood Bond and terror, and I'm good to go 😄👍
4 stars
Baescons gave this build 4 stars • April 2019
Good if you want blood and curses. Tanky is the best word for this one
5 stars
QQSOHARD gave this build 5 stars • January 2017
Lol, I honestly thought I would do bad without reaper, but it's actually VERY good, nice condition damage.
5 stars
Chillaxebro gave this build 5 stars • January 2017
Call me crazy, but this build is amazing even though it loses out on the superior dealers shroud, it has amazing Condi damage, plus good survivability, anyone who says this is garbage is smoking.
5 stars
Tttt6 gave this build 5 stars • January 2017
Quite literally the best f2p build out there, good Condi dmg, good survivability,
5 stars
Zyke gave this build 5 stars • February 2016
Necro without Reaper is still decent as boon corruption is such a big part of it. That being said, I can't give it great rating since Reaper brings much more burst, damage, and CC that vanilla Neco just doesn't have. However, if you don't have HoT, this Necro build is the best you can run.
5 stars
Novuake gave this build 5 stars • February 2016
A little hard to give up the Reaper shroud, but necro is in such a good place right now that even non-elite gets a good recommendation!

Comments

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