Difference between revisions of "Mechanist - Power Mechanist"
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* Spam {{Skill|Electro-whirl}}, {{Skill|Throw Mine}}, and {{Skill|Thunderclap}}. You can also use {{Skill|Rocket Charge}} to command your mech to use {{Skill|Rocket Punch (Mechanist)}}, this doesn't interrupt any action the Mech is doing. | * Spam {{Skill|Electro-whirl}}, {{Skill|Throw Mine}}, and {{Skill|Thunderclap}}. You can also use {{Skill|Rocket Charge}} to command your mech to use {{Skill|Rocket Punch (Mechanist)}}, this doesn't interrupt any action the Mech is doing. | ||
* Spam your mech skills off cooldown. | * Spam your mech skills off cooldown. | ||
− | * You can put the mech's F1 and | + | * You can put the mech's F1 and F3 ability on auto-cast if you want by pressing control+mouse 2 on the skill. Don't use autocast on F2 because it inflicts hard crowd control, and you want to be able to decide when and when not to inflict crowd control. |
* In fights where your mech is not at risk of dying, you can use {{Skill|Overclock Signet}} for extra damage. | * In fights where your mech is not at risk of dying, you can use {{Skill|Overclock Signet}} for extra damage. | ||
===Defense=== | ===Defense=== |
Revision as of 19:39, 7 September 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Difficulty:
Easy
This build was last updated on September 07, 2023 and is up to date for the October 8, 2024 patch.
Overview
Power Mechanist is a very simple and straight forward build. Armed with their sturdy CJ-1 mech that will tank almost everything for you, power mechanist is a very safe and reliable open world build, and has good crowd control and good damage.
The build has one annoying downside named
, which requires you to always be near your mech or your mech command skills (F1, F2, F3) will have their cooldown increased by 50%, these skills also replace your toolbelt skills.
Template Code
Missing template code
Skill Bar
Hammer
Utility
Weapon variants
- Rifle can be used to sacrifice a large amount of damage in exchage for range.
Skill Variants
Heal skill
is great because it also heals your mech. Other alternatives can be considered:
- Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See:
- - helpful to negate a big attack or a oneshot. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
Utility skills
has great damage and crowd control, never replace it. shares your boons with your mech, and can be used to stun break and teleport while cleansing two conditions, it's a really good skill. is a basic damage increase and can be activated for crowd control. You can consider other alternatives:
- quickness and stunbreak. -
- - if you need to block dangerous projectiles.
- - if you need extra mobility.
Elite skill
is the best elite for this build. It can be used for damage, or to resummon your mech if it dies.
Specializations
Trait variants
- Fury. - DPS increase when playing in groups providing you with
- - for underwater combat with its passive skill, but we recommend you don't play mechanist underwater.
Equipment
Ascended gear is not required.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Hammer
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Relic
- and are interchangeable.
- Other relics include , , .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
This build is extremely easy to play so this section is going to be very short.
Damage
- Spam , , and . You can also use to command your mech to use , this doesn't interrupt any action the Mech is doing.
- Spam your mech skills off cooldown.
- You can put the mech's F1 and F3 ability on auto-cast if you want by pressing control+mouse 2 on the skill. Don't use autocast on F2 because it inflicts hard crowd control, and you want to be able to decide when and when not to inflict crowd control.
- In fights where your mech is not at risk of dying, you can use for extra damage.
Defense
- The best defense is always to dodge or sidestep attacks
- Your mech will tank most enemies for you. Hide behind it when fighting enemies that fire projectiles.
- You can block attacks with .
- You can teleport out of danger with .
- If your mech dies, resummon it immediatly with .
Crowd control
- ⇒
- (Mech's F2)
- (Mech's F3)
Ratings
Stupidly easy to play, great damage, great crowd control, super tanky pet. All in all a great build.
Hammer is the perfect weapon for this build. Tons of cc, ridiculous burst, and a significant amount of defense are available with just a few key presses. With mech skills on full auto, just drop hammer 5, then inside the electric field do some or all of Throw Mine, hammer 2, and hammer 3, then add a couple of auto attacks if needed and anything less than the hardest hero points will be dead, usually without you taking damage due to the built in defense, heavy cc, and mech tanking. Kills most open world stuff faster and with less effort than anything else I've tried. Biggest downside is that, due to long weapon skill cooldowns and lack of an engineer kit to swap into, for anything that survives your burst you'll spend a lot of time with nothing to do except dodge and auto attack. Also it's a melee build, which isn't great for those who strongly prefer ranged attacks.
love this build it gives my mechanic a power of dps
With Weaponmaster, Mechanist has gained a significant boost in its power and overall feeling for general open world play. PMech has gone from a build I'd never recommend to one I think is fantastic for people that are new to engineer or just want a laid back, easy farming build to play.
Comments
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