Difference between revisions of "Daredevil - Power Daredevil"
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<!-- Custom stats --> | <!-- Custom stats --> | ||
| amulet = assassin | | amulet = assassin | ||
− | | relic = Relic of | + | | relic = Relic of the Thief |
}} | }} | ||
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | ||
− | * Other relics include | + | * Other relics include {{Relic|Relic of the Adventurer}}, {{Relic|Relic of Cerus}}, or {{Relic|Relic of the Cavalier}}. |
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | ||
− | + | ||
==Consumables== | ==Consumables== | ||
Budget consumables are acceptable for use in open world. | Budget consumables are acceptable for use in open world. | ||
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* {{Food|Peppermint Omnomberry Bar}} | * {{Food|Peppermint Omnomberry Bar}} | ||
* {{Utility|Sharpening Skull}} (and variants) | * {{Utility|Sharpening Skull}} (and variants) | ||
− | + | ||
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===Damage=== | ===Damage=== | ||
* Open combat with dodge {{Skill|Bound}} for the extra damage from {{Trait|Bounding Dodger}} plus {{Skill|Steal}} to gain the boons from Trickery traits. Dodge often to maintain that bonus. | * Open combat with dodge {{Skill|Bound}} for the extra damage from {{Trait|Bounding Dodger}} plus {{Skill|Steal}} to gain the boons from Trickery traits. Dodge often to maintain that bonus. | ||
− | * Keep your endurance low to benefit from {{Trait|Havoc Specialist}}. | + | * Keep your endurance low to benefit from {{Trait|Havoc Specialist}}. You have 3 bars of endurance. For each bar that isn't full, you gain 5% bonus damage, up to 15% bonus damage. |
− | * Spam {{Skill|Weakening Charge}} after dodging | + | * Spam {{Skill|Weakening Charge}} after dodging vs. groups of 3 or less enemies. |
− | * Spam {{Skill|Vault}} after dodging | + | * Spam {{Skill|Vault}} after dodging vs. groups of 4 or more enemies. |
− | * Fill with Auto-attacks; try never to interrupt the attack chain. | + | * Fill with Auto-attacks; try never to interrupt the attack chain. |
+ | ;Opener | ||
+ | Against bosses and other durable enemies, try to follow this opener: | ||
+ | # {{Skill|Bound}} X3 to deplete your endurance to gain 15% bonus damage from {{Trait|Havoc Specialist}}. | ||
+ | # {{Skill|Steal}} (you will regain 50 endurance due to {{Trait|Endurance Thief}}) | ||
+ | # {{Skill|Haste}} | ||
+ | # {{Skill|Weakening Charge}} | ||
+ | # {{Skill|Fist Flurry}} | ||
+ | # {{Skill|Weakening Charge}} | ||
+ | # {{Skill|Palm Strike}} | ||
+ | # {{Skill|Bound}} | ||
+ | # {{Skill|Weakening Charge}} | ||
+ | After this, keep using {{Skill|Weakening Charge}} and {{Skill|Fist Flurry}} while under the buff of {{Skill|Bound}}. | ||
===Defense=== | ===Defense=== | ||
This build's defense is centered around evading damage rather than absorbing it. | This build's defense is centered around evading damage rather than absorbing it. | ||
− | * {{Skill|Vault}} | + | * {{Skill|Vault}} and {{Skill|Debilitating Arc}} make you evade attacks for 0.5 seconds. |
* {{Trait|Bountiful Theft}} provides significant {{Tooltip|Vigor}} uptime for more dodges. | * {{Trait|Bountiful Theft}} provides significant {{Tooltip|Vigor}} uptime for more dodges. | ||
* {{Skill|Channeled Vigor}} will refill endurance. | * {{Skill|Channeled Vigor}} will refill endurance. |
Revision as of 17:39, 16 September 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power Daredevil is a very mobile open world build with lots of evades, decent burst, and good AoE damage. It isn't hard to play and has very little reliance on allies, making it a strong class for completing content alone.
Template Code
Skill Bar
Skill Variants
Heal skill
provides both decent healing and recovers endurance, making it a good all rounded healing skill. But other alternatives can be considered.
- - provides less healing but it is an evade and mobility skill.
- - provides almost no burst healing in exchange for constant sustain if you can keep hitting enemies.
- Stealth to access the CC stealth attack . - defensive heal that provides
Utility skill
Keep
as it deals great damage. For the other two slots you can use whatever you want, we suggest and for some stun breaks with offensive capabilities, but other options can be considered.- - alternative stun break that grants mobility and condition cleanse.
- - blinds enemies and blocks projectiles.
- - if crowd control is needed.
- - to escape from enemies or stealth past them.
- - can be considered if conditions are a problem.
Elite skill
- - grants significant defiance bar damage
- - more damage on a longer cooldown; ideal for solo or duo bosses / hero points
Specializations
- - provides some sustain.
- - condition cleanse
Deadly Arts Variant
Higher DPS in situations where you are receiving Might from nearby allies. Replaces trickery.
Equipment
Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear similar to Build:Daredevil_-_Power_DPS, making it excellent for general PVE
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- Other relics include , , or .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
- Open combat with dodge for the extra damage from plus to gain the boons from Trickery traits. Dodge often to maintain that bonus.
- Keep your endurance low to benefit from . You have 3 bars of endurance. For each bar that isn't full, you gain 5% bonus damage, up to 15% bonus damage.
- Spam after dodging vs. groups of 3 or less enemies.
- Spam after dodging vs. groups of 4 or more enemies.
- Fill with Auto-attacks; try never to interrupt the attack chain.
- Opener
Against bosses and other durable enemies, try to follow this opener:
- X3 to deplete your endurance to gain 15% bonus damage from .
- (you will regain 50 endurance due to )
After this, keep using
and while under the buff of .Defense
This build's defense is centered around evading damage rather than absorbing it.
- and make you evade attacks for 0.5 seconds.
- Vigor uptime for more dodges. provides significant
- will refill endurance.
- is an area blind.
- is a channelled block.
- Make use of Stealth to disengage. Long lasting stealth can be used to channel hero points or sneak through otherwise dangerous places. If is not enough, blast stealth. To do this, equip a shortbow, place a , then spam in the smoke field.
Sustain
- is the primary source of healing in the build, though it should only be taken when extra healing is required.
Crowd Control
- and
- (if running )
- (if running a spare pistol offhand)
Ratings
Comments
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