Difference between revisions of "Herald - Quickness Support Condi DPS"
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A condi Herald build that provides permanent {{Tooltip|Quickness}}, {{Tooltip|Fury}}, {{Tooltip|Swiftness}}, {{Tooltip|Regeneration}}, {{Tooltip|Protection}}, and around 22 {{Tooltip|Might}} to its subgroup. It also provides {{Skill|Facet of Nature}}, increasing boon duration while channelling Glint. | A condi Herald build that provides permanent {{Tooltip|Quickness}}, {{Tooltip|Fury}}, {{Tooltip|Swiftness}}, {{Tooltip|Regeneration}}, {{Tooltip|Protection}}, and around 22 {{Tooltip|Might}} to its subgroup. It also provides {{Skill|Facet of Nature}}, increasing boon duration while channelling Glint. | ||
− | It can also provide other utilities depending on the second Legend chosen, such as {{Tooltip|Stability}} or damage reduction, though this a more significant damage loss than it would be for the [[Build:Herald_-_Quickness_Support_Power_DPS|power build]] | + | It can also provide other utilities depending on the second Legend chosen, such as {{Tooltip|Stability}} or damage reduction, though this a more significant damage loss than it would be for the [[Build:Herald_-_Quickness_Support_Power_DPS|power build]]. |
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkOHQMWNBbcEdwRBhIGEisSKxLUEdQRyhHKEQEEBAErEtQRBhIGEisS1BE=] |
}} | }} | ||
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==Specializations== | ==Specializations== | ||
{{Specialization|Corruption|top|bot|top}} | {{Specialization|Corruption|top|bot|top}} | ||
− | {{Specialization|Invocation|mid|top|}} | + | {{Specialization|Invocation|mid|top|top}} |
{{Specialization|Herald|mid|top|top}} | {{Specialization|Herald|mid|top|top}} | ||
Line 97: | Line 97: | ||
'''Rune Variants''' | '''Rune Variants''' | ||
− | * Many of the popular {{tooltip|Alacrity}} providers also provide 25 stacks of {{tooltip|Might}}, but in the event this is not the case, you could use {{Rune|Superior Rune of Aristocracy}} to gain an extra ~5 stacks of might generation. | + | * Many of the popular {{tooltip|Alacrity}} providers also provide 25 stacks of {{tooltip|Might}}, but in the event this is not the case, you could use {{Rune|Superior Rune of the Aristocracy}} to gain an extra ~5 stacks of might generation. |
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* {{Skill|Legendary Dragon Stance}} - absolutely key to the build, this is your source of almost all your non-{{tooltip|Quickness}} boons. It's {{Skill|Facet of Nature}}—Dragon increases the duration of boons your subgroup provides by 20%. Note this effect does not actually increase Concentration, it increases Boon Duration (and is not shown in the Hero Panel), so a build with this effect and 100% Boon Duration would provide boons lasting 120% longer. | * {{Skill|Legendary Dragon Stance}} - absolutely key to the build, this is your source of almost all your non-{{tooltip|Quickness}} boons. It's {{Skill|Facet of Nature}}—Dragon increases the duration of boons your subgroup provides by 20%. Note this effect does not actually increase Concentration, it increases Boon Duration (and is not shown in the Hero Panel), so a build with this effect and 100% Boon Duration would provide boons lasting 120% longer. | ||
− | * {{Skill|Legendary | + | * {{Skill|Legendary Demon Stance}} is by far the highest DPS legend, and also offers a pull with {{Skill|Call to Anguish}} which may be useful when fighting trash mobs if your group does not have pulls. |
+ | ** It can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to. | ||
− | * {{Skill|Legendary Dwarf Stance}} is a | + | * {{Skill|Legendary Dwarf Stance}} is a significant DPS loss. You can provide {{Tooltip|Stability}} through {{Skill|Inspiring Reinforcement}}, CC through {{Skill|Forced Engagement}}, and reduce personal incoming strike and condition damage by 20% with {{Skill|Vengeful Hammers}}. If needed, it can also reduce incoming strike damage to your subgroup by 50% with {{Skill|Rite of the Great Dwarf}}. This legend is much easier to bring on the [[Build:Herald_-_Quickness_Support_Power_DPS|power build]], as it loses much less damage. |
* {{Skill|Legendary Centaur Stance}} is an extremely niche option. It is a massive DPS loss that should only be taken if your group desperately needs projectile block through {{Skill|Protective Solace}}. It also offers condition cleanse through {{Skill|Purifying Essence}}, CC through {{Skill|Energy Expulsion}}, and a very weak heal through {{Skill|Facet of Nature}}—Centaur. | * {{Skill|Legendary Centaur Stance}} is an extremely niche option. It is a massive DPS loss that should only be taken if your group desperately needs projectile block through {{Skill|Protective Solace}}. It also offers condition cleanse through {{Skill|Purifying Essence}}, CC through {{Skill|Energy Expulsion}}, and a very weak heal through {{Skill|Facet of Nature}}—Centaur. | ||
− | * {{Skill|Legendary | + | * {{Skill|Legendary Assassin Stance}} provides personal mobility through {{Skill|Phase Traversal}} and {{skill|Impossible Odds}}, and CC through {{Skill|Jade Winds}}. It has no real use in combat, but could be used in between encounters. |
− | + | ||
+ | |||
+ | ===Rotation=== | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big><br> | ||
+ | Start on '''Glint''' and '''Mace/Axe''' with {{Skill|Facet of Strength}}, {{Skill|Facet of Elements}} and {{Skill|Facet of Darkness}} active: | ||
+ | # {{skill|Temporal Rift}} | ||
+ | # {{skill|Facet of Nature}} | ||
+ | # {{skill|Searing Fissure}} - this allows us to blast {{tooltip|Might}} to build it up faster | ||
+ | # {{skill|Facet of Chaos}} | ||
+ | # {{Skill|Burst of Strength}} | ||
+ | # {{Skill|Elemental Blast}} | ||
+ | # {{Skill|True Nature (Dragon)}} - we slightly delay using this to be sure that Quickness has pulsed at least once | ||
+ | # {{Skill|Legendary Demon Stance}} | ||
+ | # {{Skill|Embrace the Darkness}} | ||
+ | # {{skill|Echoing Eruption}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Shortbow'''</big><br> | ||
+ | The stronger effect of {{Skill|Embrace the Darkness}} can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling {{Skill|Shattershot}} or delaying your legend swap, so it may be better in practise not to worry about it. | ||
+ | # {{Skill|Bloodbane Path}}, {{Skill|Shattershot}} | ||
+ | # {{Skill|Spiritcrush}}, {{Skill|Shattershot}} | ||
+ | # {{Skill|Sevenshot}}, {{Skill|Shattershot}} | ||
+ | # {{Skill|Shattershot}}, and {{Skill|Bloodbane Path}} whenever it comes off cooldown | ||
+ | # {{skill|Legendary Dragon Stance}} as soon as it is available | ||
+ | # {{skill|Facet of Strength}} {{to}} {{skill|Burst of Strength}} | ||
+ | # {{skill|Facet of Elements}} {{to}} {{skill|Elemental Blast}} | ||
+ | # {{Skill|Spiritcrush}} | ||
+ | # {{Skill|Sevenshot}} | ||
+ | # {{Skill|Bloodbane Path}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | <big>'''Mace/Axe'''</big> | ||
+ | # {{skill|Searing Fissure}} | ||
+ | # {{skill|Temporal Rift}} | ||
+ | # {{skill|Echoing Eruption}} | ||
+ | # {{skill|Facet of Nature}} | ||
+ | # {{skill|Facet of Chaos}} | ||
+ | # {{skill|Facet of Darkness}} | ||
+ | # Auto-attack chain | ||
+ | # {{skill|Searing Fissure}} | ||
+ | # Auto-attack chain | ||
+ | # {{skill|Chaotic Release}} | ||
+ | # {{Skill|True Nature (Dragon)}} | ||
+ | # {{skill|Searing Fissure}} | ||
+ | # {{skill|Facet of Strength}} {{to}} {{skill|Burst of Strength}} | ||
+ | # {{skill|Facet of Elements}} {{to}} {{skill|Elemental Blast}} | ||
+ | # {{skill|Echoing Eruption}} | ||
+ | # {{Skill|Legendary Demon Stance}} | ||
+ | # {{Skill|Embrace the Darkness}} | ||
+ | # {{skill|Searing Fissure}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # Return to start of '''Shortbow''' section | ||
[https://youtu.be/LEwUr7rkS2I Video example] | [https://youtu.be/LEwUr7rkS2I Video example] |
Revision as of 19:26, 19 October 2023
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Condition damage, Support and Utility
Designed for: Raids
Overview
A condi Herald build that provides permanent Quickness, Fury, Swiftness, Regeneration, Protection, and around 22 Might to its subgroup. It also provides , increasing boon duration while channelling Glint.
It can also provide other utilities depending on the second Legend chosen, such as Stability or damage reduction, though this a more significant damage loss than it would be for the power build.
Template Code
Skill Bar
- Your second Legend defaults to . Read the Legends section below to see other alternatives.
Specializations
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- This setup has ~35% boon duration without the need to invest into any concentration.
Equipment Variants
Rune Variants
- Many of the popular Alacrity providers also provide 25 stacks of Might, but in the event this is not the case, you could use to gain an extra ~5 stacks of might generation.
Consumables
Food
- , , , or ascended alternatives
Utility
- or
Usage
Quickness
You apply Quickness through the trait . This pulses healing and Quickness whenever you are using upkeep energy of six or above. Fortunately, all of your non- legends have a skill that uses exactly six. Thus while in these legends you want to maintain the skill in question for almost the entire time. Glint is a little trickier as all the skills use upkeep, but and combined are six energy, so these two are maintained together.
Legends
- Quickness boons. It's —Dragon increases the duration of boons your subgroup provides by 20%. Note this effect does not actually increase Concentration, it increases Boon Duration (and is not shown in the Hero Panel), so a build with this effect and 100% Boon Duration would provide boons lasting 120% longer. - absolutely key to the build, this is your source of almost all your non-
- It can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to.
is by far the highest DPS legend, and also offers a pull with which may be useful when fighting trash mobs if your group does not have pulls.
- Stability through , CC through , and reduce personal incoming strike and condition damage by 20% with . If needed, it can also reduce incoming strike damage to your subgroup by 50% with . This legend is much easier to bring on the power build, as it loses much less damage. is a significant DPS loss. You can provide
- is an extremely niche option. It is a massive DPS loss that should only be taken if your group desperately needs projectile block through . It also offers condition cleanse through , CC through , and a very weak heal through —Centaur.
- provides personal mobility through and , and CC through . It has no real use in combat, but could be used in between encounters.
Rotation
Opener
Start on Glint and Mace/Axe with , and active:
- Might to build it up faster - this allows us to blast
- - we slightly delay using this to be sure that Quickness has pulsed at least once
- Weapon Swap
Shortbow
The stronger effect of can only be activated once per pulse, so a single autoattack is added after key skills to ensure that no pulses are wasted. This requires precision to avoid either cancelling or delaying your legend swap, so it may be better in practise not to worry about it.
- ,
- ,
- ,
- , and whenever it comes off cooldown
- as soon as it is available
- ⇒
- ⇒
- Weapon Swap
Mace/Axe
- Auto-attack chain
- Auto-attack chain
- ⇒
- ⇒
- Weapon Swap
- Return to start of Shortbow section
Ratings
Comments
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