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Difference between revisions of "Berserker - Quickness Support Power DPS"

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| specialization = Berserker
 
| specialization = Berserker
 
| designed for = Raid, Fractal
 
| designed for = Raid, Fractal
| rating = draft
+
| rating = test
 
| focus = Direct Damage, Support
 
| focus = Direct Damage, Support
 
| meta =  
 
| meta =  
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==Overview==
 
==Overview==
Once a meta-defining DPS-support, Bannerslave has returned as a {{tooltip|Quickness}} provider. Banners provide a large amount of {{tooltip|Quickness}} up front and then pulse supplementary boons for a while afterwards. This makes warrior excellent for handling mechanics as it can spend long times off stack, and can provide its boons up to 960 units away. As banners cannot be moved once placed, it does struggle to maintain uptime on encounters with lots of movement.
+
A damage-focussed {{tooltip|Quickness}} provider that maintains its group boons by constantly hitting targets with Burst skills. Aside from permanent {{tooltip|Fury}}, this build provides no additional boons and minimal utility.
  
This build provides permanent {{tooltip|Quickness}}, around 70% {{tooltip|Resistance}}, and either 7 stacks of {{tooltip|Might}} or permanent {{tooltip|Fury}}. It can provide a permanent 25 stacks of {{tooltip|Might}} by swapping to the '''Tactics''' traitline.
+
You can provide {{tooltip|Might}} by swapping utility skills or bringing the '''Tactics''' traitline, but this is a fairly large DPS loss.
  
  
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* {{Skill|Mending}} will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
 
* {{Skill|Mending}} will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
 
* {{Skill|Defiant Stance}} can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
 
* {{Skill|Defiant Stance}} can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
 +
* {{skill|"For Great Justice!"}} can replace {{skill|Signet of Might}} to provide ~9 stacks of {{tooltip|Might}} for a ~4.5% DPS loss.
 
* If you don't need the CC from {{Skill|Head Butt}}, and can start phases with full adrenaline, then {{Skill|Battle Standard}} offers some extra boon generation and an emergency res.
 
* If you don't need the CC from {{Skill|Head Butt}}, and can start phases with full adrenaline, then {{Skill|Battle Standard}} offers some extra boon generation and an emergency res.
  
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===Tactics Variant===
 
===Tactics Variant===
If you want to provide {{tooltip|Might}} for your subgroup, you can bring the '''Tactics''' traitline instead of '''Strength'''
+
If you want to provide more {{tooltip|Might}} for your subgroup, you can bring the '''Tactics''' traitline instead of '''Strength'''
 
{{Specialization|Tactics|top|top|bot|variant=y}}
 
{{Specialization|Tactics|top|top|bot|variant=y}}
  
* This setup will struggle to fully generate 25 {{tooltip|Might}}, but in practise there will usually be some other sources that keep it capped. If there aren't you can swap to {{trait|Empower Allies}}.
+
* Taking {{skill|"For Great Justice!"}} should be your first choice if you want {{tooltip|Might}}. '''Tactics''' provides an extra ~16 stacks on top of this, and you can cap {{tooltip|Might}} if you also take {{trait|Empower Allies}}, though by this point your DPS loss is quite severe.
  
  
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| ring2 = Dragon
 
| ring2 = Dragon
 
}}
 
}}
 +
 +
* You lose 5% crit chance if taking '''Tactics'''. In this case, run full {{tooltip|Berserker stats}} gear.
  
  
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==Usage==  
 
==Usage==  
 +
The rotation is identical to the [[Build:Berserker_-_Power_DPS|Power DPS]] rotation, the only difference being that your Burst skills are now applying AoE {{tooltip|Quickness}}!
 +
  
 
===Rotation===
 
===Rotation===
 +
The rotation aims to get as many casts of {{Skill|Decapitate}} and {{Skill|Arc Divider}} off as possible, maintaining {{Skill|Berserk}} mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}.
 +
 +
 +
<big>'''Opener'''</big>
 +
# {{Skill|Head Butt}}
 +
# {{Skill|Berserk}}
 +
# {{Skill|Outrage}}
 +
# {{Skill|Arc Divider}}
 +
# {{tooltip|Weapon Swap}}
 +
# {{Skill|Cyclone Axe}} - the extra adrenaline from {{trait|Versatile Rage}} means you can immediately Decapitate after this
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Whirling Axe}} - make sure to let the entire attack finish!
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{tooltip|Weapon Swap}}
 +
 +
 +
<big>'''Greatsword section'''</big>
 +
# {{Skill|Arc Divider}}
 +
# {{Skill|Blood Reckoning}}
 +
# {{Skill|Arc Divider}}
 +
# {{Skill|Outrage}} during Arc Divider
 +
# {{Skill|Bladetrail}}
 +
# {{Skill|Hundred Blades}} - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
 +
# {{Skill|Arc Divider}}
 +
# {{tooltip|Weapon Swap}}
 +
 +
 +
<big>'''Axe/Axe section'''</big>
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Head Butt}} {{to}} {{Skill|Outrage}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Throw Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Whirling Axe}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Cyclone Axe}}
 +
# {{Skill|Dual Strike}}
 +
# {{Skill|Decapitate}}
 +
# {{Skill|Throw Axe}}
 +
# {{tooltip|Weapon Swap}}
 +
# Return to start of Greatsword section
 +
 +
 
* [https://youtu.be/rjjfVroOhPA Video example (greatsword)]
 
* [https://youtu.be/rjjfVroOhPA Video example (greatsword)]
 
* [https://youtu.be/azG0KtIZYjA Video example (axe/mace)]
 
* [https://youtu.be/azG0KtIZYjA Video example (axe/mace)]
The rotation aims to get as many casts of {{Skill|Decapitate}}  off during {{Skill|Berserk}} mode as possible. Effectively, this means that while on Axe/Axe you cast {{Skill|Decapitate}} followed by a combination of skills that gets you back to 10 Adrenaline to recast {{Skill|Decapitate}}. These combinations can be any of the following, listed in order of priority:
+
 
# {{skill|Head Butt}} + {{skill|Outrage}}
+
 
 +
===General Tips===
 +
 
 +
'''Axe'''
 +
* If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next {{Skill|Decapitate}}:
 +
# {{Skill|Head Butt}} + {{Skill|Outrage}}
 
# {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}}
 
# {{Skill|Cyclone Axe}} + {{Skill|Throw Axe}}
 
# {{Skill|Dual Strike}} + {{Skill|Throw Axe}}
 
# {{Skill|Dual Strike}} + {{Skill|Throw Axe}}
# {{Skill|Whirling Axe}} - note that you should let this fully channel, don't interrupt it once you have full adrenaline!
+
# {{Skill|Whirling Axe}}
# {{Skill|Cyclone Axe}} or {{Skill|Dual Strike}} + {{Skill|Chop}}
+
* When {{Skill|Blood Reckoning}} is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and {{tooltip|Weapon Swap}} instead of {{skill|Decapitate}}.
# {{Skill|Chop}} + {{Skill|Double Chop}}
+
 
  
When you're not in {{Skill|Berserk}} mode, you can follow the same general principles, replacing your Burst skill casts with auto-attack chains.
+
'''Berserk'''
 +
* All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
 +
** This involves using {{Skill|Outrage}}, {{Skill|Head Butt}} and {{skill|Wild Blow}} to maintain damage rather than a stunbreak/CC.
 +
* If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use {{Skill|Head Butt}} {{to}} {{Skill|Outrage}} after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
 +
* Generally you shouldn't be auto-attacking while {{Skill|Berserk}} mode is active.
  
  
===General Tips===
+
'''Outside of Berserk'''
* Use {{Skill|Blood Reckoning}} to reset your {{Skill|Arc Divider}} (or {{skill|Decapitate}} if not usine '''Greatsword'''), as long as you're not going to need the healing from it later.
+
* Ideally you are always in Berserk during DPS phases.
* Never interrupt your Axe auto-attack chains when you're not in Berserk Mode
+
* Stay on Axe when you're not in Berserk, but as {{Skill|Decapitate}} isn't available you should just use your Axe skills as they come off cooldown.
* Swap to Mace/Mace '''only''' if CC is required. {{Skill|Tremor}}, {{Skill|Skull Grinder}} and {{Skill|Pommel Bash}} are your CC options on the set.
+
* Try to complete your Axe auto chains when not in Berserk.
** Swapping from Axe/Axe for CC is a large DPS loss, especially when you're in {{Skill|Berserk}} - try and rely primarily on {{Skill|Head Butt}} for any CC needs.
+
* Do not use your rage skills whilst outside of Berserk.
 +
* Use {{Skill|Berserk}} as soon as it is available.

Revision as of 03:09, 16 December 2023

This is a test build. You may comment and rate it.

Focused on: Direct damage and Support

Designed for: Raids and Fractals

Difficulty:
Normal
This build was last updated on December 16, 2023.

Overview

A damage-focussed Quickness Quickness provider that maintains its group boons by constantly hitting targets with Burst skills. Aside from permanent Fury Fury, this build provides no additional boons and minimal utility.

You can provide Might Might by swapping utility skills or bringing the Tactics traitline, but this is a fairly large DPS loss.


Skill Bar

Axe/Axe
Greatsword
Utility


Weapon Variants

Greatsword offers the highest damage, but it could be swapped out for more utility if desired.

  • You can run an off-hand Mace (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your main-hand Axe and maintain damage while still providing decent CC.
  • Warhorn to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of Swiftness Swiftness as the buff from Warrior's Sprint is significant.


Skill Variants

  • Mending will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
  • Defiant Stance can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
  • "For Great Justice!" can replace Signet of Might to provide ~9 stacks of Might Might for a ~4.5% DPS loss.
  • If you don't need the CC from Head Butt, and can start phases with full adrenaline, then Battle Standard offers some extra boon generation and an emergency res.


Template Code

[&DQIEHzMeEhnyEvIS1xLXEq8ArwCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Tactics Variant

If you want to provide more Might Might for your subgroup, you can bring the Tactics traitline instead of Strength

  • Taking "For Great Justice!" should be your first choice if you want Might Might. Tactics provides an extra ~16 stacks on top of this, and you can cap Might Might if you also take Empower Allies, though by this point your DPS loss is quite severe.


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Dragon
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • You lose 5% crit chance if taking Tactics. In this case, run full Berserker stats Berserker stats gear.


Consumables

Food

  • or ascended alternatives


Utility

  • Any applicable slaying potion in Fractals when possible


Usage

The rotation is identical to the Power DPS rotation, the only difference being that your Burst skills are now applying AoE Quickness Quickness!


Rotation

The rotation aims to get as many casts of Decapitate and Arc Divider off as possible, maintaining Berserk mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate.


Opener

  1. Head Butt
  2. Berserk
  3. Outrage
  4. Arc Divider
  5. Weapon Swap Weapon Swap
  6. Cyclone Axe - the extra adrenaline from Versatile Rage means you can immediately Decapitate after this
  7. Decapitate
  8. Dual Strike
  9. Throw Axe
  10. Decapitate
  11. Whirling Axe - make sure to let the entire attack finish!
  12. Decapitate
  13. Cyclone Axe
  14. Weapon Swap Weapon Swap


Greatsword section

  1. Arc Divider
  2. Blood Reckoning
  3. Arc Divider
  4. Outrage during Arc Divider
  5. Bladetrail
  6. Hundred Blades - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
  7. Arc Divider
  8. Weapon Swap Weapon Swap


Axe/Axe section

  1. Cyclone Axe
  2. Decapitate
  3. Dual Strike
  4. Throw Axe
  5. Decapitate
  6. Head Butt Outrage
  7. Decapitate
  8. Cyclone Axe
  9. Throw Axe
  10. Decapitate
  11. Whirling Axe
  12. Decapitate
  13. Cyclone Axe
  14. Dual Strike
  15. Decapitate
  16. Throw Axe
  17. Weapon Swap Weapon Swap
  18. Return to start of Greatsword section



General Tips

Axe

  • If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next Decapitate:
  1. Head Butt + Outrage
  2. Cyclone Axe + Throw Axe
  3. Dual Strike + Throw Axe
  4. Whirling Axe
  • When Blood Reckoning is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and Weapon Swap Weapon Swap instead of Decapitate.


Berserk

  • All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
    • This involves using Outrage, Head Butt and Wild Blow to maintain damage rather than a stunbreak/CC.
  • If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use Head Butt Outrage after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
  • Generally you shouldn't be auto-attacking while Berserk mode is active.


Outside of Berserk

  • Ideally you are always in Berserk during DPS phases.
  • Stay on Axe when you're not in Berserk, but as Decapitate isn't available you should just use your Axe skills as they come off cooldown.
  • Try to complete your Axe auto chains when not in Berserk.
  • Do not use your rage skills whilst outside of Berserk.
  • Use Berserk as soon as it is available.


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
3 stars
Velkix gave this build 3 stars • July 2024
I would rather see cata as qdps than berserker. Inconsistent quickness and minimal utility as mentioned.
4 stars
OfficerAndyGentleman gave this build 4 stars • December 2023
Minimal utility and boon coverage, but currently the damage is so high that it's worth bringing if the other support can cover for you.

Comments

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