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Difference between revisions of "Harbinger - Celestial Elixir Roamer"

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==Overview==
 
==Overview==
A Celestial Harbinger WvW build designed for Roaming known for its high sustain, strong damage and decent mobility.  
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A Celestial Harbinger WvW build designed for roaming known for its high sustain, strong damage and decent mobility.
  
  
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===Skill Variants===
 
===Skill Variants===
 
'''Weapons'''
 
'''Weapons'''
* Offhand ''Focus'' over ''Dagger'' - equally viable option. {{Skill|Spinal Shivers}} adds a great boonrip skill with high damage, but your condition cleansing and sustain's going to be a bit lower if you drop dagger.
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* Offhand ''Focus'' over ''Dagger'' - an equally viable option. {{Skill|Spinal Shivers}} adds a great boonrip skill with high damage, but your condition cleansing and sustain's going to be a bit lower if you drop dagger.
  
  

Revision as of 10:31, 12 January 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Hybrid damage and Mobility

Designed for: WvW Roaming

Difficulty:
Easy
This build was last updated on January 12, 2024 and is up to date for the October 8, 2024 patch.

Overview

A Celestial Harbinger WvW build designed for roaming known for its high sustain, strong damage and decent mobility.


Skill Bar

Pistol/Dagger
Staff
Utility


Skill Variants

Weapons

  • Offhand Focus over Dagger - an equally viable option. Spinal Shivers adds a great boonrip skill with high damage, but your condition cleansing and sustain's going to be a bit lower if you drop dagger.


Utility

Viable choices for the optional slot:

  • Elixir of Ignorance - low CD stun break and the Resistance Resistance is useful against Blind Blind spamming specs like D/P Thief or Flashbang Holosmith.
  • Summon Flesh Wurm - stun break that could also be used as a mobility tool, iT's especially useful at scaling difficult terrain and kiting to the highground. The downside is the long cast time, especially when you're trying to set this up as an escape tool while disengaging.
  • Elixir of Bliss - if you need more cleansing.
  • Spectral Ring - area denial skill that could ward off attackers or trap enemies inside.


Template Code

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Specializations

Variants

  • Take Dark Defiance if you want more passive survivability.

Variants

  • Dark Gunslinger is an equally viable option, improves your Pistol skills in exchange for lower burst damage and less Stability Stability access.
  • Twisted Medicine lets you share your elite's boons with allies, something that's worth considering if you're roaming with a group.


Specialization Variants

Taking Soul Reaping instead of Death Magic for more condition damage, better Life Force management and unblockable Staff Marks is also a viable choice. This however is a high risk/reward option, as your sustain is going to be considerably lower:


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Staff
Celestial
Sigil
Sigil
Pistol
Celestial
Dagger
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Runes

  • Rune of Superior Rune of Surging - passive mobility boost.
  • Rune of Superior Rune of the Berserker - good hybrid damage rune.
  • Rune of Superior Rune of the Firebrand - nearly permanent Quickness Quickness uptime.


Relic

  • Relic of Akeem - better burst damage and condition variety, but Demon Queen is better at bringing down other high sustain Cele specs because of the healing reduction.
  • Relic of Isgarren - improves both your strike damage and condition pressure, easy to maintain.
  • Relic of Nayos - extra survivability.


Consumables

Food

  • - passive damage mitigation and great stats.
  • - active damage mitigation.
    • - budget version


Utility

  • , , or .


Usage

Elite specialization basics

  • Harbinger Shroud doesn't replace your health bar! Unlike other Necromancer shrouds, Harbinger Shroud can't be used to soak damage, which makes this spec more squishy by default. Death Magic should offset this a bit.
  • You can enter shroud even with no Life Force to use, but staying inside still drains your LF each interval.


General

  • Entering Shroud triggers Weakening Shroud. If you're CC'd and getting focused you can enter shroud for the Weakness Weakness and boon rip as a defensive measure and even proc Plague Sending for some cleansing and additional counter-pressure.
  • Corrosive Poison Cloud is one of the more versatile skills in the build:
    • The healing and endurance reduction from Poison Poison and Weakness Weakness is great for wearing down enemy bunkers/supports.
    • Could be used defensively for AoE projectile denial, helping you and your teams survive pressure, even shutting down elites such as Lich Form.
    • It's unblockable and the Poison Poison does solid damage on its own.


Sustain

  • Both entering and staying in shroud removes conditions thanks to Plague Sending and Shrouded Removal.
  • Removing and applying conditions generates Carapace stacks from Death Magic, reducing direct damage taken. At 25+ stacks Corrupter's Fervor is going to start pulsing Protection Protection for, well, further protection. This boon also reduces condition damage taken thanks to Dark Defiance.
    • Shrouded Removal grants Carapace even if the condition was removed through other means, like Spectral Walk.
  • Spectral Walk (SW) is great for preventing condition pressure from ramping up on you. Activating its chain skill which "ends" Spectral Walk does not stop the cleansing. This skill has many uses, for example:
    • Activate SW jump off a cliff while being chased Spectral Recall when your enemies jump after you.
    • Activate SW Necrotic Traversal (Flesh Wurm skill) teleport back when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
  • Summon Flesh Wurm provides much needed vertical mobility, allowing you to teleport to the highground if you need to escape or chase someone.
  • Harbinger has better mobility than the average Necromancer build which could prove useful when it comes to surviving damage. Devouring Cut and Voracious Arc are both great for building (or closing) gaps.
  • Putrid Mark and Elixir of Bliss are the closest things you have to a mass cleanse.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Atr gave this build 5 stars • July 2024
if you are bad and need training wheels to do anything in this game mode - play this
5 stars
Hanz gave this build 5 stars • February 2024
Continues to be S+ tier, one of the strongest roamers around. Somehow it even keeps getting buffed (Deadly Strength) and is one of the biggest winners of the relic patch.
5 stars
PumpIt gave this build 5 stars • December 2023
God Mode Activate! Literally nothing kills it if you're not stupid enough to attack into reflects. I normally play Heavy classes but Cele Harbinger stomps everything else roaming in WvW rn. You can even BloodBank it up and be double immortal.

Comments

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