Difference between revisions of "Cyto"
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===Skill Variants=== | ===Skill Variants=== | ||
− | + | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMmOQYtLx0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization| | + | {{Specialization|Firearms|Top|Mid|Bot}} |
{{Specialization|Explosives|Top|Bot|Mid}} | {{Specialization|Explosives|Top|Bot|Mid}} | ||
{{Specialization|Inventions|Top|Bot|Top}} | {{Specialization|Inventions|Top|Bot|Top}} | ||
+ | |||
===Trait Variant=== | ===Trait Variant=== | ||
− | *{{Trait| | + | *{{Trait|Sanguine Array}} - Increases damage output in teamfights for short durations. |
− | + | ||
+ | Replace Firearms for sustain: | ||
+ | {{Specialization|Alchemy|Top|Bot|Top}} | ||
+ | |||
+ | *{{Trait|Self-Regulating Defenses}} - Slightly more damage and cleanse. A lot less healing than {{Trait|Backpack Regenerator}}. | ||
Line 55: | Line 60: | ||
| weapon1 = Mace | | weapon1 = Mace | ||
| weapon2 = Shield | | weapon2 = Shield | ||
− | | sigil1 = | + | | sigil1 = Energy |
| sigil2 = Cleansing | | sigil2 = Cleansing | ||
| rune = Trapper | | rune = Trapper | ||
Line 63: | Line 68: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | |||
*{{Sigil|Smoldering}} | *{{Sigil|Smoldering}} | ||
Line 72: | Line 76: | ||
* This build is a duelist with team-fighting capabilities. | * This build is a duelist with team-fighting capabilities. | ||
− | + | In order to work this build uses {{Trait|Shrapnel}}, {{Trait|Steel-Packed Powder}} & {{Relic|Relic of Vass}} to apply covers from use of {{Skill|Grenade Kit}}, {{Skill|Flame Blast}} or {{Skill|Rocket Fist Prototype}}. Most of your {{Relic|Relic of Vass}} stacks will trigger from defensive play. When in melee range you can use {{Skill|Smoke Vent}} for a bonus cover. | |
+ | Your main damage attacks will be {{Skill|Flame Blast}}, {{Skill|Shrapnel Grenade}}, {{Skill|Poison Grenade}} & {{Skill|Grenade Barrage}} in damaging order. Put simply {{Skill|Grenade Kit}} will apply covers and damage; whilst {{Skill|Flamethrower}} will be your burst condi source. | ||
− | * {{Skill|Toss Elixir X}} - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter. | + | * {{Skill|Toss Elixir X}} - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter. |
====How to play==== | ====How to play==== | ||
− | Keep your range while using | + | Keep your range while using {{Skill|Grenade Kit}} and {{Skill|Flame Blast}}. Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use {{Skill|Toss Elixir X}} to assist at opportune moments. |
+ | |||
+ | * '''Main Damage Sources''': {{Skill|Rocket Fist Prototype}} - {{Skill|Shrapnel Grenade}} -{{Skill|Flame Blast}} - {{Skill|Poison Grenade}} - {{Skill|Grenade Barrage}} | ||
+ | |||
+ | * '''Covers''': {{Skill|Energizing Slam}} - {{Skill|Freeze Grenade}} - {{Skill|Flash Grenade}} - {{Skill|Smoke Vent}} - {{Skill|Mace Strike}} | ||
+ | |||
+ | * '''Cleanse Sources''': {{Skill|Elixir H}}(3 Cleanse) - {{Skill|Toss Elixir H}} - {{Skill|Super Elixir}} - {{Skill|Static Shield}} - {{Skill|Magnetic Inversion}} | ||
− | * | + | *'''Anti Reflect Options''': {{Skill|Fumigate}}, {{Skill|Flame Jet}} & {{Skill|Poison Grenade}} |
− | * | + | * Use {{Skill|Grenade Kit}}, {{Skill|Fumigate}}, {{Skill|Grenade Barrage}} & {{Skill|Flame Jet}}to get rid of {{Relic|Relic of Vass}} stacks quickly. |
− | + | ====Mobility==== | |
− | + | Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options. | |
− | + | *{{Skill|Energizing Slam}} - This move is a slightly slower and higher CD {{Skill|Holo Leap}}. Use it to create/close distance easily. | |
− | * | + | *{{Skill|Acid Bomb}} - When running while in combat or not under {{Tooltip|Superspeed}}, use this skill to create/close distance quickly. Learning how to travel using reverse {{Skill|Acid Bomb}} is fundimental to survival on this build. |
− | + | *{{Skill|Elixir X}} - The primary use of this skill is for mobility rather than damage. Once {{Skill|Acid Bomb}} won't be sufficient use {{Skill|Elixir X}} to create/close distance. As soon as active use skill 5 in either transformations to escape. | |
− | *{{Skill| | ||
− | {{Skill| | + | *{{Skill|Tranquilizer Dart}} - Use to hit opponents outside of condi grenade range. |
− | ==== | + | ====Burst & Combos==== |
+ | These are also effective on {{Skill|Toss Elixir X}} hit targets. | ||
− | * {{Relic|Relic of Vass}} + {{Skill| | + | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Freeze Grenade}} -> {{Skill|Smoke Vent}}. |
− | * {{Relic|Relic of Vass}} + {{Skill| | + | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Flame Blast}} -> {{Skill|Smoke Vent}} -> {{Skill|Shrapnel Grenade}}. |
− | + | * {{Relic|Relic of Vass}} + {{Skill|Incendiary Ammo}} + {{Trait|Explosive Entrance}} -> {{Skill|Rocket Fist Prototype}} -> {{Skill|Energizing Slam}} -> {{Skill|Shrapnel Grenade}} -> {{Skill|Smoke Vent}} | |
− | * | ||
− | *{{Skill|Grenade | + | ===Moa Set-Ups=== |
+ | Once the opponent is hit by {{Skill|Toss Elixir X}} they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or {{Tooltip|Immobile}} the target(s) with your fastest option being {{Skill|Magnetic Inversion}},{{Skill|Static Shield}} or use {{Skill|Rocket Fist Prototype}} if nothing else. If you choose to not CC then your burst options are: | ||
+ | * {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Flame Blast}} | ||
+ | * {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Shrapnel Grenade}} | ||
+ | * {{Relic|Relic of Vass}}/{{Skill|Incendiary Ammo}}/{{Trait|Explosive Entrance}} -> {{Skill|Poison Grenade}} | ||
+ | It is most effective to {{Skill|Toss Elixir X}} before you opponent can cleanse since even if you miss your CC you can still be rewarded. |
Revision as of 01:38, 9 March 2024
This is a test build. You may comment and rate it.
Focused on: Condition damage and Control
Designed for: PvP Conquest
Difficulty:
Hard
Overview
Core Vass Grenadier makes use of the
while also retaining sustainablity. This is a duelist build with high sustain, damage and comes with .
Skill Bar
Mace/Shield
Utility
Elixir Gun
Grenade Kit
Flamethrower
Rampage
Tornado
Skill Variants
Template Code
[&DQMmOQYtLx0UAQAAlQEAAIYAAACTAQAAEgEAAAAAAAAAAAAAAAAAAAAAAAACNQBXAAA=]
Specializations
Trait Variant
- - Increases damage output in teamfights for short durations.
Replace Firearms for sustain:
- - Slightly more damage and cleanse. A lot less healing than .
Equipment
Mace
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Usage
- This build is a duelist with team-fighting capabilities.
In order to work this build uses
, & to apply covers from use of , or . Most of your stacks will trigger from defensive play. When in melee range you can use for a bonus cover. Your main damage attacks will be , , & in damaging order. Put simply will apply covers and damage; whilst will be your burst condi source.- - Moa is the effective elite of this build and it comes with a few benefits. Moa prevents the enemy from using: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It also ignores stability. Moa can act as a hard counter to Necromancer/Specter.
How to play
Keep your range while using
and . Once they get into melee range use your multiple blinds and CCs while keeping your DPS advantage. When the team needs a target dead use to assist at opportune moments.- Main Damage Sources: - - - -
- Covers: - - - -
- Cleanse Sources: (3 Cleanse) - - - -
- Anti Reflect Options: , &
- Use , , & to get rid of stacks quickly.
Mobility
Compared to Holo,Scrapper and Mech this build is relatively slow but it still has a select few options.
- - This move is a slightly slower and higher CD . Use it to create/close distance easily.
- Superspeed, use this skill to create/close distance quickly. Learning how to travel using reverse is fundimental to survival on this build. - When running while in combat or not under
- - The primary use of this skill is for mobility rather than damage. Once won't be sufficient use to create/close distance. As soon as active use skill 5 in either transformations to escape.
- - Use to hit opponents outside of condi grenade range.
Burst & Combos
These are also effective on
hit targets.- + + -> -> .
- + + -> -> -> -> .
- + + -> -> -> ->
Moa Set-Ups
Once the opponent is hit by Immobile the target(s) with your fastest option being , or use if nothing else. If you choose to not CC then your burst options are:
they will be locked out of multiple options such as: Cleanse, Strong/Condi Attacks, Jumps, Stun-Breaks, Shrouds, Transformations. It is most effective to quickly CC or- / / ->
- / / ->
- / / ->
It is most effective to
before you opponent can cleanse since even if you miss your CC you can still be rewarded.
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