Difference between revisions of "Reaper - Power Greatsword"
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|elite = "Chilled to the Bone!" | |elite = "Chilled to the Bone!" | ||
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+ | ===Weapon Variants=== | ||
+ | * {{Tooltip|Dagger}} / {{Tooltip|Focus}} - alternative to {{Tooltip|Staff}} | ||
+ | * {{Tooltip|Sword}} / {{Tooltip|Sword}} - alternative to {{Tooltip|Staff}} | ||
===Skill Variants=== | ===Skill Variants=== |
Revision as of 23:31, 18 March 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
Power reaper is a high damage build with great burst and AoE. It is resilient, and very self-reliant. It maintains a lot of Might, and is one of the most reliable open world builds.
Template Code
Skill Bar
Weapon Variants
Skill Variants
Healing Skills
- - condi cleanse.
Utility Skills
- - DPS option to replace when there's no need to pull mobs. Also provides might and stunbreaks
- - transfers conditions and chills.
- - destroys projectiles.
- - defense and life force generation.
- - minion with decent DPS
- - excellent mix of damage and defense.
Elite Skills
- - tanky CC pet.
- - burst damage. Use skill 4 and exit Lich Form immediatly.
Specializations
Equipment
Ascended gear and stat infusions are not required; exotic gear with the same stats is fine.
Standard Equipment
This set uses the same gear as Build:Reaper_-_Power_DPS. This makes it a good option for general PVE.
Assassin
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- and are interchangeable.
- Other relics include , , , , and .
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Reaper's damage relies on the trait chilled foes. The following skills apply chill:
to get a powerful modifier against- - one of the primary sources of chill, but requires the target to already be chilled.
- - one of the primary sources of chill, used at the start of the combo.
- , - if running them, these skills apply chill in a large area.
- - this skill is usually used as an opener due to its pull, and it also chills.
- - the final hit of the greatsword auto-chain.
- , , - if used in an ice field, these can create Chilling Bolts, which apply chill when they hit a target; if used inside a target's hitbox, this can apply a considerable amount of chill very quickly.
- applies chill in a large area and places an ice field.
- - applies chill to any enemy feared, with no cooldown; this means will apply chill.
You will also gain a nice damage bonus from
which you should trigger before entering Shroud.Damage
Most of the damage comes from Reaper's Shroud thanks to
and together with the aforementioned . As such, the general idea is to chill your enemy and have your pulsing skills dealing damage while you are in Shroud. A general rotation goes as follows:- Weapon swap has a long casting animation, but you can cancel it with
- Stability to ensure you do not get interrupted during your high damage Reaper's Shroud). (consider casting for
- inside your wells to make use of the whirl finisher.
- X2
- X2
- X2
- , , ,
- Use instead of Shroud autos if the enemy is below 50% hp.
- Do not interrupt Shroud autos to benefit from .
- If the enemy is below 50% HP, keep spamming Gravedigger.
- Your staff marks will not all be off cooldown when you try to repeat the rotation. You can skip swapping to staff every other rotation.
- will trigger for a nice damage boost as you prepare to enter Shroud.
- Make sure your target is chilled before unleashing your high damage Shroud rotation. If following the rotation, your will cover that, otherwise use before spinning.
- Against bosses with a Defiance Bar or breakbar, it is generally worth delaying the rotation until the bar breaks. You can contribute to this with and .
Notes and tips
- Pull mobs together with and/or before bursting them all down.
- When dealing with groups of mobs, remember will reset if at least one of them is below 50% HP. Cleave them all.
- You do not gain life force from nearby deaths while inside Shroud. Try to finish off your enemies outside of Reaper's Shroud to replenish your life force.
- has a long aftercast, but can be cancelled almost immediately after casting by weapon swapping or entering shroud.
- Stay in melee range to benefit from .
- destroys projectiles.
- corrupts boons on enemies.
Survivability
- Sidestep and walk or dodge out of enemy attacks.
- Stack blind, chill, and weakness on trash mobs to negate their damage.
- is as a second health bar and has a natural 33% damage redution. further reduces damage taken.
- Use to cleanse conditions. If more is needed, run .
- Stability. provides
Crowd Control
Ratings
Comments
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